New Patreon Release is out for Patrons of Tango Fiction with two new endings!
Transfigure .52
Thanks for your consideration. The Patreon version is one large update ahead, or approximately 2 months. Generally I release it for free after about 3 weeks or whenever the next release is finished. The next Patreon release is probably 3 weeks out but I am trying to finish it as quickly as I can.
I don't think he is wrong either. I just think you guys may have slightly unrealistic expectations for a 1 man dev team creating one of the most ambitious projects ever with very limited resources. I spent six months in pre-production before I even released a demo and I have very detailed plans and outlines for how to proceed and complete the project. I have done my best to balance my own creative vision with that of my supporters and the practical suggestions made by those with more expertise in certain fields like coding. I've also responded to many critics and incorporated their ideas when/if I think they are prudent. However, the most common critique I get these days is essentially "your incomplete beta game is incomplete. It would be better if it was complete," and I don't find that particularly insightful or helpful.
The save system functions on a single save game file meaning if you restart or swap saves it may have different ending data. It is intended for a user to have a "main" game that they then keep playing after finding an end (quickjump can be used) so that all the ends are found on one save. If you reload an earlier save from before those endings were reached, it is not logged. If you hard restart the game (instead of navigating to "main menu") it clears all variables including ending data, that's why there is a "main menu" button. It's not a great system compared to Ren Py but it works.
One day, yes. In the near future, no. There is an incomplete walkthrough I started on the TFGS site if anyone ever wants to pick it up before I get back to it.
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If you request some hints for a specific path, either myself or another user can probably help you out. There is an ending list in the newest version. Many paths have a lot of content but do not contain a complete ending (yet).
My time estimates have not been accurate lately, especially as the dev processes becomes more complicated and has more steps.
Transfigure started as a concept, then became a demo, then grew into an alpha. Once most of the features I wanted were in game it became a beta on it's way to 1.00 (gold / release). A concept isn't a finished game, nor is a demo, alpha, or beta. They imply it is incomplete. It's not an excuse, just an accurate descriptor. Zero percent of beta games are finished regardless of genre and I've played hundreds. Generally beta games contain an average of zero endings (they are saved for paying customers and release so as not to spoil later content), whereas mine has like two dozen on its way to 100+. I am purposely leaving the ends with the most spoilers until last and am taking an unconventional but measured development path.
There are about 30 main content areas and each has multiple endings so that's ~70-80. There's probably 300-400 paths but about a quarter are cosmetic and a quarter will redirect into other areas with a unique but short segue. As I've expanded the scope of the project there are some blank areas but I will fill them in with free writing and bonus endings as one of the last steps.
I just did a big Julie update for .52. There is also F-F content for Sam, Rhea, Louise, Victoria, and some tidbits like Marg, Bloom and other random females. Accessing content is opaque by design, meant to mirror the path of a real life. Sometimes you turn right and you might meet the love of your life, other times you might get hit by a bus or meet someone with the potential to ruin or enrich your life. If you want some direction to a specific area just ask. Many of the lesbian routes are found on paths with males where you turn down their advances.