HarryHill99

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Dec 29, 2019
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I also have a SS page (again, linked in my signature) but that platform is also getting censored and has begun purging random creators recently as within the past week (html - Degrees of Lewdity).

So I am just doing what I can to fight for creator rights while lying low and trying to finish my game that will hopefully have a home where it can be sold by the time it is nearly finished. A lot of people seem to want me to quit but I'm not going to. I am going to do my best to show that the line between smut and art can be made very unclear.
just trying to think outside the box a bit for other revenue options, perhaps adding a simple 'buy me a coffee' type donation system to your signature as well. Something not directly related to a particular game but just a means for those to donate some small amount if they like your work. mainly as a backup or something? Anyway, just a random thought.
 
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Karl Speidel

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Sep 20, 2021
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Thanks for your interest in my project! Things are still quite complicated with Steam banning adult EA but I hope to have some positive announcements soon. Development progress has been really good.


You can click the link in my signature and then check themes on tfgs. There aren't a whole lot of games like this which is part of the reason I made it.



I also have a SS page (again, linked in my signature) but that platform is also getting censored and has begun purging random creators recently as within the past week (html - Degrees of Lewdity).

So I am just doing what I can to fight for creator rights while lying low and trying to finish my game that will hopefully have a home where it can be sold by the time it is nearly finished. A lot of people seem to want me to quit but I'm not going to. I am going to do my best to show that the line between smut and art can be made very unclear.
why is the game abandoned?
 

Locast

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Jan 3, 2018
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hoping you can get back on track. you are the only creator i could afford to support for a few months with my minimum wage job.
 
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Karl Speidel

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Sep 20, 2021
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This version was abandoned due to a decision to make it more game-like with better graphics (html was not going to work). The new version hasn't been released yet, at least here.
Appreciated but I doubt I will follow the development,my time is limited and I saw this pattern before so wont get my hopes up.
 
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TangoTF

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Aug 25, 2018
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hoping you can get back on track. you are the only creator i could afford to support for a few months with my minimum wage job.
I appreciate the sentiment but please save your money if you can't afford to pledge. I might be very skinny by the end of this dev cycle but I have committed to finishing the project.


Appreciated but I doubt I will follow the development,my time is limited and I saw this pattern before so wont get my hopes up.
At the current rates of production, the game will hopefully be in its final stages around the end of the year. Full game probably done Q1 or Q2 2026 depending on the reaction. I have remade over half of the html game's art and am trying to match and exceed the html game over the next month or so. It will get finished because it is almost done and I am not spending a decade of my life running a marathon only to stop one foot from the finish line and quit. I do not have say over whether the html is considered abandoned by various sites (they generally say a year of no updates is abandoned).

Being a solo dev doing a large number of things I've never done before means that the accuracy of some of my estimates has not been good. The past 2 years have been rough financially, physically, and now this year politically with the mass internet censorship push. Adult gaming is in a very precarious place which is precisely why I want to finish this project and make it as good as possible. Transfigure is not like the vast majority of games on this site. Even if I get banned or make no money, it still must be completed because I think the stories as a whole are important.
 

Karl Speidel

Active Member
Sep 20, 2021
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I appreciate the sentiment but please save your money if you can't afford to pledge. I might be very skinny by the end of this dev cycle but I have committed to finishing the project.



At the current rates of production, the game will hopefully be in its final stages around the end of the year. Full game probably done Q1 or Q2 2026 depending on the reaction. I have remade over half of the html game's art and am trying to match and exceed the html game over the next month or so. It will get finished because it is almost done and I am not spending a decade of my life running a marathon only to stop one foot from the finish line and quit. I do not have say over whether the html is considered abandoned by various sites (they generally say a year of no updates is abandoned).

Being a solo dev doing a large number of things I've never done before means that the accuracy of some of my estimates has not been good. The past 2 years have been rough financially, physically, and now this year politically with the mass internet censorship push. Adult gaming is in a very precarious place which is precisely why I want to finish this project and make it as good as possible. Transfigure is not like the vast majority of games on this site. Even if I get banned or make no money, it still must be completed because I think the stories as a whole are important.
I do sympathize with your struggle and do want what you say to be true since I hate the "drown at the shore" mindset that many have,its a famous saying in my country but I say in many years things happen and people abandon games,despite saying many times they are passion projects,that they are determined,etc.

I do agree with the site's policy of marking games abandoned,since if you cant communicate atleast to your base in 6 months or a year of developments then it deserves that abandoned mark,for reference you do have control,you can post updates and/or reach the team of f95 to drop the abandoned mark,its that simple.

