VN Ren'Py Time Heals [Ch. 1 Part 1] [Owl's]

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DevinHesi

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Hello, everyone!

Before I begin, I want to wish each of you a happy New Year 2025! I hope this year brings you more joy and success than the last one. And of course, the most important thing – good health to you and your loved ones! May all illnesses steer clear of you this year.

Now, a bit about development. Recently, I revisited an animation I created in Blender and compared the overall look of a scene I made in DAZ. I realized there was a huge difference in atmosphere and visual style between them, so I decided to rework it – and managed to do it quite quickly.

As for my plans for 2025, I aim to publish a game on Steam. However, I still need to gather all the necessary documents, prepare the game, and remove anything unnecessary to ensure it meets all the requirements.

Overall, there’s nothing too exciting going on – I’m making small tweaks to the interface. Occasionally, I set aside time to study courses and work on creating environments in Blender and 3ds Max.

This turned out to be a rather short dev blog. Wishing everyone a great week – see you soon!
 

PickerLewd

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Dec 22, 2022
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Both versions are very good, aren't they?

In the new version I like the background better, now it looks more like daytime and the trees are more distinguishable, but at the same time the shadows on Mira's face and the atmosphere inside the car seemed more realistic before (y).
 
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ADAMS Owl`s

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Apr 7, 2023
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Both versions are very good, aren't they?

In the new version I like the background better, now it looks more like daytime and the trees are more distinguishable, but at the same time the shadows on Mira's face and the atmosphere inside the car seemed more realistic before (y).
Yes I agree, there was just a light added to the car that takes away the shadow a bit

r1.png
 
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Both versions are very good, aren't they?

In the new version I like the background better, now it looks more like daytime and the trees are more distinguishable, but at the same time the shadows on Mira's face and the atmosphere inside the car seemed more realistic before (y).
Blessings and curse when lighting. It's like do you go with the natural look like the one in the before pic or the after look which showcases Mira's face more while using unnatural methods.
 
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HardPlay

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how early are you releasing your game on steam, you only have one chapter and that's it, and people should pay 10 dollars for one chapter, I don't want to offend the author, it's just that releasing the game on steam should at least have 5 chapters in the game like the first season, or am I not understanding this?
 

Dessolos

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how early are you releasing your game on steam, you only have one chapter and that's it, and people should pay 10 dollars for one chapter, I don't want to offend the author, it's just that releasing the game on steam should at least have 5 chapters in the game like the first season, or am I not understanding this?
unless that is a a new rule saying that I never seen any such a rule. I bought a game during the summer that only has 1 chapter but it was super cheap.
 

ADAMS Owl`s

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Apr 7, 2023
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how early are you releasing your game on steam, you only have one chapter and that's it, and people should pay 10 dollars for one chapter, I don't want to offend the author, it's just that releasing the game on steam should at least have 5 chapters in the game like the first season, or am I not understanding this?
An early release with a single steam chapter will allow the game to be shared with a larger audience, also get feedback to improve the project and ensure players have access to all future updates, and will very well help support the development financially. But this is my personal opinion, also I've seen other projects that released a game with one chapter
 

Dessolos

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An early release with a single steam chapter will allow the game to be shared with a larger audience, also get feedback to improve the project and ensure players have access to all future updates, and will very well help support the development financially. But this is my personal opinion, also I've seen other projects that released a game with one chapter
I say it also depends how you want to release the game too. If you don't intend to do Seasons I think getting a steam release ASAP if you plan to do one is better than later. As that means players can jump in at a time and don't have to worry about seasons when you get more updates under your belt. But with seasons might be a little better to have more content just so players get an idea how much content is in 1 Season.

Of course this is just my personal opinion
 
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Dessolos

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can't wait for the next update only played the prologue but wanted to waited till the next update to replay the game lol
 
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warheadd

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Jan 28, 2021
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Wait if I’m mistaken since it’s been a while since I played the game, the lady who we now live with since we got kicked out of the old home, isn’t she setup as a bad person or just like a mysterious person for now? Also, isn’t she a LI?
 

DevinHesi

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Hey everyone

Since the last dev blog, a lot of work has been done, and now I'll try to briefly go over everything.

First of all, I want to apologize for the long wait for the new update. It’s frustrating for me as well that development has dragged on for a whole eight months. I definitely didn’t expect that, especially since I initially said otherwise. If the Steam release goes well, I’ll try to find an artist who can occasionally help with posing in scenes to speed up the process.

Let's start with the character named Bella, the detective from the opening scene of the first part. Her appearance has undergone some changes. I updated her skin texture and slightly adjusted her facial structure. However, the scene itself remains unchanged. Such refinements are particularly valuable in the early stages of development when there is room for experimentation and polishing details.

Now for some great news that I'm especially excited about. I’ve found a talented 3D modeler who will be working on locations, interiors, and other in-game elements. This is a huge step forward, as these tasks used to take up a lot of my time and energy. Now, with his help, development will be faster and more efficient. Additionally, I need to redo some older renders where outdated car models were used, which will take a bit of time.

Speaking of cars, changes have been made to them as well. To avoid copyright issues, we have redesigned their appearance, modifying the body, refining details, and adding a unique signature emblem. I had planned this step even before publishing the game on Steam, but I only got around to it now, as I lacked the necessary Blender skills back then. Now, the cars look more original and fit the game’s style better.

As for Steam, I’m currently filling out the information for the store page. It feels like sitting in an airplane cockpit. There’s a ton of data to enter and double-check before submission.

A huge thank you to everyone for your patience and support! See you soon!
 

PickerLewd

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Dec 22, 2022
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The owl logo used in the banner could serve as an emblem and branding for the cars ;).
 
4.20 star(s) 18 Votes