Mod Ren'Py Abandoned Time For Dragons - Defiler Wings: Deranged Dragon Mod [29-07-2020] [Jman]

3.50 star(s) 8 Votes

Red Capcha

Newbie
Jun 15, 2019
37
5
Now I've thought about it, and it's probably worth repeating. Your idea that a weaker unit can't torture a stronger one is complete shit. You've hit too hard on the nerf of everything that isn't nailed down. And again, I'm not sure that the translator understood me, if there is something about shit and nails, I didn't write it.
 

1953598523

Newbie
Aug 13, 2017
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Jman9

Engaged Member
Jul 17, 2019
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File "game/_script/lair/lair - classes.rpy", line 197, in treasure
for entry in texts['loot_tables'][loot_table]:
TypeError: unhashable type: 'RevertableList'
Try the attachment. And don't write such long spoiler headers, they are hard to read and will get cut off at some point.

I'm writing all this through a translator, so I can't vouch for the tone, but I didn't seem to be rude.
...And wow, the translator turns slang into full-fledged words.
Okay, I'll assume that you're using a translator with Tourette's for the moment. :p Actually, maybe it'd be better if you also put your untranslated message into a spoiler or attachment, so I can go take a look when in doubt. As I said, I can deduce Russian to a degree, even if I'm nowhere near fluent.

Those two lines do not apply to anything and because of them, everything crashes when you start the game.
I don't know why this doesn't happen for you, most likely there are differences in the versions of Windows.
Can you please post a full crash report? Because the lines I referred to absolutely do something, namely upgrade better Beastkin to produce Lizardmen.

And I doubt the issues are about Windows. People have played this on Mac and I think also Android with success.

...I have a prologue in English with Russian enabled. I will assume that there is a certain problem in fashion that manifests itself only with the Russian Windows locale.
The full intro, not just the last two slides? And the UI is in Russian, and then the Mistress's dialogue is also in Russian? What happens when you change the locale? Does Applocale to anything?

Next, about the animals in the zoo, yes, I can safely mock the bear... I'm not going to stick my hand in the cage...
But the Goblins are exactly sticking their hands in the cage and trying to pry loose an ear, a finger or even a rib.

Your idea that a weaker unit can't torture a stronger one is complete shit. You've hit too hard on the nerf of everything that isn't nailed down.
The mod is all about nerfing and gating things. :p The WIP version also greatly ups the difficulty of the rape minigame, for example.

And I like the idea that a badass woman cannot be tortured as easily as a weaker one. Makes it a bigger priority to get better minions and gives weak girls a niche as goblin fodder.

And I also wanted to say that you are well done...but I hope you understood me.
Well, I was pretty well done during the last few days... :p But I get you, thanks.

Edit: Red Capcha: You got your shackling:
unshackle.jpg
too_much_shackle.jpg
 
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Red Capcha

Newbie
Jun 15, 2019
37
5
Oh, yes, how the hell can a homunculus escape?
Since this is a Russian game, I became extremely interested in what kind of smart guy translated the fireball as dragon breath.
 
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Red Capcha

Newbie
Jun 15, 2019
37
5
By the way, how to make an Underground Burrow? After growing a steel head, will any menu come out? And what is TODO?
 

Jman9

Engaged Member
Jul 17, 2019
2,295
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Oh, yes, how the hell can a homunculus escape?
By burrowing? :p But good point, I'll disallow Homunculus escapes.

Since this is a Russian game, I became extremely interested in what kind of smart guy translated the fireball as dragon breath.
I redesigned and renamed the skills at one point. 'Fireball' is no longer a wizard-type fireball, but rather the dragon magically enhancing himself to breathe (more) fire. The Russian names are probably unchanged, as is almost anything else Russian. :cry:

By the way, how to make an Underground Burrow? After growing a steel head, will any menu come out?
No menu, just a notification. To move to a burrow, choose Места from the main screen.

And what is TODO?
Placeholder text, mostly. The original plan was to get someone native to translate those into Russian, because I am really not going to be able to write proper Russian blurbs in most of those places. But that would mean I'd need a translator and the texts ought to be relatively final, and all of them aren't.
 
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Red Capcha

Newbie
Jun 15, 2019
37
5
What is this childish surprise? And I am more than sure that the translator did not understand me. Shit, I meant shit. It gave an error when meeting a mermaid in the sea.
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Red Capcha

Newbie
Jun 15, 2019
37
5
The dragon has forgotten how to swim, he has a blue head! -_-
In which folder are the dragon parts located?
 
