- Nov 3, 2018
- 43
- 43
Thanks, i will see what i can do to keep it tidier for the next update.Neat, something that I would request at this early stage is better formatting of large blocks to text i.e. extra line breaks between paragraphs, perhaps even "tabbing in" the first line of the paragraph.
But damn I am impressed with the amount here for a 0.1! I will be keeping an eye on this one
Thanks for the advices ! And yes, i am trying to minimize the scrolling as much as i can, but i am also worried about the number of passages and how will twine handle them if they get too much.I have a few suggestions for you if you'd like them.
1) If you haven't already, contact the admins here and get the developer tag.
2) If you haven't, join the Twine discord. They are VERY helpful there and super nice.You must be registered to see the links
3) I got two important pieces of advice from other Twine devs and I'll pass them on to you. First, try not to make players scroll very much. Something about a bunch of text on a page tends to make people lose interest and just skim. Secondly, try to make your links consistent in how they work. If it's a conversation, maybe make them part of the conversation otherwise it's best to make them actions. My own game is going this route fully in the 0.23 release.
what are the other 2?Did something happen pop culture wise? This is like the third time travel game released in a month.
Twine can handle tons of passages. I remember early in my game's development I had 30ish and one of the devs on that Discord forum teased me and called them rookie numbers. lol.Thanks for the advices ! And yes, i am trying to minimize the scrolling as much as i can, but i am also worried about the number of passages and how will twine handle them if they get too much.
Please do not take what I am about to say as a criticism against your efforts at game making or as a person.
If it is possible, then I would suggest trying to locate an English as first language proof reader / story editor to go over all of your text. Your game is littered with hundreds of minor issues with the language. While some of the issues may be writer's errors, something even possible among best selling authors, most of them at a guess are probably caused by something else. Probably either it being written as a second language, due to handicaps such as dyslexia, or even just a poor school system.
Let me assure you that your game as is can work fine, so don't give up on making it or fall into debt trying to get this fix completed. Your game can function without this overhaul, but a facelift would definitely go a long way to making it seem more professional.
EDIT: Just to show that the English language is an easy one to make minor mistakes in, I just did a read over of my own post to you and noticed that I originally wrote "may be" all as one word when it should have been separated in that specific case. So please don't take this post as a slight against you as these sort of things really can happen to everyone.
Waiting for your 0.23 updateTwine can handle tons of passages. I remember early in my game's development I had 30ish and one of the devs on that Discord forum teased me and called them rookie numbers. lol.
Also, if you're not doing it already, you may want to consider using Tweego and Visual Studio Code. The guy's on that Discord can give you details. With the right plugin it will highlight your code and color it for you so you can see at a glance if it's a string or whatever. It may only work for Sugarcube but I think it's for any Twine project.
Waiting for your 0.23 update
Twine can handle them but why have a ton of passages when you can keep down the number by reusing them. I play all events in one location in one single passage. If you don't want to make an event system like that, it's easy to just use a variable to split up a long linear passage into say 4 parts.Thanks for the advices ! And yes, i am trying to minimize the scrolling as much as i can, but i am also worried about the number of passages and how will twine handle them if they get too much.
Thanks for the advices ! And yes, i am trying to minimize the scrolling as much as i can, but i am also worried about the number of passages and how will twine handle them if they get too much.
Thanks! This looks really useful.I just realized something I totally forgot to mention in my original reply about scrolling. For stuff that's all on one page you don't have to split it up into multiple passages. I use Sugarcube and use a plugin called CtP that one of the guys on the Discord wrote. It lets you break up the text on a single passage into multiple pages for the player and it's super easy to use.
You must be registered to see the links