Out of Touch worked (Renpy to unity). That's the only one that comes to mindSwitching engines mid-project is pretty much always a bad idea. I can't recall one that worked, besides going from Unity to Renpy to make coding easier.
Out of Touch worked (Renpy to unity). That's the only one that comes to mindSwitching engines mid-project is pretty much always a bad idea. I can't recall one that worked, besides going from Unity to Renpy to make coding easier.
Switching engines mid-project is pretty much always a bad idea. I can't recall one that worked, besides going from Unity to Renpy to make coding easier. But changing rendering engines is entirely different. Especially since this is already on Steam and has a certain look.
If he really wants to move to UE, wrap up this game and in the meantime experiment with UE on the side. Then his next project can be in UE but without all the weirdness.
ue for images, rest is renpy.Did he move it to UE, or is he just using UE to create the images? I was under the impression he was just using it to create the images (I could be wrong of course).
yeah, the LI's on the images looks really terrible...just the ginger is somewhat passable but still worse than the original version. If that is what we will get on the update idk if im will even download it.in theory it sounds good but when looking at the screenshots it is more a horrorshow then anything else...
i dont know if he is delusional or just in denial that all he has done so far only got this disorted faces and possesed doll looks if he thinks that it looks good...
I don't disagree with you, but ITroy said it was in order to make animating easier. I always assume by default that any renders in something like Unreal will look inferior to those done meticulously by hand (like in Ren'Py). I don't think I've ever felt like those renders were amazing when compared to those done in Daz or a more specialized model-rendering software. Even something like Love of Magic (yes, I know it was in Unity instead) had inferior renders IMO when compared to something like Leap of Faith. I assume animations for things like Resident Evil 7 or 8 are not done by their gaming engine but are mocap managed in software specialized in model rendering and animation, and then video files brought over for the engine to use in cutscenes.yeah, the LI's on the images looks really terrible...just the ginger is somewhat passable but still worse than the original version. If that is what we will get on the update idk if im will even download it.
And i dont understand, dev is upgrading the whole thing to make it "better", but he cant even make them look as good as before, and lets keep in mind that they should get BETTER than before.
And even with dev making outstanding backgrounds and environments what carries the game (on the image department) in the end are the models...but its like they went to a prolonged vacation on Chernobyl.
What's funny is that he wrote a whole damn essay to summarise the engine change and failed to address the main criticism about the engine change which is how most of Lis look ugly with the blow up doll face. He is either too blinded by other benefits or deliberately avoiding to address THE major fuck up that might end up dooming this game. I get how this has made his work more efficient and less costly and makes future development easier but that amounts to nothing if you have the urge to cover the Li's face with a paperbag with how terrible they look.in theory it sounds good but when looking at the screenshots it is more a horrorshow then anything else...
i dont know if he is delusional or just in denial that all he has done so far only got this disorted faces and possesed doll looks if he thinks that it looks good...
I’m sure it’s completely fair to be comparing DPC to ITRoy.Lemme give you an example Being a DIK by DrPinkCake working with DAZ now he's making animations at 60 fps.
And so called large scenes there were none before and to me not needed. Let's move on with same example; in last episode of BaDIK they were some big crowded scenes i can't remember the exact number but it was huge.
Completely fair to me. He's solo and his setup recently upgraded to 4090's. When i started to play his game his rig had 1080ti. So this means he constantly investing his business and try improve instead whining about limitation and artificial problems.I’m sure it’s completely fair to be comparing DPC to ITRoy.I know nothing about DPC’s setup or team, but I’m sure those tens of thousands of dollars are going to some use.
alot of these look alot better than some of the previous previews but some are honestly pretty scaryNew Glamour Shots - 04/09
It took some editing, optimization, custom texture work, new lighting, and some changes to my render settings. But we've got a nice looking setup for all the characters now.
I'll have full body shots and scene renders soon, but enjoy these glamour headshots for now. Man is it nice to be able to crank out 4K renders in seconds.
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Now, I do understand Marius.
Ok people, my waifu looks good. I'm content with what I got. I hope you'll get yours too.
Hmm the eyes are looking good nearly realistic the hair is also really good but the faces are still looking disorted (like he importet the models from daz while the expression sliders where dialed to max) but the skin shader still looks wired somehow like clay (like early daz renders in iray without the sub surface settings)alot of these look alot better than some of the previous previews but some are honestly pretty scary
I don't know man, sure Cassia is a uncanny valley product but Valentina and Kaylan looks good. Btw, did Flora have huge mouth all the time or is it the grace of new engine?NO HELL NO!!!
maybe with less makeup but currently those look like dolls.
she had smallish mouth.I don't know man, sure Cassia is a uncanny valley product but Valentina and Kaylan looks good. Btw, did Flora have huge mouth all the time or is it the grace of new engine?