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Jman9

Engaged Member
Jul 17, 2019
2,295
958
What is this childish surprise? And I am more than sure that the translator did not understand me. Shit, I meant shit.
At this point, I'm pretty sure that either the translator is trolling you, or you're feeding it text that has abnormal amounts of slang, dialect or idioms. :D

File "game/_script/characters/Girl.rpy", line 254, in __init__
self.attack_mastery = random.randint(10,3)
ValueError: empty range for randrange() (10,4, -6)
Something seems to be borked with your installation because I just checked, and all variants of HF 3 have 'self.attack_mastery = random.randint(1,3)' and not 'self.attack_mastery = random.randint(10,3)', which obviously won't work.

The dragon has forgotten how to swim, he has a blue head!
Is he big? Big dragons need more gills than a single head can provide...
 

Red Capcha

Newbie
Jun 15, 2019
37
5
At this point, I'm pretty sure that either the translator is trolling you, or you're feeding it text that has abnormal amounts of slang, dialect or idioms. :D


Something seems to be borked with your installation because I just checked, and all variants of HF 3 have 'self.attack_mastery = random.randint(1,3)' and not 'self.attack_mastery = random.randint(10,3)', which obviously won't work.


Is he big? Big dragons need more gills than a single head can provide...
I realized that I'm ass-handed, but the idea with heads sucks. What's the point? And yes, there is a lot of slang and something that only Russian will understand. Now I will try in separate words, I did not succeed in separate words, everything in which the word children appears turns into a children's room. In general, there is such a phrase-the colors of a child's unexpected. I had to go through the dictionary. This translator perfectly translates from English, but here he shoots himself in the foot. About the heads, I will now explain why the idea sucks. Damn it, this translator is swearing, I haven't written a single obscene word. In short, when a dragon grows, his heads grow with him, he does not suffer from rickets. And what the fuck is with digging, what prevents him from digging? Our miners seem to be able to dig with one head. Seriously, what's wrong with this translator. I write that the idea is bad, he writes that it sucks. Well, at least they have a cool auto-translator. Not like this Google shit.
 
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TBell

New Member
May 23, 2017
4
1
My experience playing this mod, in a nutshell.

Make the dragon, get excited to start small and work up in power.
>Get wrecked by a dog.
Figure out you can hire goblins, get an army of goblins to help out.
>Kill the dog, still get wrecked by everything else.
Figure out that you can level up by spending satiety.
>Realize that the only practical way to fill up satiety was the spam the countryside hoping to get the sheep event.

Sleep, search, search, search, sleep. Over and over.
Finally get sheep event. Sleep and get some evolution progress.
Every time I sleep "Sir Igglebert" finds another motherfucking Spear of Destiny

>Evolve to small size
>Knight shows up with 180hp and an army of 100hp wizards.
>Die miserably.

Knight now has a 99% chance to find my lair and kill me. Savescumming every sleep cycle to try and survive.

The thief shows up with a laundry list of bonuses. Robs me down to about 2 silver every time I sleep and manage to not get knighted.

Mobilization now at 5 from killing all these sheep. Shame at 17 because tiny dragons can't rape shit and every time I find a woman she mocks me.

Now even less likely to find those precious sheep because half the time you run into unfathomably powerful crossbowmen who can kill you in one shot as you flee. Savescumming intensifies.

Despite this, reach medium size and unlock smuggler isle/witch. Realize the game seems to be expecting me to drop 200g on some weebshit waifu with 3x the HP of my dragon to carry me in combat. Still hoping to randomly chance upon livestock events to even try to level up my shit.

I want to like this mod. The idea of building up a lair is interesting and fun and I don't mind starting small. But there really should be a safer and more reliable way to build up satiety than spamming the plains and hoping you get a usable event. There also should be a feasible way to defend against knights or thieves before you're large enough to unlock the smuggler isle.
 
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Jman9

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Jul 17, 2019
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...the idea with heads sucks. What's the point?
In short, when a dragon grows, his heads grow with him, he does not suffer from rickets.
Dragon specialisation. The idea of body parts evolving along with the dragon has been suggested and rejected before, mainly because of gameplay. You're supposed to give something up for the ability to swim/fly/burrow/breathe lightning, etc.

If I let body parts auto-grow with size, then there would be more power creep, and the bigger dragon sizes are already OP as it is. Or, alternatively, I'd have to cut down on the total number of heads and cripple player freedom.

This translator perfectly translates from English
Just out of curiosity, what translator are you using?
 

Red Capcha

Newbie
Jun 15, 2019
37
5
Dragon specialisation. The idea of body parts evolving along with the dragon has been suggested and rejected before, mainly because of gameplay. You're supposed to give something up for the ability to swim/fly/burrow/breathe lightning, etc.

