Deleted member 2065271
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- Feb 27, 2020
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Autonomy is still there but it only fixes response in a sense. The autonomy is still lagging and doesn't catch up. The mod fixes only half of the problem. The dumpster fire situation manager EA set up and believe me its a piece of shit is broken. I'm working on sorting this out since I have no choice really. What I'm doing requires a working situation manager that cancels out stuck situations so that sims can actually DO something instead of being in 50 fucking situations that never get cleared out. The scripting has resets and remove situation commands but nothing in the code I can see uses any of it so I have to write my ownHowever, this mod kills autonomy for NPC Sims. You will say goodbye to played Sims simulation lag, but at the cost of NPC's autonomy. At least, that was my experience.
You must be registered to see the linksmod is the best simulation fix I've used so far.
Basically whats going on is sims get stuck because they have conflicting situations/roles/jobs whatever you wanna label it. The engine sets sims up in various situations and depends on them clearing out of memory when they leave the lot but most of the time they don't. Reloading the lot fixes it all situations are cleared out but doing a reset on a sim only fixes stuck interactions and they go back to being stuck. I found that the real fix is basically destorying ALL situations on lot which cancels any events, group gatherings etc on that lot. Sims act way better after this until later they start getting clogged up again with all these situations added by player and engine. Every time you do an interaction it puts a sim in a situation which gives them a set of rules to follow. Everything uses this. Careers, NPC roles, and interactions. inc mood swings I believe. I'm not 100% on that but it looks this way and explains alot about why sims act slow, don't respond and clog up the simulation pipeline
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