- Jun 14, 2019
- 34
- 95
DWP hasn't been updated since July. Unless someone else recently took over I'm not sure it's being updated anymore.This is what I was told replaced DWP.You must be registered to see the links
DWP hasn't been updated since July. Unless someone else recently took over I'm not sure it's being updated anymore.This is what I was told replaced DWP.You must be registered to see the links
Only a little bit, but I bet someone else can answer this better... Tuning is a pain in the ass so I avoid it as much as possible. What to do is familiarize yourself with each section of the xml and what can function in those sections, like for instance adding in "basic_extras" or better yet a tuning that has one already lets you call python from it and from there you have a better chance of sorting out what buffs to add to a sim based on situations or criteria. In tuning though the whitelist solution is using the testing category or whitelist and blacklist. That might work out better for you if you are unfamiliar with python scripting. Below is a super rough outline that will point you in the right direction. Actor is the sim that directs the action at TargetSim. Actor has the trait that makes them apt to tell dirty jokes where TargetSim has the trait that makes them embarrased by it. The buffs are assigned by the trait and the filter below does a check true or false weither this passes or not. And then you have to do a continuation or loot to add the embarrased buff. See in python I find it so much easier than this confusing shit lol. You loop through the sims traits using siminfo and if they have a trait that causes a sim to get embarrased then you give them that buff with sim_info.add_buff(tuning id)anyone who makes custom traits or does any xml modding willing to help me out?
<L n="test_globals">
<V t="sim_info">
<U n="sim_info">
<V n="species" t="specified">
<U n="specified">
<L n="species">
<E />
</L>
</U>
</V>
<E n="who">TargetSim</E>
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified" />
<V n="species" t="specified">
<U n="specified">
<L n="species">
<E />
</L>
</U>
</V>
<E n="who">Actor</E>
</U>
</V>
<V t="buff">
<U n="buff">
<V n="whitelist" t="enabled">
<L n="enabled">
<T>123456<!--put buff for trait they have here like rude--></T>
</L>
</V>
</U>
</V>
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>789012<!--put buff for trait they have here like idk easily embarrased--></T>
</L>
<E n="subject">TargetSim</E>
</U>
</V>
</L>
Had the same issue. It's CTRL + Shift + C + Windows Key. I don't know why they changed it, sometimes it reverts back to the original CTRL + Shift + C.Question - Control Shift C isn't working with my game, as Im getting back into Sims 4, did they do something with the cheat bar? If not, any ideas as to what could be effecting it? I removed all the mods in my folder and still wouldnt work (all mods except MCCC and Wicked which should be ok as both are up to date.
I looked online, seems no comments/suggestions about removing mods, just repair game but would like to double check with community first before going that route. Thnx.
you're a life saver, well not really but you did save me some frustration. I had removed every mod, including wicked and mccc and was still getting nowhere. Was waiting for someone to reply here before I did a repair. Thanks a ton for that info - go figure why that info isn't readily available outside F95 is anyone's guess.Had the same issue. It's CTRL + Shift + C + Windows Key. I don't know why they changed it, sometimes it reverts back to the original CTRL + Shift + C.
thank you for the help! I will try playing around with the xml manually upon importing into s4s to see if there's anything I can do. I will say that the actorsim and targetsim thing is always obnoxious to figure out which is which in the context. I assumed the "tell dirty joke" thing was an interaction that would be running, and that the buff would be added when the interaction running is tested as true. Obviously my hypothesis was wrong and it's apparently a trait thing haha. This game sure is strange with it's buffs and traits. You kinda have to throw surface knowledge out the window, cause there are so many hidden buffs and things you wouldn't even CONSIDER as being buffs, that are tagged as buffsOnly a little bit, but I bet someone else can answer this better...
It's a total clusterfuck how they wrote it lol. Python is just as bad with no notes in the code or help from EA. You could spend literally years decypering that rat in a mazeThis game sure is strange with it's buffs and traits.
I love you, thanks sooo much !!NorthernSiberiaWinds CAS Items: West to East
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DMCA.gripe:You must be registered to see the links;You must be registered to see the links
Banangball3549643223444 Spankz12 isn't in charge of the Mega folder. Don't you remember Nandes takes care of the Mega? She's the one who gave you the update on Fin sometime back in the beginning of the year when you asked about him and his version of Lupo's animations until I made the permanent retired version. She's the person who can answer all questions regarding the Mega folder.@Spank12, is there any way I can upload a folder to the TS4 Rebels mega folder or do i need the owner to do something?
Could someone link me the link for the new update download ? Cant seem to find it on its own just full game downloads.