If I let body parts auto-grow with size, then there would be more power creep, and the bigger dragon sizes are already OP as it is. Or, alternatively, I'd have to cut down on the total number of heads and cripple player freedom.


Just out of curiosity, what translator are you using?
Reread what I wrote, there was added text. And I use a terrible and wonderful YANDEX TRANSLATOR. Yandex is the main Russian browser. A great browser, but because of the fuckers who have accumulated a bunch of Google services and in the process themselves( in an attempt to ban telegram, which they never did, by the way), it works through the dog's pussy. There should be a rough equivalent to the word pussy, but Yandex does not give it out, and I do not know. Perhaps you don't even know such a phrase.
And admit already in which folder the dragon parts are. I will gut the files and make everything playable for myself.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
958
And what the fuck is with digging, what prevents him from digging? Our miners seem to be able to dig with one head.
But not with one hand. The human equivalent of a big dragon with just one digging head/set of paws is a guy with only one hand trying to dig a hole. Possible, but takes way too long and it's clearly better to either hire someone else (grow another head) or ditch the hole digging business altogether and go with exolosives (wings instead of burrowing, etc).

And I use a terrible and wonderful YANDEX TRANSLATOR.
Maybe try DeepL? No clue if it's actually better for Russian, but it occasionally gets recommendations.

And admit already in which folder the dragon parts are. I will gut the files and make everything playable for myself.
You mean evolutions? The basic data is in 'db/evolutions.yaml', although some mechanics are pretty hard-coded. And changing that file requires a new game, or manual reloading via console.

I wouldn't mess with the evolutions too much, because right now, the dragon already grows too strong in the end. The novelty will wear off fast. If I were you, I'd just add some body parts to the starting size options so you can begin as a moderately powerful dragon. Maybe lower the difficulty, if it still seems unfair. Easy is not that easy.



TBell: That was a pretty amusing read of the tiny dragon's woes. I think all children everywhere can relate, even if their daily problems aren't quite 'girls too hard to rape' and 'police keep killing me'. Anyway, some comments.

Make the dragon, get excited to start small and work up in power.
>Get wrecked by a dog.
That's a rite of initiation at this point. :p

Figure out you can hire goblins, get an army of goblins to help out.
>Kill the dog, still get wrecked by everything else.
A starter dragon with goblins can take on a lot more than that. With mobilization 0, even a medium village is doable, barring bad damage rolls. So are pigs (but the extra satiety is usually wasted), peddlers, foxes, possibly packs of starving dogs, light patrols, some rarer encounters. Casualties will be heavy, but there are always more goblins.

Figure out that you can level up by spending satiety.
>Realize that the only practical way to fill up satiety was the spam the countryside hoping to get the sheep event.
Filling up is one thing, but you can comfortably evolve and survive by just raiding small villages. A tiny dragon needs about 2 (metabolism) + 5 (mana) + 2 (HP) + 5 (Lust) + 20 (evolving) = 34 satiety per sleep cycle. A small one requires roughly 6 (metabolism) + 5 (mana) + 6 (HP) + 10 (Lust) + 40 (evolving) = 67 satiety per sleep cycle. Two farms/small villages will cover this with plenty to spare (see below).

Sleep, search, search, search, sleep. Over and over. Finally get sheep event.
Sheepherders will go into hiding for a while if you go overboard, so this is kind of a self-defeating strategy.

Every time I sleep "Sir Igglebert" finds another motherfucking Spear of Destiny
>Knight shows up with 180hp and an army of 100hp wizards.
>Die miserably.
One of the early game priorities is to make sure there is no Sir Igglebert.

The WIP version overhauls some things, so that low-level dragons get weaker knights, you can 'invite' them over before they find the Dragon-killing Lance, and they won't dally around for too long if they've practically already found the Lair.

Knight now has a 99% chance to find my lair and kill me. Savescumming every sleep cycle to try and survive.
Won't work in the next version, and will get increasingly more difficult to savescum in the current release.

99 is not a percentage chance, it's just a progress meter.

The thief shows up with a laundry list of bonuses. Robs me down to about 2 silver every time I sleep and manage to not get knighted.
That's likely an indication that your income is too low. I never had that problem in my last game. The most annoying thing she did was steal some hard-earned Eggs. :mad:

By year four or so, I had two Homunculi, 2k gold at hand, and was regularly using enhancement rituals and magical healing, which cost a pretty penny. Most of that cash came from loot gained by raiding weaker nobles, though villages did give me a significant leg up in the beginning.

