Things you're tired of seeing in a game?

hakarlman

Engaged Member
Jul 30, 2017
2,097
3,274
Harem games where the MC acts like a real actual cuckold, soyboy, bitch ass bitch, who does absolutely nothing, yet somehow gets the women, despite having absolutely no clue of how seduction and women work.
 

qwsaq

Active Member
Feb 2, 2020
644
843
Words words words
This post is a mixed bag of valid points and piss poor takes. And I'm gonna be that dick who scrutinizes it needlessly:

Stupidity:
I'd like at least a hypothetical example of what you're actually talking about here because the degree of "stupidity" and how important it is to the story matters in terms of how immersion breaking it is. Most factual inaccuracies fall under the "it's porn. Who gives a shit?" category.

You have a lot of authors who are just that virgins. It's easy as hell to tell when their entire understanding is basically shit pushed by the porn industry.
Or, and this may shock you, they are producing porn. Are you accusing the guys writing scripts in "the porn industry" of being virgins as well?
We have guys writing about harems who never once had a date with multiple women or never had multiple women dating him or in a relationship at the same time.
This is a doozy of a bad take and actually what prompted me to respond:
There's tons of bestiality content on this site. What you're saying amounts to implying none of the producers of beast porn should be doing so unless they actually fucked a dog. I sincerely hope that behavior isn't as common as you seem to think it is.

Failing to acknowledge human behavior
Characters being unrealistically stupid or meek or whatever have you in order to push the plot is a common device used in stories (not just the porn kind) for about as long as people have been telling stories. They are being portrayed as archetypes to exaggerate certain aspects of human behavior and to tell a story of these traits made manifest.
Furthermore, to extrapolate on an example you gave, exploring ways a character could "turn the tables" on a blackmailer just invites the very real "mixed content" problems which are far more immersion breaking than characters acting a little bit unrealistically.

Logically if you think about it the fappers are the last group you should try to appease. These people are basically appeased by a slide show. So the story/game play isn't directed at them.
I know this is an extension of your thoughts on artwork which I generally agree with. But when making a porn game, the porn comes first. If my primary goal was an interesting story or good gameplay mechanics, I'd play a regular ass video game. The story adds a lot to what makes a scene hot and interactivity makes the whole experience that much more immersive. At at the end of the day, I'm playing a porn game because I would like to masturbate. But I do agree that dumping all of your effort and time into high-quality CGI is not exactly the most efficient means to do it. It's worth noting that the people who spend the time and effort to produce great art are generally the type who legitimately enjoy doing it and that's a commendable thing as well.
 

Choniama1337

New Member
Aug 27, 2022
3
1
What elements of the game, sexual action or characters do you not want to see in the new adult game you want to play. For me, it's a game that asks you to grind hard or just have sex without stepping up. It's also the mc with horse cock, the constant blow jobs, and the characters with too huge of proportions like gigantic tits and ass.
I really hate low personal and development female character. They just go wow cock and just start having sex with the MC. Give a little substance even if the MC has to force themselves on the character. Just a little substance don't mind how it is done. But when a character just fucks out of the blue............ sad
 

fr34ky

Active Member
Oct 29, 2017
812
2,167
Stupidity:
I don't mean the character being stupid I mean the author showing his stupidity in their writing because they have no understanding of how shit works. I'm sure if I start listing off authors or games I'll just get in trouble for it on here.
It isn't that hard to pick up a book and learn something or use the internet. There are forums on most topics were you can often find experts in a field who can answer a question. There is open course ware from colleges like MIT.
There is no fucking excuse for the level of ignorance I see displayed in games.

Mixed content:
Authors that try to please everyone or make more money at the expense of a decent story.
But they make it avoidable or able to be turned off. Yea, right.
You can always tell by the character dialog that there is this other side or missing aspect of the game.
I don't mean the prompts that lead you into that section of the game. I am talking about how the character acts.
Example: You have a male character or female character who has the alternate path. Sure you remove the alternate path. But they never change the dialog leading up to the path potential. The characters behavior and mannerism are left the same.
So there has never ever once been a game like this I couldn't tell the content was missing. What you end up with is a character like a bisexual male attempting to play straight or some crap. Or worse it feels like a gay author tried to write a book from the perspective of a strait MC. It just glaringly stands out.

There are enough parables and sayings out there that it is a fools errand to try and please everyone. You make yourself out to be that much more of a fool thinking you can.

