When do you think the next time you adding new content for the crew members will be in the future?As explained numerous times in the thread there is only one animation in the game at the mo Future animations depend on the support of patrons!
save?Unfortunately I can't fix the issues with the galaxy map anymore because it is removed on my local build.
By playing the game
Fuel (and the main use for money) is being removed in 0.12. It will make a prominent return when the planet scanning mechanics have been added to the gameIs it just me, or does this game feel really grindy when it comes to money? a cheat menu would be nice. (just a suggestion)
The next build, 0.12! It will be Kittenna's Level 2 progression and there are some juicy scenes coming. Besides a month or 2 deviation, the next segment of builds will be focused on the crew members and their level 2 progression.When do you think the next time you adding new content for the crew members will be in the future?
Thank you! I would really hope so!Good game, I can see this releasing on Steam eventually.
Well for now the plan is to keep it in a VN style to allow content to be produced. But closer to its "final form" more mechanics will be added in expanding the gameplay. Hopefully you'll enjoy that version of the gameGood luck with the game, enjoyed most of the artwork. (well done) But, dropping interest for me though as I do not care for the visual novel style.
This has been removed from the game along with the other warnings like that from 0.12 onwards.First time playing through the game. Really like it! All the girls are crazy hot, but Shuma's my favorite.
Quick question though: During Lillith's route, there was an option to progress with her that contained a warning for Malaena? What's this about? Does this mean that we will have to choose between the girls in future versions? No harem ending?
There is an option to select to use your crew to work in the guy's casino. Do that instead ^^i cant finish nix quest, i stuck at that i cant afford new ship on shiva, how to move it?
Currently only one scene is animated. We have it as a goal on the patreonDoes this have animations? Great art!
Thanks for the feedback! In 0.12 I've changed it so the room you are in stays in the menu (but is grayed out). Do you recommend that the menu is always open instead of having to hover your mouse near the top?NergalsNest - I just started the game. I'm in the very beginning. The 2D art is amazing and the controls and Main Menu (Save, Load, etc.) are good. But the tiles at the top of the screen that let you switch rooms are annoying. I played a lot of sandbox games where the tiles for the room that you are in and all the other rooms always stay permanently fixed in one place (and the tile of the room you just entered doesn't disapper). Makes it easy to remember room tile positions and quickly navigate and switch betwen the rooms. But in this game, anytime you enter a room, that tile disappears and it changes the "select room" menu tile appearance which confuses the hell out of me and takes my mind a while to adjust each time. Which wastes a lot of time. And since room switching is something one does a lot in these type of games, it's a lot of time wasted each and every time I use that room switch menu.
Thank you for taking my feedback seriously. I think that having the menu hidden and using mouse hover works. Makes for a neat, clean, and immersive experience. Although, I had no idea that the menu was there. I discovered it by accident. When I clicked on the Controls paper on the coffee table, I accidentally moved my mouse up and saw it. I like how everything is, but it wouldn't hurt to inform the new player about the menu being there. Maybe make a note on the Controls paper you pick up. Or make some small, arrow icon button at the top, like the one you use on the bottom to show/hide text. I only played this game a few seconds, so I would need to open it up again to examine the interface. But hopefully this helped.Thanks for the feedback! In 0.12 I've changed it so the room you are in stays in the menu (but is grayed out). Do you recommend that the menu is always open instead of having to hover your mouse near the top?
Thanks again for the feedback. There actually is a white arrow that appears, but I don't think it's very prominent, I'll try and make it animated and slightly flashy for the next buildThank you for taking my feedback seriously. I think that having the menu hidden and using mouse hover works. Makes for a neat, clean, and immersive experience. Although, I had no idea that the menu was there. I discovered it by accident. When I clicked on the Controls paper on the coffee table, I accidentally moved my mouse up and saw it. I like how everything is, but it wouldn't hurt to inform the new player about the menu being there. Maybe make a note on the Controls paper you pick up. Or make some small, arrow icon button at the top, like the one you use on the bottom to show/hide text. I only played this game a few seconds, so I would need to open it up again to examine the interface. But hopefully this helped.
Hmm I didn't think people would want to see that. Maybe I can do that in the future!Is there a chance you can combine the Checklist images and the Memories gallery into one, Nergal? I get that there's a distinction between the interactive sex scenes and the other CG for girls, but I think being able to replay the checklist stories would also be nice.
When you speak to Shelly she tells you that the device next to her puts the ship into "nightmode".There a bunch of "night" stuff in the game, but how do you actually pass time? A lot of stuff is not very intuitive in this game :/