- Aug 1, 2018
- 37
- 102
However, this mod kills autonomy for NPC Sims. You will say goodbye to played Sims simulation lag, but at the cost of NPC's autonomy. At least, that was my experience.Well it looks like I was able to shut MC the fuck up about that Freelancer career error on funiture for now by emptying those tuning files, which breaks the already broken Freelancer career. Not like I use it. Also situations are broken as shit which hugely explains why sims stand around for hours doing nothing. The fixes out there are shortening the cooldowns for interactions but they do not tackle the real problem. Every NPC sim is put in a situation which has NO WAY to reset on an individual basis. None that work so far. Nor does pulling them out of a situation work. You have to reset situations globally then they can be pushed to do other things. That breaks events, careers running, holidays running currently etc. Not a solution. Sometime I'm going to try some fixes on that and see if I can come up with a better solution to get sims to respond better. Like write an actual stop simulation per sim script. Lag is still there but MUCH better with the attached file. It priotitizes player sims to respond and unclogs the pipeline far better than any of the other simulation lag fixes. TURBO's fix helps too but the timeout deal SrslySims made only patches the problem for those players who only use the default clock settings. I set mine way slower. It helps when you set it down to 8 milliseconds but not much. And again since the ball was dropped off a 1000 story building by EA on practically everything this game runs with, the only real solution is to write better code... I'll keep you posted
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mod is the best simulation fix I've used so far.