Please please someone show this guy how using a green room and keying works hand extracted pics especially when you don't even use inner shadow to kill off the halo are the worst. he went to the trouble of getting nice backgrounds having the characters floating because of the halo is tragic
Thank you, no one needs to say, you already said)
And I heard you. When I made the release, I wanted to write that the work with the shadows and the halo is not finished yet, since some locations are not finished. In this time I have the opportunity to work only on a 15.6 laptop, with a resolution of 1366 * 768. At home I have a quite good pc with a 2k monitor, but I come home late from my main work.
In a month or two, In plans to improve the visual composition of the game to 2k or 4k, with a good picture.
As for the locations, at this moment on this laptop I can't work with scenes more than 3-4 million polygons.