I dont find easy, too easy.
Well, that's a new one. What makes it difficult for you?
You are saying keep fear down... but fear cant go down once you start to reach a certain size.
Well, that's true, but by the time you hit impressive size, you should be able to build and maintain sufficient altars without trouble. At least on normal and below.
Use the console. It's
massively faster and mildly safer.
play with no stress
It seems really easy to add a checkbox and trip a couple of flags.
I don't really get it why the seals are causing you so much anguish. There are other mechanics that can also hit you (dragon gets too angry, dragon dies to starvation, dragon dies in battle, captives run away, minions misbehave) and need management.
But I suppose I can add a 'tutorial' difficulty with some sort of drawback. No pride, maybe.
I can only guess that a chunk of progression is gated behind this event
No
progression as such requires you to participate, 'only' some (pretty big) convenience features.
so going along with this woefully unoriginal concept seems like the only choice.
Eh, I'm not trying for a Nobel here. This is a game about
dragon tropes, after all.
I'm also not much of a writer. These events are taken directly from DW, although I had to spend
considerable effort on updating the text and events to get a better flow. If that's the thanks I get, I guess I'll just drop the remaining new events and concentrate on the mechanics.
Gwidon is also basically Thrall from Warcraft, in a different situation/world. I don't really recall
any book, game or legend that has a dragon doing quests for humans, ending with a magical/prophetic half-human offspring. Do tell me where it's been done before, I'd like to read a better story than Arhin's about this.
berry basket is still in russian
Has been reported thrice now. I guess I need to step up with the hotfixing.
And the werewolf scene needs some effort in making it make more sense and less seemingly machine translated.
Not the only event that still has this problem. If you want to help with proofreading, I'd appreciate it. There is
way too much clunky text in this game for me to handle on my own.
Final question, the infernal seals. I've got about 450 of them left and was wondering if the game essentially ends if they run out.
Yes and no. As Mom suggests, demons appear and try to take over. If your dragon is big enough and bad enough, you can beat them back and get an alternate ending. If not, but your dragon isn't a puhover, you can stall them for quite a while. Maybe even indefinitely with savescumming. You'll lose access to the Capital, though.
Otherwise, it's indeed game over when the Kingdom gets overrun after a while.
I assume the restoration of them requires the sacrifice of captives.
Yes.
What sort of sacrifice economy am I to expect in the later game? 1 royal sacrifice for a month's worth of seals or what?
Depends on your actions, but usually far more than that. A genuine princess goes for roughly 24 seals, and an endgame dragon can have a long-term seals loss of 2 and some change per day. Since that same dragon sleeps for six months a go, that's maybe 400 seals gone every sleep cycle. An elf, the other regularly available high-quality sacrifice, also gives you ~24 seals, and a 'regular' noble yields ~19. So you're probably looking at sacrificing ~20 girls per sleep cycle.
I suppose if you're looking at it from an action economy viewpoint, buying out Hakim's entire stock and sacrificing all of them is probably a better idea than hunting down the sacrifices individually. Although if you manage a disposable angel, that's ~59 seals restored.