3D-Daz TP: The Class Next Door

Status
Not open for further replies.

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,216
I just notice that this thread has 10k views. :D

I know there are many threads out there with millions of views but this is mine...
So to celebrate 10k views I made this render:

4k All saint's day:

angel.jpg

And remember that on November the 6th I will be releasing episode one for tier 2 subscribers.
I'm working on a patch to fix even more grammar errors and to make changes to the navigation files structure.
 

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,216
Episode one released for tier two subscribers!

This is still an early access build; I will be adding navigation,
stats screen, and an inventory system before public release.


tst.jpg
Version 0.1.4 changes:

-File structures changes.
-Fixed event requirements.
-Grammar corrections.
-Properly packed media files.

Please check my page for more information.
 
Last edited:

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,216
Today I want to share something that gave me troubles not long ago.

Navigation.

Navigation was one of the first things that game me headaches while trying to make a visual novel.
So it was like I wanted to make a hallway which leads to different rooms, areas, and events but I had no idea how to use images as buttons or how to create areas on the background to trigger transitions.
Had troubles finding tutorials for that kind of thing, I asked around and some people in different forums helped me to figure it out.

Here is an example:

Schw006.jpg

We have three doors in this hallway, and I also want to add the option to go back or turn around.

I will be using image buttons to solve navigation; by clicking on the doors you will be able to move to new locations.
In this case I want to use two images for image buttons, idle and hover image:

crd1_idle.png

crd1_hover.png
crd2_idle.png
crd2_hover.png

The idea is that when the player hovers the mouse over the idle image the door will light up or change into the hover image. To do so I will be using screens in Ren'Py. I'm using call screen to bring the hallway in.

The code looks like this:

Python:
#Hallway.
screen crhw:
    add "0.01a/Nav/Sch/Hw/Schw006.jpg"
    imagebutton auto "0.01a/Nav/Sch/Hw/crd1_%s.png" xpos 1639 ypos 273 focus_mask True action Hide("crhw"), Show("clsr1")
    imagebutton auto "0.01a/Nav/Sch/Hw/crd2_%s.png" xpos 1254 ypos 433 focus_mask True action Hide("crhw"), Show("clsr2")

#Classroom.

screen clsr1:
    add "0.01a/Nav/Sch/Clr/ClsR000.jpg"

screen clsr2:
    add "0.01a/Nav/Sch/Clr/ClsR004.jpg"
So the first door will lead to:

ClsR000.jpg

And the second door will lead to:

ClsR004.jpg

Two locations inside the same room.

There is also the hallway door leading further down the hall and the left corner of the screen allowing the player to turn around, I'm omitting those in this example.

The main complication with this method is to create the idle and hover images, but more so is placing it on the right spot.
xpos and ypos allow us to change the image position; the anchor point is on the upper left corner of the image.
Also make sure you specify the right image path and name to prevent errors.

Well there it is, I hope this help others. I certainly had a hard time learning it.
 
Last edited:

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,216
Episode one released for $1 subscribers!

reles.jpg

Marjory: "Only one dollar, come and get it!"
Alice: "Just one dollar master, come and have a good time!"

Following the release schedule bring us to today's special, episode one early access-ish released for one dollar subscribers.
I'm working on the next update which will bring sandbox navigation, stats screen, and more. It will be ready before public release.

Please follow the link and subscribe:

 

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,216
Update:

I'm still working on the navigation system for my game, is a bit complicated, I had to place myself inside the game world...
So is like picturing myself walking around a virtual space, and then try to follow a mental map to put together the images and imagebuttons to resemble a real location...

It doesn't sound like much but is actually a memory and concentration exercise; I have to remember my location in the virtual world, where I'm heading, where I'm coming from, and what to turn into clickable objects. Is going well but I still have to complete four locations and then stitch all together with a hallway.

Probably I'm not gonna implement a stat screen and inventory for the first public release, but I will try.

Here, something I was doing to take my mind out of coding for a little while:

Sara.jpg


Rendered...
sschool.jpg

My very first custom character: Sara, she's my baby! And I love her!
She's a genesis 3 based character, all morphs are custom made by hand, and her textures where made with skinbuilder for genesis 3.

She was going to be the female lead in my very first game project, but things happened and had to drop that idea...
I'm going to make her the main girl in a future project. :giggle:
 
Last edited:

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,216
Update:

I'm looking into changing the textbox design to add a space for side images, I also need to make changes to the stats screen and inventory designs.

Side images info:


For the side images I want to implement emotions based on the dialog mood or context:

tiff-angry.png tiff-happy.png tiff-sad2.png tiff-surprised.png tiff-talking.png tiff-teasing.png


I have to make variations for all the characters with a side image, what I'm trying to decide on is the outfit or clothes to use for their permanent side image.

The way I'm seeing things episode two is going to be more about GUI and technical changes than story progression...

I need to make a poll to decide who is getting more story progression...
 

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,216
Wrapping up votes today, I have to start building scenes and rendering episode two.

Time to work on a new textbox; side images are almost done, just missing the teachers and special characters.
I want to make an update to include side images before episode two comes out, we'll see.

All girls done... I think.

You don't have permission to view the spoiler content. Log in or register now.

I'm expecting a heavy workload for December, episode two comes out by new year's eve.

TotesNotThea offered to help me with proofreading and corrections, he's already working on episode one, hopefully next episodes will have proper English grammar.
 

I'm Not Thea Lundgren!

AKA: TotesNotThea
Donor
Jun 21, 2017
6,570
18,871
Wrapping up votes today, I have to start building scenes and rendering episode two.

