- Aug 13, 2017
- 48
- 15
Does the color of the crystal only depend on the location of the lair?This is currently somewhat messed up. The progression is ice -> fire -> wood -> stone...
Does the color of the crystal only depend on the location of the lair?This is currently somewhat messed up. The progression is ice -> fire -> wood -> stone...
Yes.Does the color of the crystal only depend on the location of the lair?
If you think something's bugged, tell me. I have a pretty quick turnaround.Turns out that the few times I tried to retreat I had low health and that killed my dragon so I gave up on retreating ever, thinking it was bugged.
On lower difficulties, maybe. I'll look into it.Maybe the game could say this when hovering the retreat button?
Retreating is a very important mechanic for small dragons who still want to cause havoc. I can't really make it grow any slower and retain integer values, or meaningful impact on the game.Also managed to deal with rage a bit more and specially infamy which I feel rises too high at the moment and gave me some enemies that without retreating.
That's a thorny question. Seals always go down when Fear is nonzero, and small dragons can manage Fear by leaving mobilization up or avoiding Infamy (subsisting on wild animals, hunting dogs and goblins, etc). Easy has the feature that you never lose any seals when Fear is 0, and I'm adding a cheat option where seals never decrease unless you let some cultists get away with sacrificing.Also hope that on that new difficulty seals won't go down until you are bigger, maybe human sized.
That's the point, earning your fun. And the 'start as medium' option is there exactly for when you're bored of that part of the game.Game was quite boring at the beginning due to slow evolution progress but when I reached human sized it became fun and had a good time.
I think the better solution would be to tell me which objective was confusing. You are also not required to take a quest before you're ready to start completing it.If i could request something (which I don't know if it's technically feasible) is that when you review your objective you get the full text that your mother gives you since the small description didn't help me much and I had to search here for a solution.
That's one of the DW 1.4.1 features I looked at and wrote off. There are two problems with this:...more complex mechanics for prisoners (as was already in one of the versions of the game)
1.not just escaped, but unsuccessfully escaped {eaten by wild animals / burned / frozen - depends on the den}
I don't recall the escapees joining knights or thieves. At best, they became warriors or married a knight.Or, on the contrary, it was successful - they sent and decided to take revenge (if the courage is enough) on the dragon by becoming a thief or a servant of a knight. or did nothing or become a prostitute/slave voluntarily
That also suffers from a) being wholly negative, b) having little player input, since there are no 'girl comfort' mechanics and c) lack of pictures. Looking for and sorting through pictures takes a lot of my time away from dev work.Mechanics in the den -% of the fact that the girl self-drills in some interesting way (suffocates, lets herself be eaten ...) if she is unhappy in the den
You're probably experiencing the fact that Infamy will never go away completely, i.e. it can never be lowered below 25% of its highest value ever (listed in the Pride screen).And explain in more detail about the decrease in the mechanics of infamy - in my new game it does not fall below 3...
Indeed.Well, just had a 'kill the dragon' oath sworn against my Small dragon with an infamy of 7/1. If I'm reading the thread right, that's only a 5% chance? Lucky me.
How would the knight know that? He swears the oath because he thinks you've got some captives, like all good dragons.I'm too small to carry girls and haven't taken any captives.
Two solutions:Is this "lol bad luck start over" territory, or is there some meaningful way to fight this guy?
Only one, the Queen quest unlocks at medium size.I don't have smuggler's isle unlocket yet as I still need to get two size increases and learn magic.
Sure, but he's got a much lower cap than you do (245HP/23-43DAM), plus various mooks. Well, until the next version, that is.Even if I just resign myself to a lifetime of lair hopping to delay the fight, this guy's gonna level in power way faster than I do.
Yeah, that'll get changed. Look at the screenshots a few pages back.I understand that there's an 'easier tier' of knight for weaker dragons, but at this point in the game I really don't think I should be attracting the notice of anyone on an epic quest.
You'll love (or hate) a new sheep-related event. No dogs, though.Short of an overly zealous sheepdog mad about his flock or something.
80 HP, but (s)he actually does have 4 Attack. +8 Attack Mastery, though.And I haven't played this to its conclusion yet, but I'm fairly certain that 'easier tier' of knight is going to start out a hell of a lot stronger than 40 hp and 4 attack.
You can still die even with full health if you take on something that can curbstomp you. But yeah, the game and mod have some pretty important mechanics that are more or less up for the player to discover for themselves....simply not knowing that I had to retreat with more health.
Forge?And the quest part I meant the tribe and forge.
Okay, that's fair. As I said, I enabled the option to have Mom go through the quest dialogue on demand.The quest reminder didn't give much detail on how to proceed and where to look for the forges and I forgot what she had said before.
