2.30 star(s) 6 Votes
Jul 9, 2020
185
104
106
my potato laptop run with 0.5 fps. Fine
Edit: i will waiting this game till i could afford a new laptop, this game looks good
 
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PickingFool

Newbie
Aug 8, 2020
43
29
51
Not sure if it's just my paranoia but the presence of system.security, system.transactions, system.net.http and several other system based app extensions located in the games data folder concerns me. Especially since I can't find those kind of files on any of the other unity games that are on my PC.
Thanks for the heads up . I wanted to try this out but now I will look into this for system access and safety before I run it. I really do not want to have to tweak my system to run one game. I already constantly work on it due to the amount of bloatware so much gaming software and actual games include today.

Note: Files seem to be okay after checking with Defender, Mono and UE. As always with UE indie games or these types of games...be sure to block any internet connections opened by the game. Usually, there will be a prompt to not allow connections but if not, check your system connections. With that said, I feel safe to run this and see what it actually opens on my system.

Further Study
No prompt from Win 11 to block connections but made firewall rule for safety ( no conflicts were observed while while playing).
I think the game is safe to play since I did window it and looked at resource monitor, Services and internet usage. I found no need to set up policy rules. I believe some files are there for development and not actual usage but I am not a game developer. I highly recomment a strong computer system to take advantage of the graphics.

Graphics looked absolutely amazing. Exited the start cave and proceded right down the hill and across a rock jump. Jumped further down and proceeded until I sliding off the rock to death. LOL. This game is gonna be hard! I liked the character creation aspect and haven't tried any animations yet. Keep up the good work Dev team! Looks promising. I will definately play more.

My system :
GPU -GeForce 3060 OC 12Gb Ram
CPU- 12th Gen Intel(R) Core(TM) i9-12900KS 3.40 GHz
Ram- 64Gb Gskill Trident Z
 
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IUnknown_

New Member
Jul 20, 2022
5
2
67
STANDING WAVE STUDIO
I played your game a little and would like to make a couple of suggestions and comments
I apologize in advance, I don’t speak English well, so below will be a translation via Google Translate

The idea of physically elaborate character movement is interesting and original; I have never seen such an emphasis on it anywhere else in games. But there is one BUT: in your game the character dies or loses health literally out of the blue if some subtle collision arises, but this cannot happen in life. We have an area of the brain that is responsible for motor skills called the cerebellum. It monitors and CORRECTS body movement in real time depending on conditions. In your game, the characters seem to be deprived of cerebellar function and any failure in movement leads to paralysis of the limbs. This is not realistic and makes the game much more difficult. The proposal is as follows: develop an automatic system for restoring balance (cerebellar function) in the event of its loss. To maintain complexity, make it unobtrusive, leaving control to the player if he decides to intervene in the process - I think such a system will maintain the overall complexity and uniqueness of the mechanics, but will significantly increase realism and save the game from ridiculous deaths on a flat surface

Secondly, about the sexual content in the game. I have never seen such detailed elaboration of bodies anywhere before. Perhaps only in games from Illusion, and even then, I’m not sure. Since your genre is survival, it would be logical to have a system of needs: water, food, sleep. And of course, going to the toilet, since playing with sexual content. And on the last point, judging by how much attention is paid to water in the game, it seems logical to add not only urination, but also squirting during orgasm for a female character, especially since the lying position fully contributes to this

In general, I want to say that I am impressed by the quality of the game from one developer and I wish it to come to release without lowering the bar. But I suggest you also think about going to sites like Kickstarter and try to recruit a team; it seems to me that the game has every chance of successful fundraising
 
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STANDING WAVE STUDIO

Newbie
Game Developer
Oct 12, 2022
18
25
23
Game is optimized but not finished and it is quite code heavy apart from the graphics. Physics simulation is very demanding.

Steam files are 100% clean. No internet access necessary apart from downloading and no diagnostics or online functions.

