drawbacks is that a bunch of different events are folded under the same umbrella, so it's difficult as a player to try and aim for specific locations or events
That's by design - the dragon isn't clairvoyant. And you can, for whole families of events or even a bunch of individual events. All the locations have a thematic 'hunt' option that filters out most encounters, and the sky gives you some precision hunting once you get wings.
Otherwise, you're meant to skip the 'useless' events and try again, at least on normal and below. It only costs 10% of a stamina point and some rage management, very much like how it was in DW.
issue especially with hunting events, because you keep getting them even when you're fully satiated and trying to look for something else.
You can do the 'wrong' events and reduce the chances of them happening again for a while.
And I don't think you
can be fully sated all of the time, especially when you're doing random hunting.
Trying to get into the elven woods and your dragon constantly getting distracted by deer, bunnies, and foxes is a rather frustrating endeavor
Elven woods have nothing to do with bunnies or foxes. If you see the latter, you're
barking prowling under the wrong trees.
the same is true of geese in the sky, rams in the mountains, and shoals of fish in the sea.
All of which have at most a 15% chance of happening any time you try.
I also just played the 1.01 version of Defiler Wings recently as a way to compare and contrast, and it's quite notable how incredibly rare it is to find castles, abbeys, monastaries, palaces, hill forts, etc. in the modded version.
Yeah, that's me being too conservative with the weights. Although I'm not entirely sure why something with weight 30 (e.g. geese) is "frustratingly" common while weight 5 (e.g. a monastery) is "incredibly rare". The difference isn't
that big.
You can play for years and never run across a single fortification ... meaning that exploring becomes much less valuable
You're mistaking
value for impact. Exploring is
more valuable, actually, since you get really rare stuff from it. It's just not particularly viable, since the 'rare stuff' is so, well, rare.
I'm planning to revisit lair weights and other things sometime around Christmas.
one of the things about there being so much more content is that as a player I have less ability to actually see that content.
Wouldn't be the first game to lock out lots of content.
But the lairs being so hard to find wasn't on purpose, it just turned out that way.
Cause in Girl.rpy theres cripple and blind flag, so was wondering how to trigger those.
Triggering them will do you no good if there's no code to use them.