5.00 star(s) 2 Votes

Disgruntler

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May 2, 2021
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No in my own gym. In the older game they would say 'let me reward you'
Might be fixed in new version, I haven't tested it yet. Girl might have starting strength already so may be above a trainable level.

everglow:

In 1.0.3, I was not able to open the club at 20:00 or 21:00 with 3 active girls, and the following set up:

Saving, and reloading into 1.0.1, however, I was able to.

1686497234049.png


Saved in 1.0.1, did another day in 1.0.3, same thing, club would not open.

1686497588335.png
Button is active, all 4 girls are 100/day, so money's not a problem. Save file works perfectly in 1.0.1, club opens without a problem.
 

pipwarn

Newbie
Jun 10, 2022
15
3
69
Might be fixed in new version, I haven't tested it yet. Girl might have starting strength already so may be above a trainable level.

everglow:

In 1.0.3, I was not able to open the club at 20:00 or 21:00 with 3 active girls, and the following set up:

Saving, and reloading into 1.0.1, however, I was able to.

View attachment 2690406


Saved in 1.0.1, did another day in 1.0.3, same thing, club would not open.

View attachment 2690418
Button is active, all 4 girls are 100/day, so money's not a problem. Save file works perfectly in 1.0.1, club opens without a problem.
Just got the new version I'll test it for you!
 

andmont

Newbie
Dec 8, 2017
20
118
170
Might be fixed in new version, I haven't tested it yet. Girl might have starting strength already so may be above a trainable level.

everglow:

In 1.0.3, I was not able to open the club at 20:00 or 21:00 with 3 active girls, and the following set up:

Saving, and reloading into 1.0.1, however, I was able to.

View attachment 2690406


Saved in 1.0.1, did another day in 1.0.3, same thing, club would not open.

View attachment 2690418
Button is active, all 4 girls are 100/day, so money's not a problem. Save file works perfectly in 1.0.1, club opens without a problem.
Same thing here everglow , can't open club in version 1.0.3 but I can on 1.0.1. In my case I tried with a new save thinking about possible compatibility issues but that didn't solve it.
 

davemanster

Member
Game Developer
Jun 10, 2017
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There should be a way to mass edit the girlpacks to "normalize" the various stats in relation to price. It should be fairly easy to write a script that checks the packs for standardization and imports only the normalized data
It’s just a JSON file. Power shell has this ability quite easily.
 

davemanster

Member
Game Developer
Jun 10, 2017
325
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Wow. A day later making a request for a confirmation button and a patch has been released with this. I struggle everyday with my disability and you just made my favorite game much easier. A very sincere thank you!!!
 

pipwarn

Newbie
Jun 10, 2022
15
3
69
Might be fixed in new version, I haven't tested it yet. Girl might have starting strength already so may be above a trainable level.

everglow:

In 1.0.3, I was not able to open the club at 20:00 or 21:00 with 3 active girls, and the following set up:

Saving, and reloading into 1.0.1, however, I was able to.

View attachment 2690406


Saved in 1.0.1, did another day in 1.0.3, same thing, club would not open.

View attachment 2690418
Button is active, all 4 girls are 100/day, so money's not a problem. Save file works perfectly in 1.0.1, club opens without a problem.
Yoooo so i've tried it and it's not working. The game detect my packs are there it just says locked (so girls who can do oral in gym have it there but it stays locked). I will say, the dating sim part is so sexy and I would love to see it flshed out more. Keep up the AWESOME work
 

everglow

Member
Game Developer
Sep 14, 2016
185
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196
In 1.0.3, I was not able to open the club at 20:00 or 21:00 with 3 active girls, and the following set up:

Saving, and reloading into 1.0.1, however, I was able to.

Saved in 1.0.1, did another day in 1.0.3, same thing, club would not open.

Button is active, all 4 girls are 100/day, so money's not a problem. Save file works perfectly in 1.0.1, club opens without a problem.
My bad. Here is the fixed one:





Sorry to all of you for messing this up!

