terrorbyte

New Member
May 22, 2017
7
54
144
What... What... porting what...

Porting this game to renpy would be awesome but would require a four digit payment starting with a six.. just for the initial phase meaning to deliver something that the dev can work on and complete himself. What a mess. I'm leacher in this forum so I thought .. let's try to provide something to the community... but this one ... well I don't have so much free time to port this one in a timeframe which can be announced to members etc

I work as a dev since 1994... So let's wait for the "partner" ... "dev"...

Just a message to the creator, for a menu, a branch and a fade out with dissolve you don't need a dev. Put a request on this forum or send me a message and I will help - free of charge. Promise
Well, I have started porting it to Ren'Py because I like the challenge - whether Motkeyz wants to use it, I'll let him decide when I send the result his way (I won't publish it any other way). I would think that it's pretty straight forward to add whatever is in store in the final chapter, but I obviously don't know what his plan is. With my port he can either stick to the VNGINE format and convert using my script or he can add the new stuff to the generated rpy-files. It is ultimately up to him. If he finds it useful, that's awesome and he can do whatever he wish with it, if he wants modifications I can probably do that, and if he would rather scrap it, that's also fine. I did it for the challenge and him accepting it is just a bonus for me.

Converting to Ren'Py is not at all that hard as VNGINE and Ren'Py essentially tries to do the same thing, so Ren'Py typically has a feature which matches that of VNGINE. My primary obstacle has actually been to learn Ren'Py and the fact that it takes quite some time to get to the proper point in the story in VNGINE when I want to verify the result.

Almost everything has been converted using a python script I've written, the elevator room I created manually and the logic which was stored in C# has been manually rewritten in either Python or Ren'Py.

So far I have a fully playable game from start to end, but some details are missing:

Game elements:
  • Block messages (rooms are blocked from access at certain times)
  • Faded text effects
  • Room quick navigation
  • Phone menu
  • Styling of multiple-choice menu
  • The text in the maps are a bit off
  • Map is missing the name of the city
  • The semi-transparent dialogue background is visible in the map and is missing some transitions
Non-Game elements:
  • Missing patreon link
  • Non-animated main menu
  • Styled load/save/settings menu
  • Translations (My plan is to leverage the inbuilt translation system and write a conversion tool)
  • Ability to load VNGINE save games (Not sure if I'll do that)
 

Sparhawker

Well-Known Member
Mar 23, 2022
1,209
396
206
“Lost Love” refers to Veronica since she was lost in time. MC and Bacon had to rescue her from the past.

I don’t exactly recall the choice you’re referring to with Juliana (been a while since i played), but if i remember, the choice had to do with sharing with John or not. I don't recall if the choice involved actually disengaging from Juliana altogether. For me, I never really liked Juliana at all so I think I would have probably chosen whatever put the most distance between MC and Juliana. Either way though, Juliana is central to the story so she'll still be involved in things regardless of your choices.

... Maybe one day I'll see my girl Gaz again... :cry:
OK, thanks for that, I hadn't seen this reply until just now as it didn't show up in notifications (I've done three other game updates while I thought I was waiting.
Yes indeed one of the options is to 'share' Juliana. I'm not in to that scene so it worries me, but I think I'll do that to see what it leads to...as long as it's not 'real' sharing then I'm ok with it.
1745892860550.png
 

Simpleton173

Member
Dec 26, 2018
209
566
291
Well, I have started porting it to Ren'Py because I like the challenge - whether Motkeyz wants to use it, I'll let him decide when I send the result his way (I won't publish it any other way). I would think that it's pretty straight forward to add whatever is in store in the final chapter, but I obviously don't know what his plan is. With my port he can either stick to the VNGINE format and convert using my script or he can add the new stuff to the generated rpy-files. It is ultimately up to him. If he finds it useful, that's awesome and he can do whatever he wish with it, if he wants modifications I can probably do that, and if he would rather scrap it, that's also fine. I did it for the challenge and him accepting it is just a bonus for me.

