Straight up my suggestion is to increase it at least 10 times
This is not a serious suggestion. I'm not going to make Efreet lairs just as common as airships, or the entirety of the sea encounters visible when flying.
So if I make change in event_sky.ini
Will it make it more likely to encounter it?
No, unless you
- start a new game, or
- reload the event database through the console, wiping out it's current state. In the latter case, it's probably better to just manually add the lair to your locations list.
Increasing it by 100 will also pretty much dot the skyscape with volcanoes. Believe me, the novelty will wear off in a while.
There is frustration that something is hard or when you are overwhelmed by amount of things you can do and then there is frustration where you have to pray to rngesus.
You don't have to pray. Just play the game and stuff will happen, no sense in forcing it. I'll be including additional mechanics and a weight rebalance, but it will never be '100 times the encounter I want
right now', because 'what I want' changes. There simply can't be 30+ events with a 10%+ chance to happen, each.
If the cloud castle had a 5% chance to come up, and the Jötun lair another 5%, and Efreeti 5%, and a peak 5%, a skyboat 5%, swans 10% and so on, I wouldn't have a sky encounter table because it'd be filled with 'rare' stuff.
Even doubling or tripling the weights is probably okay. A ~1% chance for a rare encounter is fine, unless you trying to force it.
Former is good thing especially when you overcome it, by getting familiar/good with game, but latter one is just plain shit that doesnt serve any pupose except making people lose interest.
Random events are in games precisely because otherwise gameplay becomes stale and formulaic. I played Hard West a few years ago, which did away with all randomness in combat rolls, and absolutely hated that part of the game.
didn't feel it when in order to complete in game quests I have to pray for very rare encounters
Okay, how many times
exactly did you try? Because you're really not supposed to just chance upon a rare lair whenever you want it. You're meant to have hundreds of encounters in each location over the whole game, which nearly guarantees everything happening at least once.
And reloading is actually counterproductive. Cycling the encounters decreases the weights of each 'passed' encounter by one for a time, usually at least a week, increasing the chance to get those things you want.
Luck is also a fickle mistress. I just tried cycling sky encounters, and got a cloud castle on my 36th try.
I might add some sort of 'buy lair location' thing for lategame when you've suffered from a string of excessively bad luck. But I'm not going to make rare encounters common as dirt because you happened to get frustrated one evening.