Time to work on a new textbox; side images are almost done, just missing the teachers and special characters.
I want to make an update to include side images before episode two comes out, we'll see.

All girls done... I think.

You don't have permission to view the spoiler content. Log in or register now.

I'm expecting a heavy workload for December, episode two comes out by new year's eve.

TotesNotThea offered to help me with proofreading and corrections, he's already working on episode one, hopefully next episodes will have proper English grammar.
Almost done with the script you sent me. :)
 

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,216
Small update:

I'm making scenes and rendering for episode two, and I ran into some "engine limitations"...

You don't have permission to view the spoiler content. Log in or register now.

Just having that scene up was consuming 29GB of RAM, my Daz was crashing when I was trying to make a render.

After using scene optimizer:
You don't have permission to view the spoiler content. Log in or register now.

After closing Daz, restarting Daz, loading the scene, and using scene optimizer memory consumption went down to about 15GB. If you're wondering why creators don't put many Daz characters together at the same time... this is the reason.

Making crowded environments take special assets, or postwork image editor magic...
 

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,216
Have been trying to focus on building scenes:

promag.jpg


Here we find (from left to right) Amy, Emerald, and Mrs. Smith.

The last few days has been hard on my game development experience...
Cold, appointments, and technical hiccups have been there to mess with me.
I wish I could program an artificial intelligence to make new scenes, but is just human me doing them. :ROFLMAO:
 
Last edited:

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,216
Yup, I'm working on the next update.

Good morning!
girl-girl-girl.jpg


What do I want for Christmas?
A workstation with an Nvidia Quadro RTX 8000:

CUDA Parallel-Processing Cores4,608
NVIDIA Tensor Cores576
NVIDIA RT Cores72
GPU Memory48 GB GDDR6 with ECC
RTX-OPS84T
Rays Cast11 Giga Rays/Sec
FP32 Performance16.3 TFLOPS
Max Power ConsumptionTotal Board Power: 295W
Total Graphics Power: 260W
Graphics BusPCI Express 3.0 x 16
Display ConnectorsDP 1.4 (4), VirtualLink (1)
Form Factor4.4” (H) x 10.5” (L) Dual Slot

I'm drooling just by looking at those specs. *,*


An Nvidia Quadro RTX 6000 is another option:

CUDA Parallel-Processing Cores4,608
NVIDIA Tensor Cores576
NVIDIA RT Cores72
GPU Memory24 GB GDDR6
RTX-OPS84T
Rays Cast10 Giga Rays/Sec
FP32 Performance16.3 TFLOPS
Max Power Consumption295 W
Graphics BusPCI Express 3.0 x 16
Display ConnectorsDP 1.4 (4), VirtualLink (1)
Form Factor4.4" (H) x 10.5" (L) Dual Slot

Some day...

But for now what I really need is more RAM, time to go shopping for an extra 32GB.

If you're wondering what I did with my very first payment coming from my game this is what I did; get more RAM to make more and better content.
 

heretic1

Member
Dec 22, 2019
248
544
Man, you've been putting a lot of effort into your game, so I hope you understand everything I "say" as an intention to help.

Your game is not bad at all, the quality is good, but you spent too much time and effort on (honestly) boring scenes, that fappers will be just skipping or getting annoyed by too much clicking. Don't forget what kind of a game you're making and also for whom you're making it - this is the most important thing! For example, my head started spinning during your tour around the school. EVERY render must have something strong in it, no exception, especially when I read how long your renders take..

Think also of different camera angles - sexy ones for example... All your cameras are as if placed on top of the main character's head.. Sometimes I don't know if you are in love with the daughter or with the father.. I understand that you want us to feel as the father, but I don't think that this should be the main goal. A CGI fetish is absolutely not the same as how we would feel or act in real life. I don't think that more than 1% of people that LIKE the game would also like to identify themselves with the father.

So, back to creative angles.. We've been looking at the daughter's back (from a distance) for way too long and in way too many scenes - time to change something.. Don't forget that you're the creator - you have complete freedom to place the camera wherever you want - be more creative.

The best thing so far in your game is the models. People that like this stuff like THIS stuff, not necessarily a perfect "volleyball net" or whatever other crap you've been so worried about. I'm not saying to just make it a porn game or something, but concentrate on erotically teasing the player, rather than the responsibility you feel to deliver a realistic experience when "passing by a volleyball net".

Be creative and fill your game with art, emotion, temptation.. not just work. What I mean is spend 80% of the time on the main idea (and you know what that is) and only 20% on surroundings (like this damn volleyball net.. lol).
 

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,216
Episode Two -Early Access- Build is out for "Pizza weekends" subscribers and up.

Update.jpg

Happy New Year!


I just finished (and I mean I JUST finished) episode two early access build 0.4.1
This build has typos and grammar errors that will be corrected in the following days.

Patch 0.4.2 is up.

Log:

Version 0.4.2:
-Spelling corrections.
-Minor grammar corrections.

Version 0.4.1:
-Episode two initial release.


Episode two is out for Tier 3 subscribers and up.
Please check my
page to get it.

Please notice that this is a monthly build, my first releases where made in a two months basis, this is the first time I release a build in a month. There will be less content than my usual two month builds.

Also remember that I made this build during December and had to deal with family reunions and appointments so please bare with me, it was an stunning amount of work in just a few days.

I was planning to include my first animation in this build but had some technical problems and I had to leave it for later.
 
Last edited:
  • Like
Reactions: Mikedazz1 and Chaly
Status
Not open for further replies.