Virgin authors:
The issues is in experienced authors both sexually and relationship wise.
You have a lot of authors who are just that virgins. It's easy as hell to tell when their entire understanding is basically shit pushed by the porn industry. So we have virgins writing about sex. We have guys writing about harems who never once had a date with multiple women or never had multiple women dating him or in a relationship at the same time.

Failing to acknowledge human behavior:
Authors often ignore human behavior or have little or no understanding of it.
If you ever look at blackmail used in games you can almost always find where the author ignores what the target of the blackmail could actually do and turn the tables. That's just one example. You can find the issue when it comes to all sorts of other stuff. You know all those scenes were you are thinking shit, "like no one would act that way", "Yea, right.", ...
I generally chalk this up to authors that have little or no social experience. You know the basement dwellers trying to right about a life they imagine and will never achieve because they will still be in mom and pops basement 20 years from now.

If most adult game developers followed the advice write about what you know most the games would come to a stop.
They do need to make a change and stop using porn as their guide to life and sex. They need to find better sources.
You might be thinking that well I can't just go ask someone shit like that I don't want people knowing my lack of experience.
Get the fuck over yourself. Suck it up. Everyone has to learn some how. If you can't do that go on a forum with a different identity. Do research under a different account.

Plot holes from hell:
For fuck sake think about what you are writing about and how it fits together and the implication of your writing choice.
Start with world building:
Where is it. What is society like. How do things fit together. What resources are they going to have and not. How will those issues affect the society. Is it even possible for this society to exist at all or for more than a very short time given the choices I made. If not remove the stuff that causes the conflict.

Character development. What type of personality are they what made them that way. If their is to be a change it has to be something strong that causes it. It can be a number of things over a long period or it could be one large incident or several large incidents. Otherwise people don't generally change. People change in two manors for the most part incremental or because something showed them in one large event what they were doing wasn't right.
Then family,friends and all the other stuff.
It needs to tie together.

Plot development. Story board. If you don't know what that is look it up. Remember those characters you created above. They should behave the way they would and not suddenly go against what you previously presented. Don't describe a character as being super smart if you aren't going to have them act that way in the story. Don't present them as being the best at something if the audience can easily discern what they come the hell up with is no better than what they can come up with to solve a problem.
1. Don't write above your own level of understanding.
2. Or write above the level of understanding of your source. If you don't fully understand the source refer to 1.
It's better to not write about something than write about it poorly.

Think of your primary story start and end. Then what underlying stories get you from the start to the end. Then maybe work on side stories. But always always finish the primary first. If a secondary or side story means making the primary story change then it doesn't belong in the story. Don't add it. Any secondary or side story should be able to be told without changing the primary story.

Assets are the least of my concern:
I good story / game can use shit assets and still be fun and entertaining. Authors for thousands of year wrote lots of great stories with out any CG or other content.
In truth if your story and game play are worth a shit a video game could get away with stick figures or even shapes instead of people. Granted that won't appease the fappers(people who just click through a game to get to sex seen to beat off).

Logically if you think about it the fappers are the last group you should try to appease. These people are basically appeased by a slide show. So the story/game play isn't directed at them. So fuck them. Just write a good story and game. Then add the artwork in.

In case you think I am wrong about the slide show. Take a linear visual novel. All it has is text over an image. Instead of separating them put the text on the image and then display the images in order. All you need is slide show software then.
How well they like your game pretty much comes down to two things how many clicks it takes them to get from content to content and the appearance of the content. So even if you appeal to some of them with one art style others might not like it.
This post was too long to read but I agree with the general concept that is: most game creators don't have a clue about anything in life and that shows a lot in how stupid the interactions between characters are.

I honestly enjoy the stupidity and straight forwardness of porn, but that is one thing and other is the total lack of brain and cheesiness of most interactions in the games, bad jokes, etc. And I've seen a lot of this in games that are written by supposed 'writers', I won't name anyone of course.

With that said, what I dislike more about most porn games today is extremely complex plots (which go down fast because they are impossible to resolve) and games with many characters (mostly generic) just to drag for years before doing something with the main characters. All RPGM games are a pain to play and to rewatch scenes so I hate them, I always play the renpy reedition.
 
  • Like
Reactions: DuniX and Diconica

SunBoots

New Member
Jul 11, 2017
9
106
There's plenty to list, but if I had to pick from the bucket...