Mobilization now at 5 from killing all these sheep.
...half the time you run into unfathomably powerful crossbowmen who can kill you in one shot as you flee.
Mobilization and lots of infamy are bad when you're small. Get the latter down again.

Shame at 17 because tiny dragons can't rape shit and every time I find a woman she mocks me.
Shame is for expert players to care about. Get some weak girls, the 'lonely farms' are full of them. And an evolution to tide you over to Power 2.

The WIP version is much worse. There you may actually be right, and they occasionally mock you with voiceover as well. :devilish:

Realize the game seems to be expecting me to drop 200g on some weebshit waifu with 3x the HP of my dragon to carry me in combat.
Homunculi will get nerfed, and you can customise their appearance. Plus this is a 2D game, non-'weebshit' character images tend not to exist or are ugly as shit.

And in the next version you'll be getting shame for letting her 'carry' you.

Still hoping to randomly chance upon livestock events to even try to level up my shit.
The hunt option does not give any more herds? Then they're in hiding, and you'll have to go hunt somewhere else for a while. The villages, the Sea, the Forest maybe.

But there really should be a safer and more reliable way to build up satiety than spamming the plains and hoping you get a usable event.
There are at least two. The human villages give 19-24/42-50/56-64 satiety a pop (well, maybe a little less if poverty gets going), and all except the 64 satiety version can be done by a starter dragon+goblins. They are also very reliable, very little RNG involved, and provide you with trinkets and the occasional captive.

The Lizardman village, once unlocked, lets you outright buy satiety for gold (and certain minions). There will be a similar Murlock village as well.

Moreover, there are 'hunt' and 'fish' options in the Forest and the Sea once the plains dry up. Battle satiety also gives a moderate amount, which grows more significant as you progress.

There also should be a feasible way to defend against knights or thieves before you're large enough to unlock the smuggler isle.
For knights, there is. It's called 'running away'. And not from the knight. Before there is a knight.

For both, you can change lairs periodically. The thief can be fed crappy trinkets and you can stack snakes from peasants until they become too many for her to handle.



It's just that none of the above is handed to you on a silver platter. But Mom's tips hint at several of these things, and experimentation is fun.
 
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TBell

New Member
May 23, 2017
4
1
I appreciate the time you took to respond to this. I suspect the major disconnect we had here was in the tutorial content. The tooltips and help menus led me to believe that raiding/destroying towns would increase mobilization and that the best way to avoid the attention of the knights and armies was to start by attacking the livestock. In fact, one tooltip even implied that nobody really cared about the livestock except for the cattle, which they were oddly protective of. This led me to the above strategy to try to stay 'off the radar' and it didn't work. At all.

I will try again with a much more raid-centric strategy and see how that goes.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
958
I appreciate the time you took to respond to this.
No problem. Interacting with the players is about a third of the fun I get from this project.

I suspect the major disconnect we had here was in the tutorial content. The tooltips and help menus led me to believe that raiding/destroying towns would increase mobilization and that the best way to avoid the attention of the knights and armies was to start by attacking the livestock.
Which tooltips? I need to change them, then, and would appreciate pointers as to which ones give that impression.

Raiding actually both increases and decreases mobilization. The increase comes from Infamy -> Fear -> +Mobilization, while the decrease is Poverty -> -Mobilization. But Poverty is very hard to get going, virtually impossible when you're small. On the other hand, it's also difficult to undo once it's accumulated, so a late-game dragon can easily slip into a poverty cycle that makes villages (and, for the WIP version, herds) unusable.

And when the demons come out to play, they pretty much max Poverty all the time.

In fact, one tooltip even implied that nobody really cared about the livestock except for the cattle, which they were oddly protective of.
That's 'wild animals or stray sheep', which hints at the fact that when you're not specifically hunting for livestock, taking a few straggling lambs or pigs is infamy-free, while cows always 'cost' at least one Infamy. Straight-out attacking the whole herd is a different matter.

This led me to the above strategy to try to stay 'off the radar' and it didn't work.
Staying 'off the radar' is accomplished by not interacting with humans and eating bunnies, foxes, deer, tuna, gulls, wild dogs, goblins, boars, bears and so on. And occasionally throwing fights, which Mom does tell you about. You can also 'sleep away' Infamy, but since the Infernal Seals are always hanging above your head, that's not a particularly good idea on anything harder than easy difficulty.

I am adding a visit from Big Brother a week or so into your very first game where he evaluates your party (do you have minions; are you in the first row?), Infamy (anything above 0 Infamy level is bad) and seal situation (are they decaying?, start thinking about an Altar if they are). Edit: Oh, and are you using cages. Cages are the second most useful and 'secret' feature of the mod besides the fact that you can have minions with you in battles.

