- Sep 8, 2016
- 36
- 20
Thanks I won't put it in the unity store though, that's not the idea behind the engine, then its probably just better for people to use something that is already out there, or ren'py. You can find some of my older threads on the forum what the idea behind the engine is =)Good luck man, I hope when you finished you put it in unity store.
could you give us the pictures)))You must be registered to see the links
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so you're good, there's no need for money anyway ! hahaha---protect the girlI already collected these money spots.
So there is no need for money?there's no need for money anyway ! hahaha
The hallway, in the cabinet + $ 5)
Well, it's still a game after all, so we need to have something to do, if not its a comix The map system will be improved on next release and As you may have seen, we are not at all a grinding game, and really toward LOT of action scene! The system will be develop further, we are still in early stage of the game, there plenty of thing we want to add to it.There are some really good art and has some future, but i don't understand why you creators keep doing these kind of complex and BORING map system, With a giant map and hundreds of places to go, in the end you are doing a PORN game and not an AAA game.
At least you are not doing a RPGMaker game, congrats anyway.
Thanks for the comment, The more we are supporting the game, the more we will be able to deliver to you guys! It's not always the money guys, but if you talk about the game around, it could help us too!!Hi, i just discover this game, and how my, this is awesome ! I wish it continues for a long time with such good scenes qualites.
Ps : the last one is EPIC !
Looking through a search on this thread of "mac", I see a lot of people asking for a Mac version, and I see that there used to be one.My own Wrote it all from scratch, I call it VNgine! Glad you enjoy it. It's still in somewhat early stage, so I have tons more things to add to it and improve.
/A
If it was that easy I would have done it already. The problem is that they have some strange issues that are not on the PC version and there is simply not enough time.Looking through a search on this thread of "mac", I see a lot of people asking for a Mac version, and I see that there used to be one.
Is building Mac and Linux versions hard? I was under the impression that making a Mac and Linux versions of Unity games was simple - just click a few options and tell Unity to make it. Is that not the case?
Given that Wine doesn't support animations using the Unity player (at least not until the winetricks guys figure out how to get the correct DLLs), can we get native Mac/Linux releases?
I get the "not enough time" - the "boss" always wants it NOW and doesn't care that it actually takes time to do!If it was that easy I would have done it already. The problem is that they have some strange issues that are not on the PC version and there is simply not enough time.
I am doing little by little when I can to fix things and I am making some progress, but of course I can't release anything until it is on the same level.
Wine does support animations if you install the right windows media packs, there are some instructions for it in the thread. Anyways eventually there will be versions for the other systems.
Did I miss something here? I scanned the thread and found no instruction for that, aside form my suggestion, which I took from here:Wine does support animations if you install the right windows media packs, there are some instructions for it in the thread.
Well no I was referring to your tipsDid I miss something here? I scanned the thread and found no instruction for that, aside form my suggestion, which I took from here:
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Are you telling us, you got this to work? Can you be more specific about your post? Thnx!
Is it complex? OH BOYThere are some really good art and has some future, but i don't understand why you creators keep doing these kind of complex and BORING map system, With a giant map and hundreds of places to go, in the end you are doing a PORN game and not an AAA game.
At least you are not doing a RPGMaker game, congrats anyway.