Inconsistencies in characters.
I can stomach shoddy writing, idiocy, shallowness, poor attempts at being clever and all the other common shortcomings of writing adult games to self-insert/sate a void, but whenever it's paired with inconsistency, it becomes astronomically worse by nature of feeling both forced and pretentious.

I'll toss in the minor nitpick of trying to pull heartstrings without proper setup.
It happens a lot but I've come to accept that I'm not here to read world-class novels, though I still feel disappointed every time it's attempted.
 

darkduck09

Newbie
Jan 20, 2019
78
126
  1. Games that are released as 0.1. At least make it to 0.5 before releasing it. If your game has all of 2 minutes of actual content in it and you release it and start a Patreon, I'm most likely not touching the game ever again.
  2. Grind. Anything from taking 5 minutes in RPGM to get from point a to point b, to having to click 5 buttons to brush my teeth, to having to do the same fucking thing over and over again 50 times to trigger an event (it's even worse if it's a random chance too). If it doesn't need to be in the game, get rid of it.
  3. Lack of real relationships. In most games, I just go for who ever I find hottest and forget the rest of the girls because the relationships simply aren't interesting. Games where your significant other can operate and do things on their own according to their personality, desires, and how you treat them is something I have very rarely seen.
  4. Info dumps. For the love of all you find holy STOP PUTTING INFO DUMPS IN YOUR DAMN GAMES. This can't really be helped for the games made in Japan since info dumps are a way of life there, but for western games: Tell me the story throughout the game, don't give me a wall of text (or what amounts to a wall of text) in the first 5 minutes. Take a page out of Mass Effect on this: They gave you 2 minutes of "Humanity found mass relays that changed the game, now begin your journey as Shepard." They don't tell you how the mass relays work, or how anything works; they don't go through the lore; they don't Lord of the Rings it; neither should you. This is another one of those things where if I'm bored in the first 5 minutes playing your game, I'm hanging it up and never touching it again no matter how good it gets later.
  5. Lack of gameplay. I get it, VN's are a thing, and I love a good interactive story, but if you're going to use an engine designed around gameplay then add some actual fucking gameplay. Also, don't make a VN and try to make it into something it's not (looking at you Seed of Chaos. Your overworld gameplay is useless and plays absolutely 0 part in the story).
 
Jan 18, 2020
84
143
Exposition: The previous post mentioned it and I'm sure others have as well. I hate exposition. Its why I keep having difficulty getting into anime. I like the stories, the action, the art, and the H scenes, but someone spends every other scene explaining every detail and the history of every detail for 10 minutes. "Brevity is the soul of wit", and whatnot. And as this is a visual medium, let the visuals and dialogue tell the story. DaVinci didn't give us a dissertation on the thoughts and history of Mona Lisa. He just gave us the damn painting and we're STILL talking and wondering about what the hell was going on there 500 years later.

Buildup and grinding: Now I've never had and incestual encounter irl, so maybe its different from regular dating and that is the focus of a great number of these games. But I've never been with a girl who needs to have a progression of increasingly more lewd acts before she'll have sex. I hear the young people think blowjobs don't count, so I guess that kinda makes sense. But any girl I've ever been with, once they get to the point of being comfortable enough to but their lips on your dick, you're pretty well on your way to everything else. Never met a girl who needs to give 15 handjobs, then 15 boobjobs, then 15 blowjobs... etc.

Also, never saw the point of boobjobs. It does nothing for me. Its pretty prevalent in all porn, so I guess SOMEONE likes it. That someone is not me. But to each his own.

Pubic hair: for me, if they are under 30, I don't care one way or another. Over 30, grow up already. No one is fooling anyone on their age by shaving it bald. In porn, porn games, and in real life, it looks kinda ridiculous to see a person over 30 (male or female) with no pubic hair at all. Style it however you like, but leave some at least.

Cumshots: why... WHY would you make a game with porn as a main focus and NOT show the cumshots? Creampies are the big one. So many games give you the sex, then the flashing or whatever to indicate the cum is... coming, and then the next screen is them cuddling or whatever with no cum in sight. I like to see what I've done. Shine a fucking spotlight on it. I wouldn't mind if half the renders were just cum dripping pussies from every angle. Cum dripping HAIRY pussies a plus
 
  • Like
Reactions: DuniX

FacelessVixen

Active Member
Aug 25, 2017
642
2,225
Incest in games that still make reference to how characters are truly related to each other though either typos or sloppy writing without the game's incest patch installed.