I'm working on fall reaction system but the current version of it is way too demanding and tanks the frame rate. It will come for sure and I'm very aware of how it not being there makes the game less realistic. Trouble is reacting based on current rotation and executing correct animations in correct rotation based on the type of surroundings. It will be implemented when I get to it.

Thank you. I'm planning to add full needs system, even considering urination and defecation but haven't checked how would that affect or would it brake some rules of steam, patreon... That will also wait some more.

Considering crowd funding but want to have enough to show also thought Patreon should be enough. Also haven't checked if adult games can go on crowd funding sites.

For now there is a lot of work done on adding missing systems to the game and there is more to be done.

There is finally a new version of the demo available for free on Steam. I had to put a lot of effort on my job and had a lot less time to work on the game. With that said I did do a lot of work for this build.

The Way 2024-01-28 17-33-26_Moment(35)_Moment.jpg
The Way 2024-01-28 17-33-26_Moment(5).jpg
The Way 2024-01-28 17-33-26_Moment(17).jpg
The Way 2024-01-28 17-33-26_Moment(12).jpg

There are three new systems added:
-comment system (character can now comment on what he/she is looking at with the press of the Q key)
-second part of the force interaction system (Force can now move the character even out of the ragdoll system. In this update there are water and wind systems added. They can move the character depending on characters action. Force moves him/her least when standing, more when walking and in water much more if swimming.)
-character reaction system (Character reacts to being in water current or strong wind or balancing on beams. This is first part of the a fore mentioned fall reaction system.)

There are also some smaller additions:
-two new stances squatting and kneeling with movement (some animations are not finished but it's functional)
-new masturbation animation sets for new stances for both sexes.
-added turn around command (R key) which makes the character turn 180 degrees in place.
-replaced swimming code with new one that can keep the character on the water surface while following waves or river slope. Old one worked with planes.
-remade half of the cliff face path to require new stance.
-remade whole river and parts of the banks with new force interaction system, detailed river bed and new water system(same as lake)
-added strong wind areas where you have to fight the wind.

Fixed a lot of bugs, hopefully all mentioned here and many internal testing revealed.

Next update will not take this much time as there was a big chunk of code that had to be remade at once for this one.

Anyway thanks for playing and I'll update you on next build.
 

erikwfg

Newbie
Sep 27, 2017
51
41
109
... haven't checked how would that affect or would it brake some rules of steam, patreon... That will also wait some more.

Considering crowd funding but want to have enough to show also thought Patreon should be enough. Also haven't checked if adult games can go on crowd funding sites.
Subscribestar is win, Patreon is fail, though both is more income. I refuse to support patreon though. I don't think you'll be happy with them, but some are. Who knows wtf their rules are anymore. Subscribestar is superior.
 

Naila

Roommate
Donor
Apr 5, 2023
187
1,427
161
I don't even make it over the first tree trunk you have to cross. Every time he falls down as if he's drunk off his ass. :/

It looks good, but I died so often in the first 30 meters that I have the impression that the game is harder than Dark Souls. And there were no enemies. ^^

Hopefully it will be easier to control after the next updates, if there are any.
 

STANDING WAVE STUDIO

Newbie
Game Developer
Oct 12, 2022
18
25
23
There will be updates. But they come slow for I have to make money in other ways still. Next update is still about a month away for it is a big one. Redesigned characters with hunger and thirst systems, inventory and start of the crafting system(clothing and foot wear). Also doing work on terrain streaming system that will bring requirements down and few other things I won't delve into until they are a bit further down the line.
If you walk step by step it's a lot easier to cross difficult parts although I can easily run across the tree trunk. Foot wear in next update will make it harder to slip and fall.
 

vessna

Active Member
Jul 21, 2021
590
351
174
btw, i am giving this game a FOLLOW at Steam. . . Till the game is released at Steam i will follow your new iterations of the game, and then maybe buy it ;)
 

miketruck69

New Member
Aug 13, 2020
5
2
37
Thank you. I'm planning to add full needs system, even considering urination and defecation but haven't checked how would that affect or would it brake some rules of steam, patreon... That will also wait some more.
Kaede Eliminator seemed to get away with it on Steam so hopefully should be fine. Might be a case of having to censor/remove some visuals and patch them in externally?