Cheers
 

everglow

Member
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Sep 14, 2016
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Yoooo so i've tried it and it's not working. The game detect my packs are there it just says locked
Gym, spa and gloryhole performances unlocks after the relevant standard performances gets unlocked. For example: in order to have foreplay in gym, all the standard foreplay performances have to be unlocked.
 

dooka58

Member
Nov 18, 2020
122
97
159
Any other stats the girl has is determined by an optional data.yml file or are procedurally generated. If you're having a problem with a girl's stats though, you can always copy the data.yml from a girlpack that is TUSC-compliant into the old girlpack, change the data inside to suit your needs.
It’s just a JSON file. Power shell has this ability quite easily.
Yes, I know you can edit the girlpacks fairly easily with plaintext editors. My issue is I'm unfamiliar with TUSC stats and don't understand how they affect performances yet. (e.g. I don't know what affects Mood or how it impacts performance) In VC, the stats seemed straightforward (i.e. "openness" directs what they can do, and the various skill levels were their effectiveness). I recall using something to edit packs en masse rather than manually with text editors, and I found a similar girlpack editing tool in Disgruntler's sig links, thanks.

Base hiring price is based solely on popularity. A girl that starts with 5 popularity has a base price of 200/day. They'll be more expensive at relationship 0, but can go down to 100 at relationship 100. A girl with 100 popularity will have a base price of 2500/day, down to as low as 1250.
Thanks for your explanation of how that works. In my mind, I assumed the price was arbitrary as it was indicated by the packs' creators since they seem to vary wildly irrespective of the stats, but I'm glad to hear that's not the case anymore.

I still don't quite understand how Popularity should affect the price since I assume Lewdness and Openness are the attributes that affect which performances they are likely to accept. I assume Popularity either affects how much they make from customers or how many they are likely to pull into the club.

This isn't a bug or anything. It's just the UI menus and tooltips aren't very intuitive to learning the game, imo. I'm sure I'll figure it out better as I play more, and the new guide is certainly helpful, but that's impression I get as a new player who previously played VC.

For example, IIRC, the hiring price was a fee that you could see clearly, but with the haggling price offers mechanic of TUSC, there's more interactive gameplay and has more lasting impact of wages, so that's cool; but the side-effect is the prices are more opaque and we have to grind relationship to get a hard to judge discounted amount, especially since prices are more important. Now that I know it's -50% at 100 relationship, that helps a lot, but imagine a new player who hired at high prices with unknown stats.

Anyway, I'm going to go edit the Popularity in these packs. Thanks for the help and patches.
 

Disgruntler

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May 2, 2021
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Disgruntler's sig links, thanks.
That's me!

Bear in mind if I'm wrong about something, everglow can correct me.

Thanks for your explanation of how that works. In my mind, I assumed the price was arbitrary as it was indicated by the packs' creators since they seem to vary wildly irrespective of the stats, but I'm glad to hear that's not the case anymore.
Cost is always relative to popularity in TUSC.

I still don't quite understand how Popularity should affect the price since I assume Lewdness and Openness are the attributes that affect which performances they are likely to accept. I assume Popularity either affects how much they make from customers or how many they are likely to pull into the club.
Correct--Popularity is profits because of customer draw, though there's a limit to how well it works. I can confirm, however, with the new haggling, 'Just Bar 3' might not be the good strat any more, and mixing low cost and high cost girls slowly might actually be very lucrative a strategy as well.

EDIT: (The formula is 25* popularity unless popularity < 10, at which point it's flat 200)

Stage is a 'force multiplier' for money, so it's worth.

Lewdness is a trait that determines one of the three paths you can use to convince her to 'open up', along with Boldness and Obedience. Either she's in it for fun, money, or because she's submissive. The stat itself isn't what's important--it's which stat is the best to use of the three.

Openness is not a stat (or if it is it's not an open one) in v1.0 like it was in v0.x. Instead, training opens up a new tier of work she can do, and girls often start with tiers pre-opened, so a new girl doesn't need 'five trainings and a dildo' before she'll work the VIP, Spa, or Baths.

With the Bar, remember that your profits are over-reported in the game, because you still have to pay to replenish supplies. If your stage is lagging in terms of profits, your Bar can sometimes just be treading water. So be careful with the bar, because the number one rule:

never go broke.

As well, bar slots can take girls away from bouncing, VIP, and Stage, which can actually end your days early. You will want the bar eventually, but don't feel like you 'have to' to make money. I'm going to be testing alternative strats.

Mind you, I'm the madman who made the no-girl-speedrun under v0.4.

