4.10 star(s) 36 Votes

BASBUSA

Active Member
Mar 20, 2018
501
324
I'm not sure why, but .26 was never posted here? Here is the Mega link if anyone wants it.
 

0nymous

Active Member
Nov 16, 2016
921
1,997
Blame the community here for shutting down the funding for it
Bruh. I would normally shut the fuck up out of respect for you, since you're a veteran dev around here that actually formally finished at least two games, but this kind of audacity is crossing the line so I'm gonna be the stinker in your infiltrated piracy forum thread.

People got mad you just disappeared for like half a year+ with no word. Without pausing any of your projects.
People got mad at you that this happened more than once. All the evidence is in the thread for the game on this very forum, you'd need to search around 2016-2018. You did this for both of your titles throughout their lengthy development cycle.

People got mad you didn't deliver on many promises. You had a Trello once with a lot of stuff "coming soon". Remember the Patreon parody thing that was going to be a thing in Urban Demons? I think you even forgot to delete the graphical assets in the game's files for that. Remember alternative costumes in AZL? Remember DLC content with new characters for UD? Ambitious plans, all scrapped and disappeared without a word. And then months later you came back to finish the game without ever mentioning such content. Maybe you actually forgot...? Or are we gonna blame them F95 trolls stealing your money again?
People got mad at you the way both your games were finished was half-assed. You just wanted to be finally done with them after burnout, and it showed in the overall quality in the end. Some scenes weren't animated and we got stills instead (all the ending scenes, cosplay scenes in UD). Some scenes the artwork quality just went objectively and severely worse (the very last animated scenes added to UD).

I get it; burnout, exhaustion, grandma died, etc. I could understand. But solely blaming and deflecting to F95 for your shortcomings (however much of a shithole it might be) for "shutting down your funding" after they mass reported you for sh*ta inc*st on Patreon is just something I'm not gonna let slide without some extra spicy context.
YOU were the one that insisted on staying on Patreon instead of moving somewhere else. You continue to use Patreon despite them censoring (the main characters in your games now simply being manlets instead of sh*tas) your creative efforts.

I gotta hand it to you, after all that experience, you really learned how to tap into this niche industry. Milking not one, not two, but THREE Patreon projects dedicated to low-budged RPGMaker sh*taslop (sorry, MANLETslop) at once after your succesful rebranding? And with the latest one, you've even finally tapped into the cuck market. And, like I briefly mentioned before, you even managed to infiltrate and strike a deal with the mods of what's probably the most popular obscure porn piracy platform to damage control piracy! Truly a genius within this industry.
 
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Naughty Underworld

Active Member
Game Developer
Apr 4, 2018
907
3,565
Bruh. I would normally shut the fuck up out of respect for you, since you're a veteran dev around here that actually formally finished at least two games, but this kind of audacity is crossing the line so I'm gonna be the stinker in your infiltrated piracy forum thread.

People got mad you just disappeared for like half a year+ with no word. Without pausing any of your projects.
People got mad at you that this happened more than once. All the evidence is in the thread for the game on this very forum, you'd need to search around 2016-2018. You did this for both of your titles throughout their lengthy development cycle.

People got mad you didn't deliver on many promises. You had a Trello once with a lot of stuff "coming soon". Remember the Patreon parody thing that was going to be a thing in Urban Demons? I think you even forgot to delete the graphical assets in the game's files for that. Remember alternative costumes in AZL? Remember DLC content with new characters for UD? Ambitious plans, all scrapped and disappeared without a word. And then months later you came back to finish the game without ever mentioning such content. Maybe you actually forgot...? Or are we gonna blame them F95 trolls stealing your money again?
People got mad at you the way both your games were finished was half-assed. You just wanted to be finally done with them after burnout, and it showed in the overall quality in the end. Some scenes weren't animated and we got stills instead (all the ending scenes, cosplay scenes in UD). Some scenes the artwork quality just went objectively and severely worse (the very last animated scenes added to UD).

I get it; burnout, exhaustion, grandma died, etc. I could understand. But solely blaming and deflecting to F95 for your shortcomings (however much of a shithole it might be) for "shutting down your funding" after they mass reported you for sh*ta inc*st on Patreon is just something I'm not gonna let slide without some extra spicy context.
YOU were the one that insisted on staying on Patreon instead of moving somewhere else. You continue to use Patreon despite them censoring (the main characters in your games now simply being manlets instead of sh*tas) your creative efforts.