I like Summertime Saga, but some of the un-patched dialogue can use some revisions for the sake of better maintaining that "landlord and roomate" kayfabe even if the current script is enough to prevent Patreon from dropping the banhammer.
 

Virulenz

Engaged Member
Sep 27, 2017
2,819
3,546
Just deleted a game that reminded me of 3 things i forgot in my list:

-Insulting assholes without any memory for names...some may see it as dirty talk to call every single female a slut, whore or bitch, but its just disgusting

-Required online connection...why the hell should anyone want a constant security breach to play a fucking singleplayer game?

-Crippled Engines...it sucks when devs disable the most useful basic functions, be it scrollback, console or quicksave/load...its just extra work for players to reenable that shit after every update

-Human furries...why should i play or go after some lazy neanderthals with razor-phobia?
 

Diconica

Well-Known Member
Apr 25, 2020
1,100
1,147
This post is a mixed bag of valid points and piss poor takes. And I'm gonna be that dick who scrutinizes it needlessly:
I'd like at least a hypothetical example of what you're actually talking about here because the degree of "stupidity" and how important it is to the story matters in terms of how immersion breaking it is. Most factual inaccuracies fall under the "it's porn. Who gives a shit?" category.
Lack of understanding how common tech works. Saying stupid shit like radios are no longer used even though every cell phone in the world is a transceiver with a computer hooked to it. Lack of basic understanding of mechanics, physics, electrical, chemistry ... I'm not even talking advanced shit talking stuff you should have learned before getting to 8th grade. Half the fucking time I play a game I wonder did this fucker graduate pre-school.
[/QUOTE]
Or, and this may shock you, they are producing porn. Are you accusing the guys writing scripts in "the porn industry" of being virgins as well?
Porn industry puts shit in as a gag or to entice idiots who don't know better. Some times they are just targeting an audience maybe at times a group that are into out outrageous shit. That said spent enough time around a bunch of them 2 decades back.
Most of them have tasted enough female squirts to know it is mostly piss and have the knowledge how and why it happens. However, if you were to talk about relationships vs sex. I wouldn't ask them for relationship advice. Hell I wouldn't ask them about even trying to pick someone up. Most of them are so broken in one way or another.

This is a doozy of a bad take and actually what prompted me to respond:
There's tons of bestiality content on this site. What you're saying amounts to implying none of the producers of beast porn should be doing so unless they actually fucked a dog. I sincerely hope that behavior isn't as common as you seem to think it is.
Not the same thing.
Your example beastiality is about a function / mechanics.
Writing about a harem requires understanding the dynamics of a relationship of that type.
That is a massive difference in level. That's like comparing driving a car to being able to repairing or building a car.

Characters being unrealistically stupid or meek or whatever have you in order to push the plot is a common device used in stories (not just the porn kind) for about as long as people have been telling stories. They are being portrayed as archetypes to exaggerate certain aspects of human behavior and to tell a story of these traits made manifest.
Furthermore, to extrapolate on an example you gave, exploring ways a character could "turn the tables" on a blackmailer just invites the very real "mixed content" problems which are far more immersion breaking than characters acting a little bit unrealistically.
It isn't consider a plot or literary device by any reputable group of writers or professionals. NONE.

It's called shit poor writing. You should never have to push a plot. A good writer writes not pushes. You push wheelbarrows.
You build a character and present them to the audience. Then the character should behave as the person you presented not differently. When a character does something uncharacteristically outside the behavior it is called a plot hole. Plot holes are bad.

I know this is an extension of your thoughts on artwork which I generally agree with. But when making a porn game, the porn comes first. If my primary goal was an interesting story or good gameplay mechanics, I'd play a regular ass video game. The story adds a lot to what makes a scene hot and interactivity makes the whole experience that much more immersive. At at the end of the day, I'm playing a porn game because I would like to masturbate. But I do agree that dumping all of your effort and time into high-quality CGI is not exactly the most efficient means to do it. It's worth noting that the people who spend the time and effort to produce great art are generally the type who legitimately enjoy doing it and that's a commendable thing as well.
I'm looking at a bigger picture than just those of us who currently play adult games.