This isn't a bug or anything. It's just the UI menus and tooltips aren't very intuitive to learning the game, imo. I'm sure I'll figure it out better as I play more, and the new guide is certainly helpful, but that's impression I get as a new player who previously played VC.
Tutorialization is hard.

For example, IIRC, the hiring price was a fee that you could see clearly, but with the haggling price offers mechanic of TUSC, there's more interactive gameplay and has more lasting impact of wages, so that's cool; but the side-effect is the prices are more opaque and we have to grind relationship to get a hard to judge discounted amount, especially since prices are more important. Now that I know it's -50% at 100 relationship, that helps a lot, but imagine a new player who hired at high prices with unknown stats.
Apparently it's +0% at 30 relationship, according to everglow, if that helps. You get most of your cost-redux gains At 0-30, and then it's slower, but you can get relationship faster.

Anyway, I'm going to go edit the Popularity in these packs. Thanks for the help and patches.
For packs that don't have data.yml, the VC editor should do fine, given that popularity is less impactful in that game (and set stats are ignored in scramble mode)

That said, an editor *would* be valid...
 
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pipwarn

Newbie
Jun 10, 2022
15
3
69
Gym, spa and gloryhole performances unlocks after the relevant standard performances gets unlocked. For example: in order to have foreplay in gym, all the standard foreplay performances have to be unlocked.

I've unlocked it but it's not showing up in the gym. Sorry if this caused confusion. It still says those performances are locked even though I've trained them 100%. Going to try with the new patch
 
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pipwarn

Newbie
Jun 10, 2022
15
3
69
Gym, spa and gloryhole performances unlocks after the relevant standard performances gets unlocked. For example: in order to have foreplay in gym, all the standard foreplay performances have to be unlocked.

FIGURED IT OUT! It's based on unlocking it AND having a good relationship stat too
 
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redle

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Apr 12, 2017
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You did not reply directly to any points in my long comment, but I wasn't really asking questions. Hopefully you do consider some of the points that were inside it. But to reply directly to a few of your comments.
- the fact it might be unpleasant to find girlpacks and put them together in order to play is tightened to the game design (same as for VC). I understand is not immediate as getting a RenPy VN a just click and go, but it would be freaking hard to change this model – and also, probably, pointless – and I would obey everyone to download several GBs of contents which maybe you don't even like. I said in few posts back I'm considering building a starter pack, but for sure it will never be part of the game, and it will require tons of time as it will require at least 15 girls and thus the videos will have to be super-short to make it of an appropriate size
I do wish there was a starter pack. I have no problem with it being a secondary download. I also have no problem at all with the girlpack download design. The primary problems I had in this regard was that I did not find the process of starting at the OP to running a functional game an obvious and straightforward task.

Consider adding a new download category below the game with actual downloadable files (if not a starter pack at least something that contains enough to run the game). Seeing additional links would make it more clear that additional downloads are required (before a potential player has started any download process at all) as well as suggesting what those downloads could/should be.

I did see a comment about 2 basic packs being part of your signature. That's fine, but maybe put one or both of those as links in the OP and not hidden inside a spoiler (personally I turned off all signatures years ago because they created massive bloat in viewing threads and made about 50% of all viewed content repeat and irrelevant data... note, I'm not complaining about your signature, I state this to explain that info in signatures will not reach your full audience).

- the fact the game won't prevent you to end up in bankruptcy is a design decision: it might be a good decision or a bad one, but I can't see any valid reason to avoid the player to go game over. TUSC is first of all a management game focused on money: if you don't take care of expenses, salaries and incomes, then probably is just not your game.
I'll reiterate my earlier comment. Consider implementing a required reserve of capital. Basically do not allow the player to make a purchase that would push their money too low (my suggestion would be a value equal to the combined salary of all current hires). I realize it is billed as a management game, but having built-in helper functions and blocking certain choices still exist. No reason this could not be one of them.

Alternately would be to remove the rather arbitrary choice to be able to pay employees before the day begins. Typically people get paid after they do a job rather than before. Bar opens, people work, collect til, pay employees. So long as my net profit on the day is not negative, starting with 0g at the start is perfectly valid (all employees still work and all get paid). The only problem is if my net profit for a day is negative and I do not have enough cash on reserve to make up the difference. Which would be the typical game-over moment.

