Well, if Bob69 uses one percentage and I use another, it just shows that each compressor has its own characteristics, and I don’t try to hide mine at all—my signature says it all. Ever since I started compressing games and joining the compression threads, I’ve seen this same issue come up over and over, with both newbies and veterans always saying: “If you’re looking for quality, don’t download compressed games.” I’m sorry the game ended up in my hands this time, but that’s just how it goes
Thanks for your reply (and no need to apologize
) To be clear: I mentioned it because I found it an interesting observation.
I wonder how much the size after compression would actually differ between your & Bob's method. If that would to be negligible, I think it's interesting to note the (perceived) quality difference (in this case, for me, it makes the difference between finding one acceptable and the other not).
Remark & signature noted (kinda missed it)
So I guess you may compress more aggressively than others.
I'm not complaining btw, compressors do a free/volunteer service, and provide the result as-is, take it or leave it, that's fine. Fully aware I can't be too nitpicky when opting for a compressed version. (The reason for me to grab a compressed is checking out a game quickly + being shy of storage space ATM).
Not sure if I remember correctly, but I believe in some other thread someone explained in his compressions he targets mobile / small screen / small storage devices that profit from the extreme compression. That may have been actually you
I guess lower bitrate (as a result of extreme compression) makes it easier on the CPU as well (catering to low-end devices)?
So then yeah, I suppose it's about who or what you're targeting + the compromises that go with that.
Okay, enough O/T ramble I suppose?
(Sorry, cheers)