- May 5, 2017
- 255
- 269
Such a promising game. Sucks it's going slowly
I so wish it was more like that..you can always play around with photoshop
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What the hell is a 'regular sex game' ?Why make a shooter and not just a regular sex game ffs
Because the Americans love to masturbate to guns and naked women.Why make a shooter and not just a regular sex game ffs
RenPy kinetic VN where you stare at one static low-quality image for at least 120 minutes...What the hell is a 'regular sex game' ?
"classic situation"Yeah it almost sucks it's so good. Since if one person can do this (yeah ok, very slowly), why are other Unity/unreal games so bad even when they have a team. Puts me off the other games.
Looks amazing
Gunplay actually works. It feels like a regular game, has decent control response. You're fighting monsters instead of crappy controls.
Animation and inflation work nicely. Yeah there's not many, but that goes back to the slow point.
And engine setup doesn't automatically try to melt my GPU with 1,500 fps attempts.
Personal opinion, the best thing about TML is the game itself,excellent gameplay, just like tontoman said - 'Gunplay actually works. It feels like a regular game, has decent control response. You're fighting monsters instead of crappy controls.'Anyone fapped to this yet? like are ugly zombies really the best thing to fap to? Hows the gallery guys?
I don't want to denigrate what Shine has done so far but if we're really honest.
We can break down the current state of work fairly easily..
Things you can easily do in Unity (via tutorials, templates, or asset store purchases):
What you can't do easily OOTB (must be manually created in scripting):
- Over the shoulder camera system
- Gun combat
- Basic enemy attack AI
- Inventory system
Everything else art related (Not hard just time consuming):
- Animation system
- Basic objectives system
- Camera motion event triggers (Sewer Door Puzzle)
- Attack Events (Sewer Zombie Waves)
- Terrain
- Models
- UI
- Animations
Having said all that.. a single talented developer could recreate what we currently have probably in 2 weeks time (dedicated). So at this point, there does seem to be zero forward progress being made, at least to those outside of the Patreon circle, no telling what updates he's posting internally.
I did say 'talented developer' - not your average joe who just plays around in Unity.It's easy to say, but hard to do.
You may notice that a lot of games have problem even with the Easy To-Do list.
2 weeks if you know every development aspect like a pro. Even the best of these devs fall short in some category, making it hard for them to piece everything together unless they take their time or outsource.I don't want to denigrate what Shine has done so far but if we're really honest.
We can break down the current state of work fairly easily..
Things you can easily do in Unity (via tutorials, templates, or asset store purchases):
What you can't do easily OOTB (must be manually created in scripting):
- Over the shoulder camera system
- Gun combat
- Basic enemy attack AI
- Inventory system
Everything else art related (Not hard just time consuming):
- Animation system
- Basic objectives system
- Camera motion event triggers (Sewer Door Puzzle)
- Attack Events (Sewer Zombie Waves)
- Terrain
- Models
- UI
- Animations
Having said all that.. a single talented developer could recreate what we currently have probably in 2 weeks time (dedicated). So at this point, there does seem to be zero forward progress being made, at least to those outside of the Patreon circle, no telling what updates he's posting internally.
Problem is, any developer with that much experience is probably working a job already and doesn't need a side project like a porn game.I did say 'talented developer' - not your average joe who just plays around in Unity.