Last DevBlog of the year
Hello everyone!
This is my last devblog of the year. Today, I'll try to share all the interesting information with you.
Let's start with the development of the first episode. At the moment, I already have 140 renders, and most of the time was spent on creating one location - the Auto Workshop. I've achieved the desired result, but I've also noticed that the main character's house looks a bit empty. Right now, I'm working on adding small details to enrich the overall appearance. Fortunately, I have a friend who is an interior designer and will help me with this. In the future, I'll share with you the "Before" and "After" results.
So, I have great news! Recently, I discovered a more productive way to export models from Blender to Daz. Unfortunately, it doesn't always work perfectly, so I'll have to study this process in more detail.
After the release of the prologue, some of you mentioned that only talking faces dominate the frame. I completely agree with this observation, and upon reviewing the prologue, I realized that details need more attention. In the first episode, I'll try to compensate for this deficiency and pay more attention to the surrounding world.
In the coming days, I plan to conduct a small survey and share a special New Year render with you.
Thank you for your attention, wish you happy holidays, and always stay positive!