- Aug 25, 2018
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Thanks, DocBsb! There are a lot of stories. I am glad you found a few you liked.One of the best games in this "sandbox" animated out there. Keep it up!
I've been meaning to do a status update but wanted to release at the same time and then things get long in the tooth. I did a fair bit of writing (and image/video editing) the past few days but most of it doesn't fit in the next release. Unfortunately with the Patreon issues last month I took a bunch of extra work so I've been really busy on top of all the other stuff I was a bit behind on. Late summer/fall is my busiest part of the year.How's progress? Any news?
It is a bit of both. I generally write naughty/cool little tidbits then the rest gets filled in around them and I try to find media that suits what I am writing. I then go over and edit the content to more closely reflect the media choices (or keep looking for better fits). When it feels right - maybe after a day or year, I then do a good once over trying to put on my best editor hat. Then I put everything into the game engine and play test it. The two common bugs I find are broken passage links (no apparent reason I've found why they break) and images that don't display properly usually due to a mistake in the image code. Both of those issues are really unfortunate and are immersion/ game breaking in some cases so I always do a thorough play test of the new content. While I am doing this play test I treat it as a secondary editing pass and usually end up making dozens of minor phrasing and grammar fixes. Despite this, there is still typos in nearly every release but Poopoopuh and other readers help me track a lot of them down so that I think it reads pretty cleanly after an update or two. I don't release content that I feel is below a certain quality threshold. I have a lot of things in the "needs work" pile but I have found most of them can be cobbled into something useful at some point. A few of the most popular routes like Craig were adapted from stuff I wrote like a decade ago. It was basically written in crayon and looked pretty rough when I unearthed it again.Hey you're the one who made something worth supporting. Glad to hear you're doing well. Do you playtest for bugs and stuff like that? Or just to see how the writing feels
Most of what I have in game so far is Taylor vs Taylor content. Transfigure has a lot of diverse readers with many preferences. I think this content is really good but it is probably more story and action than purely erotic.Any teases on which people are getting updated in the upcoming release
Thanks for the kind review and high ranking, Lara! Looks like some good company. Hopefully I can climb in your esteem as I complete more endings.Hmm... I'm thinking 17 should be a good start as a place on the list.
If someone like with me no programming or HTML knowledge wants to create a HTML game like yours, would it be really difficult? I tried googling for beginner tutorial but hit my first reality stop when i do not even know what to search for lolIt is a bit of both. I generally write naughty/cool little tidbits then the rest gets filled in around them and I try to find media that suits what I am writing. I then go over and edit the content to more closely reflect the media choices (or keep looking for better fits). When it feels right - maybe after a day or year, I then do a good once over trying to put on my best editor hat. Then I put everything into the game engine and play test it. The two common bugs I find are broken passage links (no apparent reason I've found why they break) and images that don't display properly usually due to a mistake in the image code. Both of those issues are really unfortunate and are immersion/ game breaking in some cases so I always do a thorough play test of the new content. While I am doing this play test I treat it as a secondary editing pass and usually end up making dozens of minor phrasing and grammar fixes. Despite this, there is still typos in nearly every release but Poopoopuh and other readers help me track a lot of them down so that I think it reads pretty cleanly after an update or two. I don't release content that I feel is below a certain quality threshold. I have a lot of things in the "needs work" pile but I have found most of them can be cobbled into something useful at some point. A few of the most popular routes like Craig were adapted from stuff I wrote like a decade ago. It was basically written in crayon and looked pretty rough when I unearthed it again.
No it isn't difficult unless you make it that way. (I don't recommend writing 200+ storylines at once). It's like painting or writing though. You get what you put into it multiplied by your skills and experience. The hardest part is writing a good story or making media that looks nice, that's the main arbiter of quality. There is a big difference between a "stick man" and a portrait even though both use the same basic skills one has a lot more technique and value. HTML games are the same way. They are basically web pages - and as you know pages can be simple and elegant or full of bells and whistles. They can be useful or not depending on their content and the way it's presented. There are pages worth many millions of dollars and there are simple pages than can be made for free. Twine / Sugarcube allows you to create a basic interactive fiction template (a simple game "webpage").If someone like with me no programming or HTML knowledge wants to create a HTML game like yours, would it be really difficult? I tried googling for beginner tutorial but hit my first reality stop when i do not even know what to search for lol
More EvanTransfigure has a new patron update released focusing on the Taylor vs Taylor story branch.
Transfigure .98 Alpha 12500+ words
Taylor Roux2 accidentally starts a shit storm.
-Taylor demonstrates the extent of her powers. (Taylor vs Taylor main branch, imposter variation + “rational” + “Tell her she will have to find her own place” + added ends #44 and #47
-Continued Evan’s “Date Day”
Yep! Plus I still have about 50 pages in the editing process but I have to move on to other characters and topics for now. I will reopen my commissions page once I am caught up later in the fall.More Evan![]()
I designed a stat and combat system for Transfigure but it is not completely implemented and I don't think it will make it into the beta either because it doesn't work properly and I wrote ways around it. The one thing I am still torn on is the romantic stats. They are fairly easy to implement and I like having a core narrative that changes based on those stats - that is far easier to do than what I've done by writing all these alt paths. The problem is I've now gone so far away from that stat based area that trying to head back in that direction would be a lot of work. My next games and possible a Transfigure remake will have more thought put into the coding design before I begin since I have more experience this time around.I reallz enjoz this game.
But you know what would make this game even better...
A system in place to control my actions with Numbers like in Degrees of Lewdety.
As far as I understood this game, there are many, many different paths at at some point I read many messages and just want to spam different options and rush through the content I already know.
Anyway, keep that awsome work up.
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Why fight you when you are right?Evan is best waifu, fight me.