Let's not forget that .package files are NOT closed source. One could share a COPY of the package, open it in sims4 studio, then read the code inside to see how it works. It does however stand to reason that it is providing a gateway to connect to the developer's server to provide the online access, so you would not be able to see the server side magic but at least you would be able to hack a way around it. I went to their website and had a look, and as I had
speculated about Sims 5, all games connecting would need to be identical so you would need to disable mod packs if the other computers are lacking content and you can probably kiss CC goodbye because other gamers in your intranet would not see it, not to mention other caveats and game functionality this multiplayer component breaks... A question comes to mind, is a multiplayer component really worth it for the headaches?
Dealbreakers:
- Build and buy mode might not work as expected (or at all)
- Travelling is not supported (Everyone stuck on one TINY MAP)
- Sim inventory is not working properly