I gotta hand it to you, after all that experience, you really learned how to tap into this niche industry. Milking not one, not two, but THREE Patreon projects dedicated to low-budged RPGMaker sh*taslop (sorry, MANLETslop) at once after your succesful rebranding? And with the latest one, you've even finally tapped into the cuck market. And, like I briefly mentioned before, you even managed to infiltrate and strike a deal with the mods of what's probably the most popular obscure porn piracy platform to damage control piracy! Truly a genius within this industry.
I'll correct your points, since there is a fair bit of misinformation here.

1) I didn't disappear the first time. I released a message on the patreon explaining the situation. I paused the patreon following that announcement, that I would be away for a while. I however was unaware that patreon pages could not be paused indefinitely and are on a month by month rolling basis. That said, I gave everyone plenty of notice and I don't think it's up to you (or I) to determine whether people want to continue pledging after that fact. Had I known that's how the pause system worked I would have likely just closed the page there and then.

A while after I returned people had a right to be pissed off. I tried my best with the issues I was going through, refunded what I could and kept trying to push through. Despite the fact I was not able to work as much as people would have preferred, art was still being collected during this time, so it's not like I was taking all the money and stuffing it into my pockets like many people have claimed.

2) I didn't forget about the extra content that were ideas, but that is what they were... Ideas. Not promised or pledged content just ideas I jotted down on the trello that everyone took as gospel as that would be in the game. I would have liked to have implemented some of these ideas, but again due to mass reporting of the page that took it down, I then had no way of actually funding the projects. (Keep in mind this was like 5 years ago, before Subscribestar was a trusted source of revenue so no real alternative.)

3) I don't solely blame F95zone for everything that went wrong in the projects, my flaws in the process were clear and I have apologised and owned up to them. However it is a categorical fact that the only reason they could not continue was because the patreon was shut down (due to mass reporting from this very community) and funding to these projects were gone. How do I pay artists without income? The only solution was to finish the game with what I had and what I could afford. (Which is why they feel incomplete.)

4) Whenever anyone uses the term "milking" it shows they have no idea about actual game development costs and have never tried it themself. I always pose this question in response, if its so easy to "milk" people with these projects, why doesn't everyone just do it? Also my current 3 year track record goes against this idea of milking or whatever. Every month I deliver one of the projects without fail (I think I've missed 1 in total out of those 36 months). And again, it's not for you (or I) to decide how people spend their money and what they choose to support. I take pride in how often we update and how much content is given in each update. Not many projects can claim the same amount, in the space of time that our projects do.

5) Strike a deal with the mods? What crazy ass conspiracy theory is this? I can count the number of direct mod interactions I have had with one hand, all of which involved just asking to become thread owner for projects. That is all. Anything the mods decide, they do of their volition without my input.
 
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0nymous

Active Member
Nov 16, 2016
921
1,997
I didn't disappear the first time. I released a message on the patreon explaining the situation.
Quite the bold claim, considering there's no proof to show this message you speak of because your old Patreon was axed. Discourse on the thread dedicated to your game from 2017 strongly suggests otherwise. Look, I even used myself as evidence!
Actually, nevermind, I found what your message was - however, this message was posted AFTER your long absence and it only served the purpose of announcing - what seemed at the time - permanent absence, while you kept your Patreon opened to "avoid scammers".
Your development process after the grand return was, quite frankly, not that great.
refunded what I could
Come on, now. People had to apply to get refunds. That's still a passive income, you've found reasons to keep your Patreon open at the time. Unless you expect me to believe you meticulously refunded every single donation from all your subscribers each month despite the fact private issues required that you go dark?

However it is a categorical fact that the only reason they could not continue was because the patreon was shut down (due to mass reporting from this very community)
You do not have a single fact to back this up other than archived shitposts on this forum. What happened to you is that Patreon decided to one day investigate your project for breaking their ToS. As far as me or you are concerned, this could have resulted from a SINGLE tip/report from some rando. It could also be a result of Patreon's initiative Despite some posts in the old UD from butthurt people implying it, I highly doubt there was a "mass" effort to ruin your project from here.

The fundamental problem lies with Patreon as a platform for supporting your creative process. Against your better judgment, you continue to use it as your platform of choice because it's simply more popular, familiar and comfortable to use, increasing the potential of more subscriptions.
Which brings me to...

if its so easy to "milk" people with these projects, why doesn't everyone just do it
They shamelessly do, as evidenced by ~90% of the content on the very discussion platform we're participating in right now. Low effort, glacial development, lots of promises, "SUPPORT ME TO GET EXCLUSIVE ACCESS" etc. Of course, I'm not calling your games low effort, on the contrary, but I'm sure you're well-versed within your competition to know what I mean.
We could argue with semantics here, but that's stupid debate. According to me, personally, the very idea of a subscription-based model (instead of a one time purchase for the FINISHED product) that the developer benefits from by NOT finishing the project, is fundamentally "milking".

