Olethros
Newbie
- Aug 10, 2017
- 94
- 110
- 93
If one of my mods was broken, would it still persist once I've updated my WW?Quoting CN here
"For those who want to know, WW intentionally included code with 163b (maybe earlier, it has yet to be confirmed) until 163d (where it was caught) with the sole purpose of breaking other mods that you have installed in your Mods folder. However, it wouldn't outright break them right away, what it would do is start a counter after starting the game and whenever that counter reached a certain point, the code would randomly choose a function in one of the mods it targeted (One of them was S4CL, others were Sims Snatcher and DD and there were a bunch of other ones too.) and it would replace that function with a function that did nothing and returned nothing, which would essentially break those mods in random places for random reasons. The code in question was included within version 163d and in previous versions, within one of the Snippet Tunings within the WW package file, namely TURBODRIVER:WickedWhims_Outdated_Sex_Animations and within there, animation_actors_behavior_data. It was however obfuscated and the fact it contained very specific mod names indicated an actual intent to break those other mods and not something that was included accidentally. Once we found out about this, Turbodriver was called out and he promptly removed it for version 163e of Wicked Whims. That is as far as I wanted to take it, for him to simply remove his malicious script. I do not recommend pursuing or attacking Turbodriver, he removed the code and that should be that. You do what you feel you need to do though."