I dont find easy, too easy.Easy is close. If you have 0 Kingdom fear, seals stop decaying completely. I thought people were considering easy, well, too easy?
An orc who then creates an island full of robbers and criminals that work to your benefitBefore I commit to the whole thing, I need to know... what exactly comes out of the queen after you impersonate as the king and mutate the offspring?
Might sound hypocritical of someone who plays a game like this but there are a few things I'd prefer not witnessing or taking part in.
Though I found out through earlier comments myself and didn't notice your post until I was done editing, thanks for the reply regardless.An orc who then creates an island full of robbers and criminals that work to your benefit
Well, that's a new one. What makes it difficult for you?I dont find easy, too easy.
Well, that's true, but by the time you hit impressive size, you should be able to build and maintain sufficient altars without trouble. At least on normal and below.You are saying keep fear down... but fear cant go down once you start to reach a certain size.
Use the console. It's massively faster and mildly safer.use a save editor
I don't really get it why the seals are causing you so much anguish. There are other mechanics that can also hit you (dragon gets too angry, dragon dies to starvation, dragon dies in battle, captives run away, minions misbehave) and need management.play with no stress
It seems really easy to add a checkbox and trip a couple of flags.
No progression as such requires you to participate, 'only' some (pretty big) convenience features.I can only guess that a chunk of progression is gated behind this event
Eh, I'm not trying for a Nobel here. This is a game about dragon tropes, after all.so going along with this woefully unoriginal concept seems like the only choice.
Has been reported thrice now. I guess I need to step up with the hotfixing.berry basket is still in russian
Not the only event that still has this problem. If you want to help with proofreading, I'd appreciate it. There is way too much clunky text in this game for me to handle on my own.And the werewolf scene needs some effort in making it make more sense and less seemingly machine translated.
Yes and no. As Mom suggests, demons appear and try to take over. If your dragon is big enough and bad enough, you can beat them back and get an alternate ending. If not, but your dragon isn't a puhover, you can stall them for quite a while. Maybe even indefinitely with savescumming. You'll lose access to the Capital, though.Final question, the infernal seals. I've got about 450 of them left and was wondering if the game essentially ends if they run out.
Yes.I assume the restoration of them requires the sacrifice of captives.
Depends on your actions, but usually far more than that. A genuine princess goes for roughly 24 seals, and an endgame dragon can have a long-term seals loss of 2 and some change per day. Since that same dragon sleeps for six months a go, that's maybe 400 seals gone every sleep cycle. An elf, the other regularly available high-quality sacrifice, also gives you ~24 seals, and a 'regular' noble yields ~19. So you're probably looking at sacrificing ~20 girls per sleep cycle.What sort of sacrifice economy am I to expect in the later game? 1 royal sacrifice for a month's worth of seals or what?
If you're serious about it, try your hand at 'game\tl\english\_script\rape\rape_labels.rpy'. No story spoilers in there, just the Dragon having fun in Runglish.As for the proofreading, I'd love to, but I don't want to spoil the story too much.
I dont have any idea what to do with the console. No idea wtf it even is. I know shift+o opens it.Use the console. It's massively faster and mildly safer.
I don't really get it why the seals are causing you so much anguish. There are other mechanics that can also hit you (dragon gets too angry, dragon dies to starvation, dragon dies in battle, captives run away, minions misbehave) and need management.
It's a Python interpreter within the game. You want to change seals, you press Shift+O, type or copy e.g.I dont have any idea what to do with the console. No idea wtf it even is.
kingdom.demon_seal_max = 9999
kingdom.demon_seal = 9999
But they did, which is the point here. Or at least made you sufficiently uncomfortable to go and change them.The seals dont cause me anguish.
I suggested a "story mode" where people can just play without the added stress.
Again, it isnt really about me.
Cages are limited in number. Stress! Some minion might snack on them in there. Even more stress... I'm not sure where you draw the line.Put people in cages, then they are no stress.
None of these is very reliable, since they're not that easy to find, eating them makes the encounters go away for a while, and beating them on anything above easy is solidly mid-game territory. A large village is easier to defeat and more profitable than an ogre, griffin or bear, even if you only count food. And there's no RNG involved.Stick to sharks, griffins, boars, bears, and ogres and never worry about food.
That may be true. But I'm far from sure they will be satisfied with just disabling the seals. Maybe they also want no runaways (Evil Earthworm Jim ), less resistance from the captives, less rage buildup (flamewolf393), who knows what else?I just have a belief that people would enjoy "story mode" from time to time.
I don't want to make the game 'tougher'. It's trivial to make it unreasonably hard. I want it to be somewhat consistent and that the player is always juggling somewhat limited resources, because that's where the real fun is. Seals accomplish this by making each sleep cycle matter, as a limited resource. If you waste your time, bad things happen. Bad things you have trouble reloading yourself out of, too.I am aware you personally want to make it tougher and tougher.
I might think about some form of automated seals maintenance. No promises in the short term, though.I just believe it would be fun to focus on other things like quests, personal fame, and relaxing from time to time instead of seals maintenance.
Again, the cultists are not demon worshippers. They're a popular movement fed up with the inability of the 'authorities' (the King, the local nobles/mayors, the Knights Crusader and the questing knights) to make the dragon go away.seal number repair. Patrols weeding out cultists, like the knight?
Thematically, if you can't rape them, you certainly can't eat them. What kind of medieval woman protects her virtue more than her life?An option for the early game to eat the women if you were unsuccessful in raping them due to your rage piling up in your attempts would be swell. This option wouldn't matter much later on due to how little they actually sate you but early on it could be nice.
Would take rewriting considerable parts of the battle UI and possibly some logic as well. Very much high effort/low reward from my POV, so not happening unless I get really fed up with the current system or someone else does it.would it be possible to display every action that goes in a turn at once instead of having it be an action per screen?
Damage is random. Even damage type can be random.damage numbers on each arrow perhaps.
Not currently. Maybe it could work, but I'm not too keen on taking power away from thieves/knights.Would having magic resistance or poison resistance help against a thief who has the ability to use a sleeping powder?
Just send some assassins after her, then. Or hire one million goblins.Got a thief that's been a thorn in my side for too long and seems to have a load of gadgets that simply bypasses traps and minions.
You haven't gotten Gwidon set up yet?Didn't know you could send assassins
Well, if you want a magical head that helps your dragon with sleep dust, that's exactly what a golden head's 'See the Unseen' bonus does. It's not foolproof, but stacks somewhat.Kinda bummed to hear having those resistances won't help. I was preparing to mutate the head
Wonder how many heads needed... *starts on evolving more gold headsWell, if you want a magical head that helps your dragon with sleep dust, that's exactly what a golden head's 'See the Unseen' bonus does. It's not foolproof, but stacks somewhat.
The bonus caps out at 11 gold heads. Against a level 60 thief, each additional head gives you about 3% extra chance to be woken up, although there are other abilities in play that make this not quite accurate in actual gameplay. 11 heads also makes you immune to thieves up to about level 40.Wonder how many heads needed...