After a bit of time fucking around with this, there is a lot I really like about this project.
I really like how struggling and traps interacts with stamina resources. I also like that it feels punishing, at least early game (just unaware of how it scales with levels). I'm looking forward to animations/interactions that work with trapped player + mob.
I'm really hoping for more in quantity, type and interactions. It'd be nice if they also worked offensively; it was pretty disappointing when zombies just floated over them. Generally, traps are sweet in these kinds of games (both shooter and adult).
Immediate world building with the dude that wants some head for resources was cool. This could be built on a bit and possibly solve resource problems people are running into. A few more NPCs with some minor (possibly repeatable) subquests for the services of a talented lady could go a long way towards bullet funds. It might also do wonders for world building. But you know, make the game you love, obviously.
The debuff on move speed was pretty great.
I've seen a lot of people saying they don't like the forced walk indoors. I disagree. Don't run indoors heathens, especially in front of your boss, a boss you may or may not be trying to tempt out of some more... bullets.
Also, character looks good, and the animations are solid. I noticed the transitions between move speeds looks really fluid.
Thanks for the preview Shinekuku, and I'm looking forward to future updates.