You've got 3 different Patreon projects running. At , and, (so much for "NTR sells" :KEK: ) a month.
Solarion was launched in 2018.
KoS - 2020.
How close are you in finishing these games after a 5 and 3 year development period? The key word when describing "milking" is "slow". "Slow" is good on any subscription model, because you get paid for work in progress instead of work DONE.
I get that you could just be "one guy", but that means 1: you don't have a huge studio to maintain financially, just art commissions, and 2: why split your development efforts between three titles instead of focusing on one at a time?
THAT BEING SAID, you did "formally finish" your two first games so you HAVE proven that you CAN do it. So you do have that going for you, I admit.

On the other hand, you seem to have cut these games out of your portfolio altogether, rebranding yourself, scrubbing your name, Patreons and account [EDIT: I retract this statement partially, the account you have here is still the same one, you just re-named it], and burying all of it behind you hoping no autist (like me :BootyTime:) would ever bring it up again. So that's a bit telling, also. Unless you did this "only" because of the spicy sh*ta content and you wanted to cut yourself away from that because it's too spicy. In which case you're a coward. :BootyTime:

it shows they have no idea about actual game development costs
How many employees are there in Naughty Underworld EXCLUDING the artists that are paid on a commission basis?

I didn't forget about the extra content that were ideas, but that is what they were... Ideas. Not promised or pledged content just ideas I jotted down on the trello that everyone took as gospel as that would be in the game.
They were in the dedicated, public "to do" and "upcoming" lists of content. Considering the subscription based model of your "customers" expecting a return out of their investment, what you did was which is an actual fraud/crime in some places. :HideThePain:
I know I'm being somewhat hyperbolic here, but it is what it is...

Strike a deal with the mods? What crazy ass conspiracy theory is this?
Now, now. Don't play dumb. I understand that like 90% of the audience here at F95 are drooling retards, their brains thoroughly ruined from coomrot, but you damn well know what I'm talking about. This is a PIRACY FORUM. Where's the pirated build of your latest game ITT? Nowhere to be found? After being released on your Patreon... 48 days ago...? And you happen to be a frequent poster here... with exclusivity rights to manage your games' threads? Wow, that's weird...
 
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Naughty Underworld

Active Member
Game Developer
Apr 4, 2018
907
3,565
Since you're just relying on crazy conspiracy theories to justify your claims I won't give your reply much effort.

But you'll understand if my memory is a little foggy from... 6 years ago, but...

Quite the bold claim, considering there's no proof to show this message you speak of because your old Patreon was axed. Discourse on the thread dedicated to your game from 2017 strongly suggests otherwise. Look, I even used myself as evidence!
Actually, nevermind, I found what your message was - however, this message was posted AFTER your long absence and it only served the purpose of announcing - what seemed at the time - permanent absence, while you kept your Patreon opened to "avoid scammers".
Your development process after the grand return was, quite frankly, not that great.

Come on, now. People had to apply to get refunds. That's still a passive income, you've found reasons to keep your Patreon open at the time. Unless you expect me to believe you meticulously refunded every single donation from all your subscribers each month despite the fact private issues required that you go dark?
Here is the original post from Aug 2017

No one before that was complaining about absence or anything that you claim. In that post you can see I prewarn very clearly to stop pledging. I had no interest in taking money while I wasn't working on the projects.

I also fully own up to my work ethic not being the highest standard at the time of my return (though everyone forgets the scope of what I was working on during that time, convenient - an entire dialogue rewrite of the project.) I have apologised about that many times previously and admit that my personal issues weren't fully dealt with and that returning again at that time wasn't the wisest decision. I am human, people make mistakes and again, anyone who wanted a refund during that time was given one.

You do not have a single fact to back this up other than archived shitposts on this forum. What happened to you is that Patreon decided to one day investigate your project for breaking their ToS. As far as me or you are concerned, this could have resulted from a SINGLE tip/report from some rando. It could also be a result of Patreon's initiative Despite some posts in the old UD from butthurt people implying it, I highly doubt there was a "mass" effort to ruin your project from here.

The fundamental problem lies with Patreon as a platform for supporting your creative process. Against your better judgment, you continue to use it as your platform of choice because it's simply more popular, familiar and comfortable to use, increasing the potential of more subscriptions.
What alternative, safe to use platform was around 5 years ago? You don't find it weird that in August a group of people openly talk about reporting the page and then suddenly in September the page goes down. If you believe that is completely unrelated then you clearly aren't taking the conversation seriously. You will not convince me otherwise of this that some of the people here were responsible. At the end of the day it's a moot point anyway since no funding = no art = no project. A point which you have glossed over when I have said it.

