yeah, the LI's on the images looks really terrible...just the ginger is somewhat passable but still worse than the original version. If that is what we will get on the update idk if im will even download it.
And i dont understand, dev is upgrading the whole thing to make it "better", but he cant even make them look as good as before, and lets keep in mind that they should get BETTER than before.
And even with dev making outstanding backgrounds and environments what carries the game (on the image department) in the end are the models...but its like they went to a prolonged vacation on Chernobyl.
I don't disagree with you, but ITroy said it was in order to make
animating easier. I always assume by default that any renders in something like Unreal will look inferior to those done meticulously by hand (like in Ren'Py). I don't think I've ever felt like those renders were amazing when compared to those done in Daz or a more specialized model-rendering software. Even something like
Love of Magic (yes, I know it was in Unity instead) had inferior renders IMO when compared to something like
Leap of Faith. I assume animations for things like
Resident Evil 7 or 8 are not done by their gaming engine but are mocap managed in software specialized in model rendering and animation, and then video files brought over for the engine to use in cutscenes.
My guess would be the cause of inferiority is the use of
AI trying to figure out poses and movements, calculating rather than using intuition to see what works and what doesn't. Losing the human touch will almost always be of lesser quality than a manual process. But as far as I understand it, the idea was to make
animating (which he seems determined to do) easier than it would have been, and for no other reason. His talking about how impressed he is with renders, I think, is more like his being happy that they don't look
absolutely terrible, given some of the stuff I've seen come out of Unreal Engine's rendering. (Or maybe he really is blind.)