- the fact the game provides a poor experience with less than 15/20 girlpacks: yes, of course it does. Again, is a management game, not a video player. Economics and dynamics simply can't be designed to be equally good with 2 girlpacks and 200. Wanna help on this? PM me to work on the girlpakcs starter pack, I'd love your contributions.
I'll repeat my comment about the need for filler. As stated, I eventually downloaded quite a bit of data to get the game up and running to give it a try. Once I eventually get playing and get late-game I found that no one ever used the bath nor spa. They did not work there, they could not use them during off hours. Both the get and receive massage buttons are always disabled. My presumption remains that this is because of whatever I downloaded did not provide specific videos for these locations (but this is just my guess). In my opinion these features should not be disabled for anyone. If a girl is missing options, some filler should be used so the game functionality is all still available.

I realize the above comment isn't an exact match to the comment of yours I'm addressing here. I mention it here though because if filler exists, 1. it can potentially be used to try the game with no packs installed at all, 2. it allows access to game parts that a specific pack has missing, 3. (and relevant to the above) it provides a means to generate generic-girls to play with only a few "uniques" and still build a fully staffed and functional business.

Honestly my thought is that #2 is the biggest draw here. #1 and 3 are likely mostly limited to those newly trying a game rather than the core players, but filler would have benefit to all.


- the fact game dynamics are not super-polished in 1.0.x, and thus there might be an unbalanced amount of contents/time to be spent in girls relations/trainings compared to managing the club is due to the fact 1.0 added an entire new gameplay to the existing one, and if you check my post for the release I warned everyone about it. I still think it makes sense to push it out to players even if not perfect rather than spending 6 months more on polishing and refining.
First time looking at the game, so regardless of changelogs or any other posts I don't really have any feel for what's a long established feature and what was newly added. Personally I fully understand that it is a work in progress. If I do comment specifically on lack of balance issues or lack of polish, it is not to badger or complain about your efforts. It is primarily to point out areas where future work might be well spent.
 

Disgruntler

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May 2, 2021
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I did see a comment about 2 basic packs being part of your signature. That's fine, but maybe put one or both of those as links in the OP and not hidden inside a spoiler (personally I turned off all signatures years ago because they created massive bloat in viewing threads and made about 50% of all viewed content repeat and irrelevant data... note, I'm not complaining about your signature, I state this to explain that info in signatures will not reach your full audience).
Just to be clear--that's MY signature, not everglow's. I'm the dev for Venus' Club, he's the dev for TUSC.

Both use the same pool of girlpacks, however, so you can look at Venus' Club's girlpack thread here. New packs are constantly uploaded, and there is a TON of content. That said, Venus's Club has the links you need in its first post. I do not have the torrent made by Feyschek in there that has TUSC-enhanced girlpacks, but they've been absolutely fantastic about providing and there's a ton of content for you there. The TUSC-specific lists aren't as well organized as VC's, just because VC was around for a long time before everglow hammered out TUSC, but the community has responded and there's a lot of TUSC-enhanced content now.

I'll repeat my comment about the need for filler. As stated, I eventually downloaded quite a bit of data to get the game up and running to give it a try. Once I eventually get playing and get late-game I found that no one ever used the bath nor spa. They did not work there, they could not use them during off hours. Both the get and receive massage buttons are always disabled. My presumption remains that this is because of whatever I downloaded did not provide specific videos for these locations (but this is just my guess). In my opinion these features should not be disabled for anyone. If a girl is missing options, some filler should be used so the game functionality is all still available.
Hopefully the torrent from F will help alleviate this. In the past as well, I've just kitbashed girls with 'tusc-like' stuff in their VC kit into Tusc-compliant folders, which is easy enough to do.
 

redle

Active Member
Apr 12, 2017
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On a completely separate note (and I hate to post completely contrary to what is clearly an intentional design decision, but in this case I am going to anyway), I think the game would be better if the girls' data was less specific.

Presumably the game is to start from nothing and work to king of the world; hire noobs and train them to ultimate strippers; etc. The thing is, a bunch of the girls are not noobs. They come in pre-trained and pre-popular. That's my job to train you. And you are pre-trained and thus too expensive and thus I can only ever hire you late game. The end scenario it creates a game where I always hire "Noob1" first and spend lots of interactions with her. "Pro1" always gets ignored, hired late, and gets little interactions. But I like both girls and want to see both girls. That's why when they came as individual download packs I specifically downloaded both.