Anyway, I think you probably did better than average with your first serious run.
 
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Red Capcha

Newbie
Jun 15, 2019
37
5
Без проблем. Interacting with the players is about a third of the fun I get from this project.


Какие всплывающие подсказки? I need to change them, then, and would appreciate pointers as to which ones give that impression.

Рейдерство фактически одновременно увеличивает и уменьшает мобилизацию. Увеличение происходит от Бесчестия -> Страха ->> +Мобилизации, в то время как уменьшение происходит от Бедности ->>> -Мобилизации. Но с бедностью очень трудно справиться, практически невозможно, когда ты маленький. On the other hand, it's also difficult to undo once it's accumulated, so a late-game dragon can easily slip into a poverty cycle that makes villages (and, for the WIP version, herds) unusable.

And when the demons come out to play, they pretty much max Poverty all the time.


Это "дикие животные или stray овцы", что намекает на тот факт, что, когда вы не специально охотитесь за домашним скотом, брать несколько отбившихся ягнят или свиней не позорно, в то время как коровы всегда "стоят" по крайней мере одного позора. Straight-out attacking the whole herd is a different matter.


Оставаться "вне поля зрения" - значит не общаться с людьми и питаться кроликами, лисами, оленями, тунцами, чайками, дикими собаками, гоблинами, кабанами, медведями и так далее. И иногда устраивает драки, о которых мама тебе рассказывает. You can also 'sleep away' Infamy, but since the Infernal Seals are always hanging above your head, that's not a particularly good idea on anything harder than easy difficulty.

Я добавляю посещение с Большого Брата через неделю или около того, в самой первой игрой, в которой он оценивает свою партию (у вас есть миньоны; ты в первом ряду?), Подлости (все, что выше 0 подлости level - это плохо) и печатью ситуации (они загнивающей?, начните думать о жертвенник если они есть). Edit: О, и вы используете клетки. Cages are the second most useful and 'secret' feature of the mod besides the fact that you can have minions with you in battles.

Anyway, I think you probably did better than average with your first serious run.
Can you show the lines that are responsible for limiting torture? As you could understand, not everyone likes this.
 

Red Capcha

Newbie
Jun 15, 2019
37
5
I messed around with mutations, but I didn't find the limiters of the ethereal wings. How did you turn them off? Do they open when they reach a certain size?
 

Jman9

Engaged Member
Jul 17, 2019
2,295
958
Can you show the lines that are responsible for limiting torture? As you could understand, not everyone likes this.
Yes, I know players have an unreasonable aversion to anything that makes their life harder. :p

Anyway, it's 'game\_script\lair\lair - classes.rpy', lines 1631 and 1642:
Code:
                        if room.minion and room.minion.power > room.girl.power:
Being a fair and reasonable guy, I presume you also want unruly goblins and other mean beasties to eat any and all captives regardless of their strength? :D

Edit:
I messed around with mutations, but I didn't find the limiters of the ethereal wings. How did you turn them off? Do they open when they reach a certain size?
Why do you want to remove the limits? That would make all the other wings pointless.

Anyway, the line you need is, well, 'need:':
Code:
  need: len(dragon.anatomy['wings']) < dragon.max_wings and dragon.max_mana >= 5 + 5 * dragon.count_evo('wings_aether')
This means you need 5 maximum mana per set of Aether Wings, 20 if you want all four. You get that much just from size evolutions.
 

Red Capcha

Newbie
Jun 15, 2019
37
5
Yes, I know players have an unreasonable aversion to anything that makes their life harder. :p

Anyway, it's 'game\_script\lair\lair - classes.rpy', lines 1631 and 1642:
Code:
 if room.minion and room.minion.power > room.girl.power:
Being a fair and reasonable guy, I presume you also want unruly goblins and other mean beasties to eat any and all captives regardless of their strength? :D

Edit:

Why do you want to remove the limits? That would make all the other wings pointless.

Anyway, the line you need is, well, 'need:':
Code:
 need: len(dragon.anatomy['wings']) < dragon.max_wings and dragon.max_mana >= 5 + 5 * dragon.count_evo('wings_aether')
This means you need 5 maximum mana per set of Aether Wings, 20 if you want all four. You get that much just from size evolutions.
Okai, I don't want any scenes from goblin slayer. And I FUCKING want to be a winx fairy, give me fucking fairy wings!
And I noticed here that we have a 2-day difference in the registration date.
 
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