Current statistics in the US show only 30% of people in the US view porn.(Talking regularly watch).
Even less play adult games. From what I remember its between 4% and 10%. I couldn't find the old data or source a present.
However, we know from viewer ratings they will watch similar nudity and sexual content if it is in a good movie or tv series with a decent plot.
More adults play non-adult video games than watch porn. 65% of adults in the US play video games.
If you look at TV service subscriptions it has dropped to 65% in the US. If you include things like netflix and other services online the amount goes up between 75% and 78%. Those figures are nearly a decade old. TV has been on the decline.

So whats the difference between porn and movies and TV shows?
50 shades of grey. It's not that good of movie as far as movies go. It doesn't even have the best sex scenes of a movie over 300 million views 570 million at the box office.

If we looked at it as purely a numbers statistics issue. Then there is no reason adult games couldn't make a lot larger percent of people. Talking 50% of the US population vs 4 to 10%.

Part of the issue is porn games have earned a bad reputation. People have heard of or tried a games and seen the shit quality and wrote this industry off to some extent.
That can change though. Take a look at how many people were POed with No Man's Sky when it first came out.

As long as people keep excusing and buying/supporting the sit games it isn't going to change much.
The good part is Steam is now allowing adult content. People can rate games. The chance for an adult game to break that barrier exists.

We should be telling these developers go back and learn to fucking write. We demand a better product.
Maybe, if there was better stories written you might want to actually pay more attention to it.
Also the more mainstream this industry becomes the larger studios and stuff will take interest. That can mean a bump in quality or more skilled people working at developing games.
 
  • Like
Reactions: HyperQuant

qwsaq

Active Member
Feb 2, 2020
644
843
Saying stupid shit like radios are no longer used even though every cell phone in the world is a transceiver with a computer hooked to it.
That's rather pedantic. I mean, if someone said something along the lines of "I don't listen to the radio," would your response be "Well actually..." and go on about how phone calls are a form of radio communication? You know what they meant. You're just violating Grice's razor at that point.

Porn industry puts shit in as a gag or to entice idiots who don't know better. Some times they are just targeting an audience maybe at times a group that are into out outrageous shit.
And of all the physically impossible hentai that's out there, do you think they simply aren't aware of the realistic consequences of a gigantic tentacle going in through the anus and out their mouth?
It's fantasy. If an orgasm results in gallons of milk spraying from a woman's breasts, you should just accept that that's just a thing that happens in this fantasy world rather than assume the author is a moron who thinks that's actually a thing that happens irl.

Writing about a harem requires understanding the dynamics of a relationship of that type.
Not really. It's just the nature of porn in general that characters are generally more open to whatever fantasy the author wants to portray. Having multiple partners at once who are all completely on board with the idea is extremely rare. The people who get involved in such a relationship are not common people and don't typically have common personality types. The circumstances that lead to it are not common events.
I'll level with you that most "harem-style" games are pretty damn lazy and treat every girl as if they live in a vacuum. That's a legitimate writing flaw. But to ask the writer to portray such a polyamorous lifestyle in a fully realistic manner just hampers creativity. The primary improvement that's needed for most of these games is to introduce a level of interaction and/or conflict between members of the harem to create a narrative beyond "guy wants to fuck as many girls as possible."

It isn't consider a plot or literary device by any reputable group of writers or professionals. NONE.
Caricature.
The device doesn't just extend to parody. Any time a character is intentionally portrayed as being overexaggerated in one way and oversimplified in others, that's a caricature. It's often used to explore deeper concepts through the personification of vices and virtues with deliberate disregard for the "humanity" of the character exhibiting them. It's quite literally a cornerstone of narrative driven, rather than character driven, writing.
The people in the story aren't very nuanced because it isn't even really about them. It's about the ideas they convey.

we know from viewer ratings they will watch similar nudity and sexual content if it is in a good movie or tv series with a decent plot.
The difference is that sex isn't the focus. Sure, sex will be a central theme in a romance or a drama or even many comedies. The line is crossed with intent.
Porn has an inherent stigma attached to it. You aren't going to convince people who aren't already interested in porn to get into any particular porn medium. If you want porn games to appeal more to the gaming crowd, then the focus would need to shift away from the porn and focus on the romantic/dramatic/comedic elements around the sexual content within. Plenty of games already do this and are available in the mass market. That "problem" is already solved.
If you wish to appeal to the porn watching crowd, one must address why they aren't interested in games as their particular medium of consuming it. This may already be a lost cause because even those who regularly watch porn only do so for a few minutes per day. It's just not a significant time sink for them.