The concept of noobs and pre-trained both existing in the world is okay. But I do feel like this should not be hard-coded into each person. My personal preference would be for the girlpack to supply the images/videos but if there are going to be noobs and pros then the game randomly generates those stats and assigns them to the girls so a new game has me hiring a different set early.
 

redle

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Apr 12, 2017
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Just to be clear--that's MY signature, not everglow's. I'm the dev for Venus' Club, he's the dev for TUSC.
I was just kind of skimming comments, so my bad on not catching who had what. Thanks for the clarification.

As for the tusc/venus club commentary, not sure if I'm reading between the lines correctly or not. Are you saying bath and spa are tusc-only additions? (which would then explain why girl packs would likely be missing those videos)

But as for kitbashing... yeah, my suggestion was basically that a player should not need to manually do the kitbashing (and especially not need to create 50 copies of each bashed video on my harddrive). I was suggesting that such videos exist once in a filler folder (stored however...). Basically the game would check a girl for needed files. If needed file not found then default/filler image/video is substituted.

*** edit addition
Such filler material could either be as simple as "bath.mp4" which would be used for anyone with no video for the bath or could be more complex like "blonde/bath.mp4", "brunette/bath.mp4", "blonde/blue-eyed/bath.mp4", etc
Basically it could expand to some sort of attempt at tag-matching or not.
 

Disgruntler

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May 2, 2021
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My personal preference would be for the girlpack to supply the images/videos but if there are going to be noobs and pros then the game randomly generates those stats and assigns them to the girls so a new game has me hiring a different set early.
A scramble mechanic for TUSC, either in game or third party, would be nice. To that end, if you're able to run python scripts, CaptC bashed a randomization script for VC's stats, which happens to include popularity for girls that don't have data.yml information, which would help you out in that regard.

I can (and might) throw together something like that for python or java or in unity myself, especially as doing so doesn't do anything to impact anything I care about in VC.

As for the tusc/venus club commentary, not sure if I'm reading between the lines correctly or not. Are you saying bath and spa are tusc-only additions? (which would then explain why girl packs would likely be missing those videos)
And gym, yes, as well as associated finishers.
 

redle

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Apr 12, 2017
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And gym, yes, as well as associated finishers.
Ah, yes I think I did see maybe one person that had a gym video while others did not. The primary difference being that gym training still worked with everyone (which is my basic point).
 

everglow

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Sep 14, 2016
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You did not reply directly to any points in my long comment, but I wasn't really asking questions. Hopefully you do consider some of the points that were inside it.
Yeah, I'm sorry about that. I was probably pissed off by other people, and the timing did the rest.
I actually read your comment, but never found a moment to go point-by-point over it. The unified comments I made were not directly implying your comment, but probably I matched some of your points.

Anyway, I'm going point by point on your last post, then I'll get back to your original comment in the next days.

I do wish there was a starter pack. I have no problem with it being a secondary download. I also have no problem at all with the girlpack download design. The primary problems I had in this regard was that I did not find the process of starting at the OP to running a functional game an obvious and straightforward task.

Consider adding a new download category below the game with actual downloadable files (if not a starter pack at least something that contains enough to run the game). Seeing additional links would make it more clear that additional downloads are required (before a potential player has started any download process at all) as well as suggesting what those downloads could/should be.
Yes, as I said in several posts I'm considering making one. And as I said it will require quite a lot of time to make a good balance in term of gameplay/download size. If it gonna happen, it will probably land in months from now, and probably only with the help of pack creators.

I just don't want to pick single packs to put in the OP, mainly because of two reasons:

- I made girlpacks too, so I don't want to be biased on picking
- girlpacks flavor is really subjective. I'm quite sure I can't please everybody with a pre-determined list of packs out there

I did see a comment about 2 basic packs being part of your signature. That's fine, but maybe put one or both of those as links in the OP and not hidden inside a spoiler (personally I turned off all signatures years ago because they created massive bloat in viewing threads and made about 50% of all viewed content repeat and irrelevant data... note, I'm not complaining about your signature, I state this to explain that info in signatures will not reach your full audience).
As already mentioned by Disgruntler

Just to be clear--that's MY signature, not everglow's. I'm the dev for Venus' Club, he's the dev for TUSC.

