Yeah, so this is a game that's incredibly hard to play without a walkthrough. I really enjoy the concept and story, and the hidden "fun" events are a great idea (make more!). But yeah... trying to do this in the current setup without a walkthrough is nuts. Keeping which choices lead to which events straight is mindboggling, and slight changes between versions break timelines.
I totally understand that with a game this complex, fixing saves and timelines for everyone is unfeasible, but maybe have hardcoded "checkpoints", like at the beginning of day 3, which can only be achieved through a fixed set of choices and required achievements. It would be a neat feature to have a "version X.x completionist award", which would give you the option of having premade timelines matching the walkthrough on the next update. Alternatively, CAS could have special unlockable and permanent timelines once the user has run through them 10+ times. She'd say something like "It seems this sequence has a lot of possibilities, I'll remember these for future use.", and then have a "permanent timelines" option on the reset menu.
Anyway, looking forward to playing the new content, once the walkthrough is released.