It's best to just accept that this is a niche market and will stay that way unless significant cultural shifts happen beyond the control of the developers themselves.
 

Greiya Archives

first rate degenerate
Game Developer
Aug 23, 2022
476
553
What elements of the game, sexual action or characters do you not want to see in the new adult game you want to play. For me, it's a game that asks you to grind hard or just have sex without stepping up. It's also the mc with horse cock, the constant blow jobs, and the characters with too huge of proportions like gigantic tits and ass.
thing is, any element found often in eroge games will have some people who like, as well as people who don't.

I don't like eroge games with too few lewd acts. What's the point...????

also, I really don't like when the preview photos don't actually indicate what you can expect to find in the game, especially when it's cgs showing a lewd action that barely happens in the game or are misleading.
 
Last edited:

Greiya Archives

first rate degenerate
Game Developer
Aug 23, 2022
476
553
oh, sub and dom switching. seriously wtf is up with that. i feel like that's bdsm for people who aren't actually into bdsm, but that's just my own opinion, it seems lots of people like it (???)


also, a sub dom relationship where the sub is in a more powerful position. Like a maid dominating her employer, etc.
 

Diconica

Well-Known Member
Apr 25, 2020
1,100
1,147
That's rather pedantic. I mean, if someone said something along the lines of "I don't listen to the radio," would your response be "Well actually..." and go on about how phone calls are a form of radio communication? You know what they meant. You're just violating Grice's razor at that point.
It was intended to be a simple example. My point was the people writing show little understanding of how things work. It's as if they never graduated high school or lack the basic understandings most adults have of how things work.
When I say they don't understand there is a transceiver in use in the phone I mean literally they have no understanding of how the fuck it works. I'm talking about shit to the point you ask them how it communicates with other phone or reaches the internet and they say shit like it, "It uses wifi". I ask them what is wifi. Response it is a connection to the internet. No they aren't joking in or try to get under people's skin they are just that fucking uneducated or stupid in some cases. They really do not understand there is a radio to communicate with the cell towers or the wifi or bluetooth and so on.

As I also pointed out the aspect of not understanding physics and the rest which you ignored.

Yet, you bring up Grice's razor which talks about focusing to much on the content vs the mean. Which you just did in your reply.


And of all the physically impossible hentai that's out there, do you think they simply aren't aware of the realistic consequences of a gigantic tentacle going in through the anus and out their mouth?
It's fantasy. If an orgasm results in gallons of milk spraying from a woman's breasts, you should just accept that that's just a thing that happens in this fantasy world rather than assume the author is a moron who thinks that's actually a thing that happens irl.
Different types of stories. It depends on if the story is intended for realism, escapism or absurdism.
You act as if all adult games are written as one form.

Not really. It's just the nature of porn in general that characters are generally more open to whatever fantasy the author wants to portray. Having multiple partners at once who are all completely on board with the idea is extremely rare. The people who get involved in such a relationship are not common people and don't typically have common personality types. The circumstances that lead to it are not common events.
I'll level with you that most "harem-style" games are pretty damn lazy and treat every girl as if they live in a vacuum. That's a legitimate writing flaw. But to ask the writer to portray such a polyamorous lifestyle in a fully realistic manner just hampers creativity. The primary improvement that's needed for most of these games is to introduce a level of interaction and/or conflict between members of the harem to create a narrative beyond "guy wants to fuck as many girls as possible."
Basic writing techniques are still used and can't be ignored without consequence. You still have a story, plot, characters and so on. The only difference when it comes to adult games is people make up shit excuses for bad work!

"Hampers creativity." wow. Sure glad all those people that wrote the classics didn't have that level of excuse making and laziness. J.R.R. Tolkien fuck good writing practices it just hampers creativity. How many thousands of great authors used that excuse? None. But how many shitty authors do? A lot.

Maybe, they should spend less time making excuses. Learn to actually write and think and how the world works.

Caricature.
The device doesn't just extend to parody. Any time a character is intentionally portrayed as being overexaggerated in one way and oversimplified in others, that's a caricature. It's often used to explore deeper concepts through the personification of vices and virtues with deliberate disregard for the "humanity" of the character exhibiting them. It's quite literally a cornerstone of narrative driven, rather than character driven, writing.
The people in the story aren't very nuanced because it isn't even really about them. It's about the ideas they convey.
Is every porn game meant to be an absurdity? No. In fact most don't fall into that level. Most fall into escapism and realism and some place between them. Absurdity is rarely used in any literary or game work to the full extent of the product. It is mostly sprinkled in it.

