Well I dunno what the fuck Urban Demons is but I do know any Dev that works on more than one project at a time needs a reality check.
Focus on one sole game so you're not spreading yourself thin over several projects and constantly having 1 or 2 communities of fans mad about lack of updates, when it could be solved by simply not ever starting a 2nd project in the fucking first place.
I get that some of these Devs get..."bored" constantly working on 1 project but guess what? That's the fucking job. You can take breaks and let your fans know, you can look for outside inspiration without scrapping a project for MONTHS or even YEARS on end. Or worst of all in this Dev's case, the Dev of Summer's Gone/Where it All Began, Dev of Succubus Covenant, or Dev of Being Super (list goes on), you can say fuck all the above and work on 3/2 all at once and completely isolate 1 or 2 fanbases 24/7, wondering when the next update for the game they've been waiting for is.
Imagine if a Larin Studios, who had been producing Baldur's Gate for years, started launching all of their trailers for release teasers that it was right around the corner, with a release date even (Aug 3rd) and then decided, "On second thought, we are growing quite bored ONLY developing this one game, so we are just gonna delay and ignore Baldur's Gate for eh...4 months, while we work on this NEW project no one asked for." That's what these Devs do. I would literally cry if Zetan the Creator of Desert Stalker stopped his grind to go make "Space Wander" halfway through Development just because he was getting tired of the grind, instead of just taking a break like a normal human being and being upfront about it.
Sorry that was a long rant but if a project was truly milked and shut down, it's usually cause of Devs like these that decide one game isn't enough, we'll spread ourselves thin and make a few more ALL at the same time.