I think Kaede Eliminator and Skyrim mods are the only games I can think of that have that kind of visualisation of 'needs', so more of that kind of thing is great.
 

Hlamster

Newbie
Mar 4, 2024
59
75
104
I'm planning to add full needs system, even considering urination and defecation but haven't checked how would that affect or would it brake some rules of steam
There is a game called SCUM on Steam, which have urination and defecation as a part of a "natural needs". So...

Please make more graphics settings, I hate those depth of field, vignette and similar things, and wish it will be toggleable.
 

Redstone_blue

Newbie
Oct 28, 2021
22
1
109
Game isn't optimized and has not a lot of content, howether there is potential.
Also it would be nice to have an option to get rid of public hair
The physics are also really unrealistic, dev said that the physics eat up all of the resources.
I would recommend if he just removes the physics stuff since it isn't worth that much anyway, or he remakes it, so its more realistic and less resource intensive.
 
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nerevarforget

Member
Jan 15, 2021
139
434
139
There will be updates. But they come slow for I have to make money in other ways still. Next update is still about a month away for it is a big one. Redesigned characters with hunger and thirst systems, inventory and start of the crafting system(clothing and foot wear). Also doing work on terrain streaming system that will bring requirements down and few other things I won't delve into until they are a bit further down the line.
If you walk step by step it's a lot easier to cross difficult parts although I can easily run across the tree trunk. Foot wear in next update will make it harder to slip and fall.
Any news? This is one of the few 3D games out there with real potential.
 

woao110

Newbie
Nov 24, 2022
15
16
71
It is finally ready. This month was a wild ride that almost pushed this update to November but as I promised it is done. This had to come with few more cuts in order to make the deadline but this marks a new stage in this game's development. From this update on we're back to monthly updates even if that means smaller changes.

This brings us to the build itself. This 1.05 update turned out to be a foundation for upcoming updates.

It implements a much requested save system. Now you can just exit the game and continue playing later from your last check point. It has 3 character slots and auto saves on every check point. Starting a new game on an already used save slot will overwrite it. I know it doesn't sound ground breaking but considering already finished map size and upcoming extensions it was crucial to implement at this point.

Next also highly requested update is a rework of the movement system. Most complaints we received apart from the lack of the save system was how easy it is to die unfairly. This addresses that. Now the character is much more responsive to the terrain and not every slip will result in rag-doll. Characters can now slide downhill in a controlled way and give you time to react before reaching a fall point. Also pressing crouch while sliding will make the character sit down stopping the slide. Characters can now move while sitting on the ground which can also give you a way to escape. This movement system update is still work in progress and will be updated in next builds for it requires more testing and there are more features to implement.

During this month we had that Unity vulnerability issue reveal so that right away had to be the priority and it took some time to sort out for it required an engine update and those never come without issues, especially to a complex project. And apart from that there were some CTD issues caused by our new save system that also took some time to sort out. These combined took almost two whole weeks so most other major planned features had to be pushed to the next months update for there simply wasn't enough time left. Good news it that most of them are almost ready so they are coming soon.

Apart from that this update also implements new surface particle system that will make the ground react to the character but in this build is just demonstrated on the gravel surface.

There have also been some fixes to existing systems like first person view restart issue, vault system detection issues, some shaders are updated and replaced, some performance issues were fixed and some systems were made more performant.

Unfortunately all new adult features will come in next months update. Needs system required some of the movement system updates implemented in order to work so it also had to be pushed to next month. Next part of the map really needed the save system and that CTD issue made me choose it or the save system so although maybe more disappointing it made sense to do it this way around.