So why is it you are trying to act as if all games fall into single category that is the least used of all of them?

The difference is that sex isn't the focus. Sure, sex will be a central theme in a romance or a drama or even many comedies. The line is crossed with intent.
Porn has an inherent stigma attached to it. You aren't going to convince people who aren't already interested in porn to get into any particular porn medium. If you want porn games to appeal more to the gaming crowd, then the focus would need to shift away from the porn and focus on the romantic/dramatic/comedic elements around the sexual content within. Plenty of games already do this and are available in the mass market. That "problem" is already solved.
If you wish to appeal to the porn watching crowd, one must address why they aren't interested in games as their particular medium of consuming it. This may already be a lost cause because even those who regularly watch porn only do so for a few minutes per day. It's just not a significant time sink for them.

It's best to just accept that this is a niche market and will stay that way unless significant cultural shifts happen beyond the control of the developers themselves.
Appealing to the people who watch porn is the least of my interest. They are the lowest tear of the type of media.

The point was there isn't any good reason to make the current excuses we do for adult games.
It could be done to appeal to a lot larger crowd. Worrying about people who simply click through trying to fap is a waste time and money. They are the smallest general group of people to appeal to.
There is a much larger market share and group of people that can with a little work be appeased.

I said the smallest general group. There are smaller groups focused around content.
Strait content actually has the largest share overall. Which makes sense because it is proportional to the demographics of the people. Content and fetishes have smaller groups.
If you make a list of content types. With each item you add to that list you will find a smaller group of people like everything on the list. So by adding content you can reduce the amount of people who will ever buy it.

There is also a larger difference in short time interest vs the amount of people that will try something over time.
Lets say you have a game you made with strait content in it. You decide you want to appease people on patreon maybe bolster your sales. So you add in gay content. Your sales in the short term will increase. But if you look at the number of people that would take interest over the long term it is far different.
A very large percent of strait individuals will never buy anything with gay content if it can be avoided or not. There are gays who also won't buy or watch anything with strait content. The fact is a lot of people recognize it takes work to make a game that has avoidable content that doesn't show it in some way. The amount of work need to do it isn't something most authors are willing to invest.
These means while you will bolster short term profits you cut your long term profits in by a large number.

Depending on the situation that might be a reasonable choice. A lot of these developers need money now and can't wait. So no judgement on them for that. It is just to illustrate the point you can create smaller groups of by actually adding content.

Adding something scat and pissing will cut a lot of people out instantly. Like above doesn't matter if it can be avoided. They won't buy the product for various reasons. Some just won't want to support the product or are grossed out by it. Same with any fetish.

Don't mistake me I am not saying authors should just write what makes the most money. Or just write strait adult content.
I'm saying they should write for a targeted audience if they can. Do them justice by writing a higher quality product for them to play.


Plain and simple people have different tastes. Which is why authors through out history that are worth a shit write for a specific audience not everyone.

They adhere to rules of writing that allow stories to make sense and people to connect and enjoy them. When they break the rules they fail as writers. The literary world is covered with their carcasses.

In general there are always more failures than success. People have to fail often to learn. Be it running a business or writing or developing a product people want or use.
30% of game developers create a successful game of that 7% make enough money to start another project.
Writers / authors especially independents are far less successful. You probably wouldn't believe how bad it can be if I just tell you so look this one up.
Small business 20% roughly fail the first year, 45% with in 5 years, and by 10 years 65% fail.

Without fail you will never find a successful writer who didn't learn to write and follow the rules of writing.
You can create your own style in fact it is needed to be successful. Being a mimic is the number one reason a writer fails out side of not being able to write. You have a lot of people who simply give up writing when they learn it is hard. Then you have people like Philip Pullman. He has shame over the first novel he wrote. But he learned to write.
 
  • Like
Reactions: ChadChan3D

doku99

Member
Mar 21, 2018
464
887
Tired of seeing ...

1. Games That Want To Please Everyone

I often come across games that start out pretty good, with an interesting premise and a sense of direction, but then pretty quickly become very diluted and confused, and it almost always seems to be because the dev wants to please everyone. So they add "a path for everyone," include as many kinks as they can, 20 different love interests with 20 different kink styles, instead of just sticking to a clear theme and direction. It just becomes confusing, bland and makes it really hard to invest in any particular thing.

