- Aug 22, 2018
- 44
- 271
yeah I think you are close. Usually if it looks alright in blender and sims4studio but crazy in the game, its the weights, or maybe some random extra bones doing something.So um trying to learn to convert hairs...baby steps
View attachment 986200
I got the uv, texture and shaders...looks fine in sims 4 studio but I'm guessing I need to transfer weights! I'll watch a couple tutorials and be back later lol
Not a pro here since I don't convert hairs... only thing i do with hairs is recolors and sometimes a bit of weight fixing, and seen hair do crazy things if the weights are missing or not painted onto the right bones. If you know how to move around your rig in blender, its useful to for weight painting because you can stretch out your sims body parts like their head to see how the hair sticks to it.
Do hairs need their vertex's painted? I've seen some painted, some not... but you could try that also. I think green would be the color for that. EA hairs vertex's are painted green.
I'm also not sure if uv_1 is needed, I seen hairs with and without that... I think ideally you'd want them so the hair would move as you scaled parts of your head. I know EA hairs have uv_1 but often see custom cc without.