- Jan 4, 2019
- 229
- 533
DevBlog 1.0
Hello everyone!
The work process is progressing quite successfully, although recently I experienced burnout due to the constant involvement in the game development, which forced me to take a short break. Now everything is fine, and I have resumed work on the first episode.
Regarding the development, it was necessary to make changes to the script to make it more logical and get rid of unnecessary elements. Currently, I am fully satisfied with how things are shaping up and hope that I will not have to return to this issue anymore.
It is worth noting separately that the development of scenes and locations continues successfully but requires a significant amount of time and effort, especially at the optimization stage. My computer is already working at its limits.
I am thrilled to announce that the development of the game interface is complete, and I am delighted with the final result. I want to express my gratitude to one person whose help saved me a lot of time. Moreover, I have added a gallery of special character renders to the game, available to players depending on their choice.
As I promised earlier, I will share one of the tracks with you. For me, music plays a key role in creating the atmosphere, and we try to do everything possible to convey this atmosphere to the player.
Finally, a bit about Blender. My desire to fully switch to this platform is growing stronger every day, as the current toolkit limits my capabilities and forces me to constantly work with additional programs. With Blender, there is no such need, and I hope to fully transition to it in the future, abandoning Daz.
That's all for now. See you in the next devblog.
You must be registered to see the links
Hello everyone!
The work process is progressing quite successfully, although recently I experienced burnout due to the constant involvement in the game development, which forced me to take a short break. Now everything is fine, and I have resumed work on the first episode.
Regarding the development, it was necessary to make changes to the script to make it more logical and get rid of unnecessary elements. Currently, I am fully satisfied with how things are shaping up and hope that I will not have to return to this issue anymore.
It is worth noting separately that the development of scenes and locations continues successfully but requires a significant amount of time and effort, especially at the optimization stage. My computer is already working at its limits.
I am thrilled to announce that the development of the game interface is complete, and I am delighted with the final result. I want to express my gratitude to one person whose help saved me a lot of time. Moreover, I have added a gallery of special character renders to the game, available to players depending on their choice.
As I promised earlier, I will share one of the tracks with you. For me, music plays a key role in creating the atmosphere, and we try to do everything possible to convey this atmosphere to the player.
Finally, a bit about Blender. My desire to fully switch to this platform is growing stronger every day, as the current toolkit limits my capabilities and forces me to constantly work with additional programs. With Blender, there is no such need, and I hope to fully transition to it in the future, abandoning Daz.
That's all for now. See you in the next devblog.
You must be registered to see the links