And what the fuck is with digging, what prevents him from digging? Our miners seem to be able to dig with one head.
But not with one hand. The human equivalent of a big dragon with just one digging head/set of paws is a guy with only one hand trying to dig a hole. Possible, but takes
way too long and it's clearly better to either hire someone else (grow another head) or ditch the hole digging business altogether and go with exolosives (wings instead of burrowing, etc).
And I use a terrible and wonderful YANDEX TRANSLATOR.
Maybe try DeepL? No clue if it's actually better for Russian, but it occasionally gets recommendations.
And admit already in which folder the dragon parts are. I will gut the files and make everything playable for myself.
You mean evolutions? The basic data is in 'db/evolutions.yaml', although some mechanics are pretty hard-coded. And changing that file requires a new game, or manual reloading via console.
I wouldn't mess with the evolutions too much, because right now, the dragon already grows too strong in the end. The novelty will wear off fast. If I were you, I'd just add some body parts to the starting size options so you can begin as a moderately powerful dragon. Maybe lower the difficulty, if it still seems unfair. Easy is not
that easy.
TBell: That was a pretty amusing read of the tiny dragon's woes. I think all children everywhere can relate, even if their daily problems aren't quite 'girls too hard to rape' and 'police keep killing me'. Anyway, some comments.
Make the dragon, get excited to start small and work up in power.
>Get wrecked by a dog.
That's a rite of initiation at this point.
Figure out you can hire goblins, get an army of goblins to help out.
>Kill the dog, still get wrecked by everything else.
A starter dragon with goblins can take on a lot more than that. With mobilization 0, even a medium village is doable, barring bad damage rolls. So are pigs (but the extra satiety is usually wasted), peddlers, foxes, possibly packs of starving dogs, light patrols, some rarer encounters. Casualties will be heavy, but there are always more goblins.
Figure out that you can level up by spending satiety.
>Realize that the only practical way to fill up satiety was the spam the countryside hoping to get the sheep event.
Filling up is one thing, but you can comfortably evolve and survive by just raiding small villages. A tiny dragon needs about 2 (metabolism) + 5 (mana) + 2 (HP) + 5 (Lust) + 20 (evolving) = 34 satiety per sleep cycle. A small one requires roughly 6 (metabolism) + 5 (mana) + 6 (HP) + 10 (Lust) + 40 (evolving) = 67 satiety per sleep cycle. Two farms/small villages will cover this with plenty to spare (see below).
Sleep, search, search, search, sleep. Over and over. Finally get sheep event.
Sheepherders will go into hiding for a while if you go overboard, so this is kind of a self-defeating strategy.
Every time I sleep "Sir Igglebert" finds another motherfucking Spear of Destiny
>Knight shows up with 180hp and an army of 100hp wizards.
>Die miserably.
One of the early game priorities is to make sure there
is no Sir Igglebert.
The WIP version overhauls some things, so that low-level dragons get weaker knights, you can 'invite' them over before they find the Dragon-killing Lance, and they won't dally around for too long if they've practically already found the Lair.
Knight now has a 99% chance to find my lair and kill me. Savescumming every sleep cycle to try and survive.
Won't work in the next version, and will get increasingly more difficult to savescum in the current release.
99 is not a percentage chance, it's just a progress meter.
The thief shows up with a laundry list of bonuses. Robs me down to about 2 silver every time I sleep and manage to not get knighted.
That's likely an indication that your income is too low. I never had that problem in my last game. The most annoying thing she did was steal some hard-earned Eggs.
By year four or so, I had two Homunculi, 2k gold at hand, and was regularly using enhancement rituals and magical healing, which cost a pretty penny. Most of that cash came from loot gained by raiding weaker nobles, though villages did give me a significant leg up in the beginning.
Mobilization now at 5 from killing all these sheep.
...half the time you run into unfathomably powerful crossbowmen who can kill you in one shot as you flee.
Mobilization and lots of infamy are bad when you're small. Get the latter down again.
Shame at 17 because tiny dragons can't rape shit and every time I find a woman she mocks me.
Shame is for expert players to care about. Get some weak girls, the 'lonely farms' are full of them. And an evolution to tide you over to Power 2.
The WIP version is much worse. There you may actually be right, and they occasionally mock you with voiceover as well.
Realize the game seems to be expecting me to drop 200g on some weebshit waifu with 3x the HP of my dragon to carry me in combat.
Homunculi will get nerfed, and you can customise their appearance. Plus this is a 2D game, non-'weebshit' character images tend not to exist or are ugly as shit.
And in the next version you'll be getting shame for letting her 'carry' you.
Still hoping to randomly chance upon livestock events to even try to level up my shit.
The hunt option does not give any more herds? Then they're in hiding, and you'll have to go hunt somewhere else for a while. The villages, the Sea, the Forest maybe.
But there really should be a safer and more reliable way to build up satiety than spamming the plains and hoping you get a usable event.
There are at least two. The human villages give 19-24/42-50/56-64 satiety a pop (well, maybe a little less if poverty gets going), and all except the 64 satiety version can be done by a starter dragon+goblins. They are also very reliable, very little RNG involved, and provide you with trinkets and the occasional captive.
The Lizardman village, once unlocked, lets you outright buy satiety for gold (and certain minions). There will be a similar Murlock village as well.
Moreover, there are 'hunt' and 'fish' options in the Forest and the Sea once the plains dry up. Battle satiety also gives a moderate amount, which grows more significant as you progress.
There also should be a feasible way to defend against knights or thieves before you're large enough to unlock the smuggler isle.
For knights, there is. It's called 'running away'. And not
from the knight.
Before there is a knight.
For both, you can change lairs periodically. The thief can be fed crappy trinkets and you can stack snakes from peasants until they become too many for her to handle.
It's just that none of the above is handed to you on a silver platter. But Mom's tips hint at several of these things, and experimentation is fun.