AlexStone Can you teach me how to set backdrop and change color on the backdrop?
Light setting and color setting because you work on daz3d is the top line that I think.
Anyway thanks guy!
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Backdrop and its shader. I prefer to use this one, it's quite simple and free:
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.
By default it emulates some landscape view, but I prefer to change material to 'dark metal'. Your can use shaders from this package:
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(e.g. FMK carbon).
This avoids unnecessary glare in the background on the one hand, but on the other hand gives rich reflections under the model's feet, eliminating the feeling that your character is hovering somewhere in the air.
HDRI map. For test renders, I use these HDRIs:
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. They are free and come in different resolutions for your choice.
From one hand, they are quite varied and, from other hand - predictable, as they essentially mimic studio light.
By using of such a HDRI image you can make 90% of light setup in one click (with some adjustment of Y-rotation of HDRI later). If you ask me, using of HDRI map is the basis for good lighting in a scene. The main advantage of HRDI is that the scene receives a very important ambient light, which point light sources do not have.
Additional lights. If the scene lacks some accents, it's better to use separate mesh light sources. To be honest I don't like standard light from DAZ, it's completely "dead". Mesh light gives your very soft shadows, which are very good at revealing the texture of human skin. It's always best to use HD details in main character model for good effect, especially when the scene has an accent created with a DOF camera.
I use
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since it is quite simple, but you can use any product that has ready-made mesh light sources. Well, or you can make them yourself, it's easy enough.
Canvases. Always use canvases. Main approach to make a good render is 'to give this f*cking Iray more light'. If you get a scene with enough light, you can forget about the damned "grain" that keeps creeping in from areas where Iray's rendering is dumbly lacking in light.
Don't afraid to 'burn' your scene with light: you can easily fix it with canvases later, in PS:
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Very briefly, it goes like this.