- Jan 28, 2019
- 277
- 1,568
Ignoring player choice is a huge pet peeve of mine.
"She's in the shower, should I peek"
choose no.
Next day, MC thinks about how he saw her in the shower. She thinks to herself about how she caught MC looking.
This is just lazy. The choice exists for the purpose of "points," but the game (as far as this single, very early example) doesn't actually recognize what you did or didn't do.
What's even more laughable is the fact that points in these games usually mean "X amount before the potential Y scene, and we show it to you. Not enough points, and you miss out."
Well, if the game narrative thinks I did everything needed for those points, but I didn't actually so I don't have them, how will me not getting a scene be handled? Fade to black, move on to next plot scene, and have the game react as if I had gotten the scene?
"She's in the shower, should I peek"
choose no.
Next day, MC thinks about how he saw her in the shower. She thinks to herself about how she caught MC looking.
This is just lazy. The choice exists for the purpose of "points," but the game (as far as this single, very early example) doesn't actually recognize what you did or didn't do.
What's even more laughable is the fact that points in these games usually mean "X amount before the potential Y scene, and we show it to you. Not enough points, and you miss out."
Well, if the game narrative thinks I did everything needed for those points, but I didn't actually so I don't have them, how will me not getting a scene be handled? Fade to black, move on to next plot scene, and have the game react as if I had gotten the scene?