Converting to Ren'Py is not at all that hard as VNGINE and Ren'Py essentially tries to do the same thing, so Ren'Py typically has a feature which matches that of VNGINE. My primary obstacle has actually been to learn Ren'Py and the fact that it takes quite some time to get to the proper point in the story in VNGINE when I want to verify the result.

Almost everything has been converted using a python script I've written, the elevator room I created manually and the logic which was stored in C# has been manually rewritten in either Python or Ren'Py.

So far I have a fully playable game from start to end, but some details are missing:

Game elements:
  • Block messages (rooms are blocked from access at certain times)
  • Faded text effects
  • Room quick navigation
  • Phone menu
  • Styling of multiple-choice menu
  • The text in the maps are a bit off
  • Map is missing the name of the city
  • The semi-transparent dialogue background is visible in the map and is missing some transitions
Non-Game elements:
  • Missing patreon link
  • Non-animated main menu
  • Styled load/save/settings menu
  • Translations (My plan is to leverage the inbuilt translation system and write a conversion tool)
  • Ability to load VNGINE save games (Not sure if I'll do that)
How long did this take you??
 

Elde

Member
Feb 11, 2020
109
113
88
Well, I have started porting it to Ren'Py
Great i wanted to try "lost love" but im experiencing some issue with video and text freezing -_- so im really glad you are doing this <3 good luck pal you rock ! i will wait eagerly while you do your magic :p
 
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shamtiiomi

Engaged Member
May 1, 2021
2,149
2,061
377
Well, I have started porting it to Ren'Py because I like the challenge - whether Motkeyz wants to use it, I'll let him decide when I send the result his way (I won't publish it any other way). I would think that it's pretty straight forward to add whatever is in store in the final chapter, but I obviously don't know what his plan is. With my port he can either stick to the VNGINE format and convert using my script or he can add the new stuff to the generated rpy-files. It is ultimately up to him. If he finds it useful, that's awesome and he can do whatever he wish with it, if he wants modifications I can probably do that, and if he would rather scrap it, that's also fine. I did it for the challenge and him accepting it is just a bonus for me.

Converting to Ren'Py is not at all that hard as VNGINE and Ren'Py essentially tries to do the same thing, so Ren'Py typically has a feature which matches that of VNGINE. My primary obstacle has actually been to learn Ren'Py and the fact that it takes quite some time to get to the proper point in the story in VNGINE when I want to verify the result.

Almost everything has been converted using a python script I've written, the elevator room I created manually and the logic which was stored in C# has been manually rewritten in either Python or Ren'Py.

So far I have a fully playable game from start to end, but some details are missing:

Game elements:
  • Block messages (rooms are blocked from access at certain times)
  • Faded text effects
  • Room quick navigation
  • Phone menu
  • Styling of multiple-choice menu
  • The text in the maps are a bit off
  • Map is missing the name of the city
  • The semi-transparent dialogue background is visible in the map and is missing some transitions
Non-Game elements:
  • Missing patreon link
  • Non-animated main menu
  • Styled load/save/settings menu
  • Translations (My plan is to leverage the inbuilt translation system and write a conversion tool)
  • Ability to load VNGINE save games (Not sure if I'll do that)
nice job,i really hope u can finish this port,.but i will lie if i tell you i will prefer being a chice by the dev,i know he tell you to do it ,but by now devs need to know that using unity come with more pproblems and issues than renpy,...and maybe 85% of players when see unity games just dont dlbcs the need for a good pc build is almost certain,...but good to see at least he is not against someone doing the job for him....
 
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Just Jericho

Engaged Member
Donor
Apr 25, 2022
2,705
9,519
637
Why can't I play this game?
What do I need to do to play?
I would make sure that you have DirectX11 installed, have up to date drivers for your graphics card and have not disabled 3d acceleration in display settings.

InitializeEngineGraphics failed, you see...
 

Hermit76

Well-Known Member
Apr 15, 2018
1,706
1,687
351
I still have hope. But at the moment it unfortunately really looks like Motkeyz' development partner either cannot or does not want to finnish the game so close before its end. :cry:
 
4.50 star(s) 132 Votes