Not so soon, I'm afraid. But anyway, thanks for the input, and I hope you had some fun.I won't have time for the next weeks maybe months depending on how things go but hopefully I will have time to try the new version you intend on releasing soon.
Er, what head?I have destroyed the tree of elves and the head is with them.
It'll get worse. The WIP version has up to 20 max mana required, because the elves don't really have much combat power.But in order to top up the remnants of the elves, you have to remove the barrier for 10 mana each time
Because then you or someone else will also ask "Why not add the ability to make minions do [X]?" There are lots of things that could be X, and I've said on several occasions that making a proper minion-based game out of TfD is a very large project. Not as large as writing TfD in the first place, but certainly comparable to the entire mod so far.And why not add the ability to make minions dig new moves in the lair?
Now that is just evil, I hope it doesn't come into effect right away for a tiny dragon.Edit: In other news, I just implemented 'blue balls' and 'too tiny hoard' sleeping mechanics. The Dragon is becoming more and more like a Tamagochi, you need to take care of him or he'll be unhappy.
What, you don't like Pokemon, Tamagochi and RL pets?Now that is just evil...
For treasure, made it depend on difficulty level. You choose Hard or Impossible, you were warned about it....I hope it doesn't come into effect right away for a tiny dragon.
The auto-translator is joking, but I didn't check what he suggested there.Er, what head?
Seems to be a recurring theme...The auto-translator is joking...
Well, this is more of a gameplay thing, you don't get a free pass to the Forest, ever. I suppose the reasoning could be something like that the despoiled Grove is no longer within the Elven mists, but gets magically transported to the edge of the mists, into the non-enchanted part. It's a magical forest, after all.I have lair in the middle of this magical forest...
And when i leave the house in the сentre of magical forest (where I now live) why should I remove the barrier every time?
That could be justified as you going to the current 'misty' Forest (which requires dispelling the mists) and then following the road to the former center of the forest, which is now outside the enchanted zone. Until the Elves set up another Grove, that is....when I pass the barrier and go to the center of the forest, he writes to me that I have returned to the lair (home sweet home).
Villages, as specified here. Unless you play hard or impossible, you should be able to raid small villages, and medium ones when mobilization is 0 (which you really should strive for).Is there any way to guarantee Satiety in the early game beyond save scumming?
Will be a little more profitable next version, and can help with Rage. But otherwise, yeah, not so good.geese(not worth the cost)
Injuries? Are you using goblins as meatshields? Because their injuries and even deaths are very much expected.sheep(which don't show up often for me, and lead to injuries)
Maybe. It'll get worse before it gets better, though.The current version of the little dragon is too problematic.
Villages.Food - only geese, sheep.
So will sheep. And you can lower your infamy by throwing fights (or sleeping/staying away from civilisation for a while).But it will raise the publicity and the risk of the knight's arrival.
The man+dog version of pigs (mobilization 0) can be beaten with a starting dragon. Which is why managing infamy and mobilization is so important while small. Cows are not viable for a while, true.After a couple of goals / improvements - piglets.
I'm changing that so mobilization 0 means no elf patrols intrude on the hunt.Hypothetically, it is possible to catch foxes and hares in the forest, but there is a risk of being shocked by the guardian elf.
More like ~16: 4*28 / ( 3 (active) + 4 (sleep) ) = 16. I'm not sure about how long a knight takes to find the lair, actually, because currently it's very random and depends on how many times you sleep, as you note.Let's say a knight finds you in 4 months of searching. While you are small, you sleep about 10 times during this time.
The goal I'm aiming for in the WIP version is an average of about 6 months for finding the Lair from zero, and knights/thieves will do their thing regardless of how many times you sleep.And then he comes to you to do ahtakht When you are large, you sleep only 3 times during this time.
Since lair-finding progress is largely dependent on these events, with an average of about 7.5/100 'lair knowledge' per event, it really takes more like 13-15 events. And it doesn't depend on total time, but rather the number of events. So theoretically, anytime a knight finds your lair, he's more or less the same on average. But the variance is pretty large.Accordingly, the knight has 10 actions for pumping / finding friends.
That is really not what's happening. Sleep time doesn't cause such a discrepancy, because lair-finding progress depends on the number of 'adventures', not total time spent searching.And accordingly the knight comes to you practically "without pants". I remember very well what terminators with a full company of gopnik friends ran after my little dragon from the first known. And what kind of wimp (who managed to find only a couple of people) comes for the second time...
Ah, I just kind of assumed that villages would be a bit much for the smallest form, thank you.Villages, as specified here. Unless you play hard or impossible, you should be able to raid small villages, and medium ones when mobilization is 0 (which you really should strive for).
Injuries? Are you using goblins as meatshields? Because their injuries and even deaths are very much expected.