Best games I have ever played did one or two things really well. It stuck with a handful of kinks and it didn't worry that certain people might not like it. Don't try to please everyone, it will make your game a bland mess. Stick to a few things and do that really well.

2. Games Afraid To Take Themselves Seriously

Sure, there's always the knowledge that you're playing a porn game, but suspension of disbelief is important too. Sometimes I get the feeling that a dev is somehow embarrassed by their own creation so they put little jokes everywhere even if the tone they are trying to set isn't comedic. Stop breaking the 4th wall all the time, it just takes me out of it.

3. Games Afraid To Offend

This might be the worst one. Some devs seem seriously afraid that what they include in their game might anger people, and so even if the game is meant to be dark, it becomes padded in bubble wrap to protect people's emotions. I'm here to masturbate. I can tell the difference between fiction and fantasy and reality. I don't need the game to constantly signal how totally aware it is that certain dark kinks or themes are bad. I can think of a few games that come off as if they're in a hostage situation with themselves because of this, and it makes a potentially hot game instantly weird and unsexy. Stop ruining the suspension of disbelief.

Imagine a violent thriller movie constantly pausing with the director walking out into the shot and saying "hello, it's me, the director. Murder is bad. Don't do murder!"

Okay, Mr. Director. Now please get the fuck out of the way so I can actually engage in the fantasy. Thanks for treating me like an idiot who can't tell fact from fiction though.

4. Games With No Proofreading

I get it. Not every dev has English as their first language. Yet is it really that hard to put your text into a Word document or run Grammarly or some other spellchecker? I can't imagine that's very hard, because it isn't. Or, alternatively, get someone to proofread your game before you present it to the audience.

I don't care if Christopher Nolan made the 3D graphics of your game: if I can barely get through a single sentence of your texts, I'm closing the game, end of story. Put some effort in.

5. Games Afraid of Cliches

Cliches work for a reason, as they say. Some devs don't seem to understand this, so they spend a ton of effort desperately trying to do something brand new, something no one has ever done, something completely original, but in doing so, they shoot themselves in the foot, because that means they are actively avoiding things that are proven to be fun and to work.

You shouldn't just copy other games, because then there's no feeling of freshness at all. But it's actually worse to go in the completely opposite direction and try to make yourself the Christopher Columbus of porn games and then lose yourself at sea.
 
Last edited:

Loganfin

Well-Known Member
Dec 2, 2020
1,256
1,496
I mentioned this as a bullet point in my earlier post, but I'll say it again because it bugs me so freaking much. MCs in a porn game who are either uninterested in sex whatsoever, or are unhappy that they've been thrust into an amazing situation and just want to go back to their boring life and be alone and not have sex.

Why in the world is this a thing in a porn game? Who does this appeal to? I would imagine that if you're playing it, its because you're horny and looking for something interesting. And if the character is a loser, or inexperienced, or shy and doesn't know how to talk to women, that can all be a starting point, so long as he's enthusiastic and wants to get laid. But when he complains about the fact that hot women want to fuck him and he'd rather just be at home instead....WTF....
 

grohotor

Well-Known Member
May 15, 2020
1,425
5,642
5. Games Afraid of Cliches

Cliches work for a reason, as they say. Some devs don't seem to understand this, so they spend a ton of effort desperately trying to do something brand new, something no one has ever done, something completely original, but in doing so, they shoot themselves in the foot, because that means they are actively avoiding things that are proven to be fun and to work.

You shouldn't just copy other games, because then there's no feeling of freshness at all. But it's actually worse to go in the completely opposite direction and try to make yourself the Christopher Columbus of porn games and then lose yourself at sea.
Is that a problem with porn games though ? ive never seen any medium as incestuous when it comes to reusing story elements except Anime/manga. Those are nothing but cliches
 

doku99

Member
Mar 21, 2018
464
887
Is that a problem with porn games though ? ive never seen any medium as incestuous when it comes to reusing story elements except Anime/manga. Those are nothing but cliches
I wouldn't go as far as call it a catastrophic problem, but I've seen it happen enough. The reason you are probably not seeing this is because most of the successful games are driven by cliches. But if you look at newly released games, or games that quickly died, they often try very hard to avoid proven formulas, like they are desperately chasing originality. That's not always the best move.