Both use the same pool of girlpacks, however, so you can look at Venus' Club's girlpack thread here. New packs are constantly uploaded, and there is a TON of content. That said, Venus's Club has the links you need in its first post. I do not have the torrent made by Feyschek in there that has TUSC-enhanced girlpacks, but they've been absolutely fantastic about providing and there's a ton of content for you there. The TUSC-specific lists aren't as well organized as VC's, just because VC was around for a long time before everglow hammered out TUSC, but the community has responded and there's a lot of TUSC-enhanced content now.
so yes, at the moment if you check the developer notes in the OP there's a list of links on where to find girlpacks.
I'm afraid until a starter pack is born, this is the best solution at the moment.

I'll reiterate my earlier comment. Consider implementing a required reserve of capital. Basically do not allow the player to make a purchase that would push their money too low (my suggestion would be a value equal to the combined salary of all current hires). I realize it is billed as a management game, but having built-in helper functions and blocking certain choices still exist. No reason this could not be one of them.

Alternately would be to remove the rather arbitrary choice to be able to pay employees before the day begins. Typically people get paid after they do a job rather than before. Bar opens, people work, collect til, pay employees. So long as my net profit on the day is not negative, starting with 0g at the start is perfectly valid (all employees still work and all get paid). The only problem is if my net profit for a day is negative and I do not have enough cash on reserve to make up the difference. Which would be the typical game-over moment.
I understand your point. The issue with this approach is that it might be quite complicated predicting the actual value of the reserve. As Disgruntler well explained about how girls pay-off work:

It's on a per girl basis. So if you have 200 on hand, 4 girls who require 600 per night each, and one who requires 100, that girl for 100 will work while the others won't.
so the way to implement a reserve, would be for me to decide regardless of the player strategy, upgrades, girls and dispositions which girls should be working next night and how many of them.
Which is feasible, sure, but at the same time it create a risk to compromise game play for some players.

So let's say that I consider this, but I need to find a super clean way to implement it, if any.

I'll repeat my comment about the need for filler. As stated, I eventually downloaded quite a bit of data to get the game up and running to give it a try. Once I eventually get playing and get late-game I found that no one ever used the bath nor spa. They did not work there, they could not use them during off hours. Both the get and receive massage buttons are always disabled. My presumption remains that this is because of whatever I downloaded did not provide specific videos for these locations (but this is just my guess). In my opinion these features should not be disabled for anyone. If a girl is missing options, some filler should be used so the game functionality is all still available.

I realize the above comment isn't an exact match to the comment of yours I'm addressing here. I mention it here though because if filler exists, 1. it can potentially be used to try the game with no packs installed at all, 2. it allows access to game parts that a specific pack has missing, 3. (and relevant to the above) it provides a means to generate generic-girls to play with only a few "uniques" and still build a fully staffed and functional business.

Honestly my thought is that #2 is the biggest draw here. #1 and 3 are likely mostly limited to those newly trying a game rather than the core players, but filler would have benefit to all.
Yeah, VC has (or had?) some fillers, but I really dislike the concept, and here is why.
The main theme about a filler is that it should be totally generic, so for example shouldn't contain faces, otherwise you get a video of another girl when supposed to get the one you're playing with.
But there's more: what about body parts? Maybe you have a tiny girl with small-sized tits and I put big ones in my filler. Maybe the girl is black or asian, and my filler is made with a caucasian girl. That's a very poor experience under my point of view.

I think the actual inspector (the once you have clicking on one of the girls in the staff list) gives you quite a good idea of which performances you can get from that girl.
Of course, it would be awesome to have a proper list somewhere in advance so you can download contents that full-fills the entire TUSC categories, but that's probably not related to the game itself. And maybe that's the solution: to build up a TUSC specific list of packs like the one it exists for VC. I'm probably more up to this one rather than the filler.

First time looking at the game, so regardless of changelogs or any other posts I don't really have any feel for what's a long established feature and what was newly added. Personally I fully understand that it is a work in progress. If I do comment specifically on lack of balance issues or lack of polish, it is not to badger or complain about your efforts. It is primarily to point out areas where future work might be well spent.
That's why I repeated the thing in the post, to give everyone more context about 1.0
TUSC follows semantic versioning, so 1.0.x won't mean is more stable or polished than 0.6.x, but only the changes between such versions are huge.
I had no intention to attack anybody, it was just a reminder of what this specific release actually ment.

You are all more than welcome to share your feedbacks! :)
 
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5.00 star(s) 2 Votes