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Hello everyone!
This week, there aren't as many news updates as we would like. Work is progressing in its usual cycle: posing, rendering, and so on in a loop.
Currently, I am diligently working on creating a flashback from the past life of the main character. Finding the ideal location and achieving the right lighting atmosphere took quite some time, but the result exceeded all expectations.
I want to highlight one of the features introduced: in the attached screenshot, you can see black bars at the top and bottom of the screen, which I call the "widescreen effect." These bars will appear during key scenes, adding drama and enhancing the cinematic perception.
Recently, I've discovered that the process of programming is starting to bring me more pleasure than spending hours posing in Daz.
At the moment, I am busy developing a house for Beatrice, the red-haired girl. It's quite a monotonous and tedious task, but fortunately, I have prepared the necessary references and models in advance.
Also, I have created a draft of the location for the animation, which will ultimately need to be refined to the desired quality. The entire process will be in Blender, as working in Daz would require significantly more time and effort from me. I already have almost everything needed to implement this scene, and I hope I can execute what I've planned.
That's all for now, until next time.