Hi to all. I would like to share this with you because I'm getting mad and it seems no one has this "problem".
I have a lot of custom hair and they work perfectly. However, some hair (not many) need about 1 or 2 seconds to be loaded in cas and same happens during game. So, having a sim with "laggy" hair slows game. On the other side, I have very complex hair that get loaded immediately.
Ok, I know, it's not a problem to wait 1 or 2 seconds but I'm curious... Anyone has this "problem"? Is it a matter of polygons? I don't think so... complex hair (such as nightcrawler, wingsimsis, anto) are very fast in loading. While custom ea-like hair (such as those of SimsLaughLove) are laggy.
Thank you and have a nice day!
PS Mods are up to date, game too. When I update scripted mods I delete cache etc... and my computer matches recommended requirements.
I don't know what problems you are having, so I can only suggest possibilities, but maybe it has something to do with either your graphic card (which says how fast your sim image renders on screen), or the types of "LOD" (level of detail) the creators had when making the CC, and sometimes the CC they make is "HD compatible", and I've heard this has been causing slow loading problems when in game play of a non HD modded game (I never had this problem, even when I had HD CC on a non HD modded game). I'll try to explain as best as I can as I'm extremely new at this, and don't really know myself, but "Complex" hair doesn't mean "looks good" or "detailed non-maxis match", complex means how many polygons went into creating the hair, and how fast it can be rendered onto your screen when you load a game, so a "simple" looking maxis match hair could actually be complex hair; what you're looking for is the LOD of the hair, and the complexity/polygons of each LOD for the stages the games load into. Don't quote me, but the Sims 4 have about 3 LODs, one Poopie one, one Okay one, and the final Good Looking one; I believe LOD 3 is the Poopie one, with 2 being the Okay, and 1 being the Final, there's an LOD 0, which I think is also the final Good one, but for computers that doesn't need to (visibly) load up the rendering, and just go straight to the image of best quality.
If you have Sims 4 Studio (where I've gotten these terms from), you can check the LOD of a file, usually from 0-3; A long time ago, before I updated my graphic card, I had a complex hair that would show bald for the seconds to load my sim, and even go bald when that sim was highlighted or walked passed a highlighted item (most times another sim), when I checked it's LOD through S4S, I found that one of the LOD (can't remember which, but I think it was 1, 2,
and 3) was empty, while only LOD 0 had the actual hair on it, I was able to fix my problem by exporting the mesh from LOD 0, and importing it into the other LODs, this even cause the hair to be one of the first things that loaded in my game

. (To tell you the truth, I don't know if what I'm saying is actually the fix, or if it just worked for me in some miracle coincidental way!)
I have a question for you, when you load a sim game, do your sims render "ugly"/blocky and jagged for a while, and then smooth out over time, and during this time period, is this when you'd say the hair is "loading in"? If your sims are insta loading smooth, and it's just the hair, I can't help you, but if you have bald sims, and then when the sims smooth out, the hair "appears", you might be having the issue I'm speaking of. You can attempt a troubleshoot by opening the file in S4S, opening it in the "My projects" section, and in the tab that says "Meshes", go to Level of Detail drop down, and click on each level to see if there is a mesh on each LOD; if when you do this, and each LOD has hair, then the problem might be your graphic card, or something unknown to me and I can't help you on this one, if an LOD is missing a mesh/image, try doing what I said above and hope it fixes.
Also, you seemed to have a lot of hairs that is doing this to you, and for that, my condolences, especially if it's the CC's LOD fault, I only had one hair do this to me, so I was able to easily fix it, but a few ancient Marigold hairs had this problem also, and I just ended up deleting them, because they had more than slow rendering as a problem, this might end up being your only solution.
Hope this could be of some assistance for you, and if anyone knows anything else, feel free to contradict what I've said and lend a hand.