They shamelessly do, as evidenced by ~90% of the content on the very discussion platform we're participating in right now. Low effort, glacial development, lots of promises, "SUPPORT ME TO GET EXCLUSIVE ACCESS" etc. Of course, I'm not calling your games low effort, on the contrary, but I'm sure you're well-versed within your competition to know what I mean.
We could argue with semantics here, but that's stupid debate. According to me, personally, the very idea of a subscription-based model (instead of a one time purchase for the FINISHED product) that the developer benefits from by NOT finishing the project, is fundamentally "milking".
I can guarantee that although you don't like the subscription model in the west it's the only viable model available. Most of your favourite games on this site (that come from the west) would not exist without it. They also wouldn't have the scope and scale and instead be much smaller single contained entries.

You've got 3 different Patreon projects running. At , and, (so much for "NTR sells" :KEK: ) a month.
Solarion was launched in 2018.
KoS - 2020.
How close are you in finishing these games after a 5 and 3 year development period? The key word when describing "milking" is "slow". "Slow" is good on any subscription model, because you get paid for work in progress instead of work DONE.
I get that you could just be "one guy", but that means 1: you don't have a huge studio to maintain financially, just art commissions, and 2: why split your development efforts between three titles instead of focusing on one at a time?
THAT BEING SAID, you did "formally finish" your two first games so you HAVE proven that you CAN do it. So you do have that going for you, I admit.
It's hard to answer this when your facts are completely wrong. We are coming up to 4 years and I think we still have some way to go. But TSP has had a growth issue since it was initially released. Due to that I've had to cut back on the scale I first envisioned and hoping to round it up in a couple years.

Again though this whole argument is ridiculous because (and I will repeat for the third time since you ignored this in my first post), neither you or I get to decide how people want to spend their money. Just because you see it as a negative many people disagree with you and are happy supporting projects they get to see come to fruition.

On the other hand, you seem to have cut these games out of your portfolio altogether, rebranding yourself, scrubbing your name, Patreons and account [EDIT: I retract this statement partially, the account you have here is still the same one, you just re-named it], and burying all of it behind you hoping no autist (like me :BootyTime:) would ever bring it up again. So that's a bit telling, also. Unless you did this "only" because of the spicy sh*ta content and you wanted to cut yourself away from that because it's too spicy. In which case you're a coward. :BootyTime:
You're reading too much into it. I had to do a complete rebrand due to not wanting to get hit by the ban hammer again. It's as simple as that. (And this is where any credence your views had start falling out the window, where you start to rely on wild theories instead of your so called "facts".)

How many employees are there in Naughty Underworld EXCLUDING the artists that are paid on a commission basis?
This is quite frankly, none of your business. I'm not going to detail my company expenditure / revenue share with employees with you.

They were in the dedicated, public "to do" and "upcoming" lists of content. Considering the subscription based model of your "customers" expecting a return out of their investment, what you did was which is an actual fraud/crime in some places. :HideThePain:
I know I'm being somewhat hyperbolic here, but it is what it is...
No, you're just being ridiculous and proof of the main reason I stopped having public trellos.

Now, now. Don't play dumb. I understand that like 90% of the audience here at F95 are drooling retards, their brains thoroughly ruined from coomrot, but you damn well know what I'm talking about. This is a PIRACY FORUM. Where's the pirated build of your latest game ITT? Nowhere to be found? After being released on your Patreon... 48 days ago...? And you happen to be a frequent poster here... with exclusivity rights to manage your games' threads? Wow, that's weird...
This is again, ridiculous and easily disproven. Firstly it's pretty common knowledge that staff here allow the game devs to be owner of their thread. (Keep in mind, ownership does not equate any control over links what so ever - in fact I believe they revoke thread ownership if you start screwing with the links.) Also since you're really good at scrolling through these forums history, I recommend scrolling through Kingdom of Subversion's history. Most of the time that game is leaked days, if not HOURS after the build is released. If I was in some kind of cahoots with the staff here, would I really let that happen???

Perhaps it's not the 90% of people have had their brains ruined by coomrot you need to worry about, when you're the one willing to believe any conspiracy to justify your position. (With whatever strange argument you're trying to make?) I hope you enjoyed the attention, but I think that's all I'll give you for now. I don't want to waste any more time debating with this kind of nonsense.
 
4.10 star(s) 36 Votes