With all that said this update is just the beginning as we are now full time working on this game and next updates will come monthly and be more packed with content. This one apart from fixing major complaints turned out to be a foundation for what is to come.

Hope you enjoy the changes and thank you for continued support during this tough time we went through.
 

neocnnerv

New Member
May 30, 2021
11
15
13
Hi. Thank you all for kind words and support.

I'm sick of AAA developers pushing out the same boring game and hand holding the player throughout. Maps with chores marked on it so you don't have to think. I may be old but I miss having to find my way through the game and think for myself(thank god we have Baldurs gate 3 now). That's why I am making this game for last 4 years. It's not perfect(nothing is) and it's not finished. That being said it is no cash grab, I made like 500$ in a year since my Patreon launch and spent 3-4000$ on development so far so it is still just a one man's hobby. All others are either my friends and family or paid from my own pocket.

Nothing in this game is just store bought. Every asset has been extensively modified or created from scratch. I am a programmer and 3d sculptor/graphic artist.

Characters are place holders. Real version is not finished yet. They are wet for they appear in water and walk in the rain. The game has physical damage system based on real world physics. Every body part has realistic weight and it's speed on collision dictates the amount of damage. Also head has higher damage and kill chance then other parts. Chest also. That still needs tweaking and that's why you can charge your health by just sitting down. There is a lot of ground to cover and stuff to see. This demo is just the tutorial of the whole game and still work in progress. The point of this part is just to get to the lake house and figure out what is going on in the world along the way.

I was not aware of other games with the same name while starting work on this and the name will change(because of legal reasons and not because of homophobic comments)

The game development process was and still is slow for I'm as I said working on it almost alone. I need $ in order to form a team so cra*ing all over my efforts will not help get you a finish product anytime soon. As stated above I'm making this for myself and like minded people and have no intention to cater to everyone's wishes or capabilities, that's how we got today's AAA industry. Back in the day people were making games they want to play, now big studios are making games that the most people can handle including children and that is why only indie studios make good games today.

This project will be an ARPG. There will be choice dependent story and meaningful character interactions. There will be spirituality and experience based character progression. There will be more vehicles that will serve as inventory base for inventory space will be limited to what you can carry in your hands, pockets and bags. Clothes will serve a purpose other then just armor, shoes makes you slip harder...There will be scissors and shavers that can be used to change your characters hair and other tools for other things. Sex will not be a button prompt but you will have to talk to characters and convince them(like in real world). Relationships will need maintaining and there will be consequences for every action you take. There will be reactions on what you are wearing(or not), doing, saying...
All this is not just my wish, all the systems are already started and made to some extent just not enough to include in a public build yet.

The game is set in a destroyed world. There was a war that culminated decades of all kinds of oppression. The world was heavily damaged in the crescendo of the war. The energy matrix of the world was made unstable which results in rifts opening occasionally bringing stuff and people from other world in. There are survivors out there and descendants of survivors of the war. There will be NPC's you will be able to make using devices like the one you appeared in. The story of the world will go on even without you meddling in it but if you play right you can even decide the fate of the world.

Gameplay tips: Ground level and angle is very important. If the incline is too steep you will slip. That means that if you stand on the edge you will probably slip and fall. Jump before you reach the edge. If you hurt yourself sit down and wait until your health regenerates. Use F key to climb up or down to avoid slipping. Crouch walking minimizes chance to slip and fall also.

Hope that gives enough explanation for you.
As said this is my hobby and I will continue making it. More money faster development and more ingame content, less money slower development.
Making fun of me and my game... there is no bad publicity I guess. :cool:
Figure it out yourself? That's fine, but not even providing key bindings shows arrogance. Is this game going to be permanently free? Your arrogance will only affect your income. Perhaps you could provide a setting option for whether players can enable hints.

Modern people live fast-paced lives; they don't have time to indulge in your idealistic playstyle.
 
2.30 star(s) 6 Votes