Well that might be the idea or the plan, but at the current point in time it does not translate into the game enough for me. The main character randomly jumps between different attitudes and there is a severe lack of player control over her actions, especially during the start of the game & then that has a really bad influence on the stuff happening later down the line.
Don't get me wrong, it's not a bad game & I also do not think that there is no chance the game will turn out to be a true gem. Just, at the moment (and that has been my line of thinking whenever I tried the game, which I think I did half or 3/4 a year ago for the first time) it's kinda disappointing and feels way too railroaded towards the MC allowing every man in the world to take advantage of her.
In my opinion either decide if she is meant to be a badass or not (if so for god's sake make her able to fight back properly) or let the player pick that right at the start, but please do not try to present her like 1 in the description and the discussions here when she clearly is not able to even deal with a single thug after the prologue.
And this is ofc only my personal opinion, no reason to adhere to that if you have a different vision ofc!
Edit: I confused you for the game's Dev, my bad, sorry if I came across as a little rude.