terrorbyte
New Member
- May 22, 2017
- 7
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Well, I have started porting it to Ren'Py because I like the challenge - whether Motkeyz wants to use it, I'll let him decide when I send the result his way (I won't publish it any other way). I would think that it's pretty straight forward to add whatever is in store in the final chapter, but I obviously don't know what his plan is. With my port he can either stick to the VNGINE format and convert using my script or he can add the new stuff to the generated rpy-files. It is ultimately up to him. If he finds it useful, that's awesome and he can do whatever he wish with it, if he wants modifications I can probably do that, and if he would rather scrap it, that's also fine. I did it for the challenge and him accepting it is just a bonus for me.What... What... porting what...
Porting this game to renpy would be awesome but would require a four digit payment starting with a six.. just for the initial phase meaning to deliver something that the dev can work on and complete himself. What a mess. I'm leacher in this forum so I thought .. let's try to provide something to the community... but this one ... well I don't have so much free time to port this one in a timeframe which can be announced to members etc
I work as a dev since 1994... So let's wait for the "partner" ... "dev"...
Just a message to the creator, for a menu, a branch and a fade out with dissolve you don't need a dev. Put a request on this forum or send me a message and I will help - free of charge. Promise
Converting to Ren'Py is not at all that hard as VNGINE and Ren'Py essentially tries to do the same thing, so Ren'Py typically has a feature which matches that of VNGINE. My primary obstacle has actually been to learn Ren'Py and the fact that it takes quite some time to get to the proper point in the story in VNGINE when I want to verify the result.
Almost everything has been converted using a python script I've written, the elevator room I created manually and the logic which was stored in C# has been manually rewritten in either Python or Ren'Py.
So far I have a fully playable game from start to end, but some details are missing:
Game elements:
- Block messages (rooms are blocked from access at certain times)
- Faded text effects
- Room quick navigation
- Phone menu
- Styling of multiple-choice menu
- The text in the maps are a bit off
- Map is missing the name of the city
- The semi-transparent dialogue background is visible in the map and is missing some transitions
- Missing patreon link
- Non-animated main menu
- Styled load/save/settings menu
- Translations (My plan is to leverage the inbuilt translation system and write a conversion tool)
- Ability to load VNGINE save games (Not sure if I'll do that)