Im curious what makes your game different than "vast majority of games on this site" ? Anyone can say this and I guess most devs say so about their own games.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,606
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Im curious what makes your game different than "vast majority of games on this site" ? Anyone can say this and I guess most devs say so about their own games.
The vast majority of games here get abandoned within three months of initial release. TangoTF has been releasing this for years.
 
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TangoTF

Active Member
Game Developer
Aug 25, 2018
612
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I do agree with the site's policy of marking games abandoned,since if you cant communicate atleast to your base in 6 months or a year of developments then it deserves that abandoned mark,for reference you do have control,you can post updates and/or reach the team of f95 to drop the abandoned mark,its that simple.

Im curious what makes your game different than "vast majority of games on this site" ? Anyone can say this and I guess most devs say so about their own games.
I've written 40 or 50 dev posts and released 7 or 8 game builds in that time plus many community posts. The html is technically partly abandoned but Transfigure is not. I post on this thread monthly. Anyone can say anything but the historical record and my record is clear in the background (both for good and ill). I haven't advertised or posted builds for over 2 years because the game has been in flux and I didn't want to talk about it until it is stable. Most devs hype their games - I think I am objectively the anti-hype since I have been in experimental hibernation for 2 years. I haven't even technically announced the game yet.

I do control the updates which is why I stopped until I have a build I can monetize. The business model of I do all the work and the 3rd party sites make all the money is not sustainable. I proved myself with very consistent updates for nearly 5 years straight while making almost no money - 90%+ would have quit, as evidenced by all my peers quitting except a few I can count on one hand. I make less than minimum wage doing this and I have invested over $10,000 of my own money, making me the game's #1 donor. This proves I am not motivated primarily by money and that I am committed to completing the project and that my dedication and work rates despite low income are in the top 5% of patreons easily. The initial project is also roughly complete since it was just supposed to be a VN with about a dozen endings. I made the "mistake" of choosing to make one of the most ambitious VNs on the net and dramatically expanded the scope so instead of easily finishing in a year or two, here I am still going. I made this decision because I have a creative vision in my mind that I believe will be very powerful if I can realize it.

An average game on this site is unrated. Transfigure has a very high review score rating despite lacking graphics which are the primary motivator for adult content. If we remove reviews of people who obviously didn't play the game, it has close to a 5/5 rating, putting it in the company of many ultra successful games at the top of the site.

An average VN has 1 ending and 1 novel's worth of content - about 30-50,000 words. Transfigure has 100 unique full-length endings with a ~1,000,000 word script, putting it in the top 1% of all projects on this site in terms of asset count, script size, number of characters, number of endings, dev hours invested etc. It is very high up in every objective measure and subjective measures like taste. The free html game contains about 14-20 free novels of content or $140-$200 retail. The script also makes the game massive even in comparison with studios with teams and budgets with well over 100-500x (or more) the resources I have. Transfigure's story is larger than Skyrim and probably cost 1-5% of what that story did.

Transfigure is unique and special because it contains a full circle of opposing spectrum content (meaning there are opposites for most things in the story, ie a sad story to balance a happy story, a romantic moment to contrast the brutal, a soft lesbian scene to balance a hard hetero scene in another area). Attaining all 100 endings will provide a story-rich experience that is very rarely if ever delivered in adult games because their focus is on visuals and not story. I want Transfigure to an example of the synergy between a book, a movie, and a video game that is the core of the VN genre.

I have not released Transfigure's full feature list but it will also include many rare systems on this site that almost no projects have including story tracking, advanced gallery and recall features, and voice acting. All of these things are objective and not me just tooting my own horn. Unlike many devs, I have listened very closely to the feedback of my community and used it to improve every aspect of the new game. It looks better. It reads better. It plays better. It is better.

In terms of story, I would go watch ending 100 as a movie right now if I could. Some of the stories are smut. Some are just novels and they explore sci fi themes that are becoming increasingly important in our society. Most adult content is meant to arouse. Transfigure is different because I want to make you laugh, cry, and cum. I want to give the player unique experiences, which I believe is a core component of gaming.
 
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TangoTF

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Aug 25, 2018
612
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View attachment 5368836 anyone know how much content the release has?
The current build has 5 endings and about ~2-3 hours of intro content. This includes the start of routes for Taylor vs Taylor, Drew, Evan, Damien and Yellow Potion plus intro content. The game also has quality-of-life features such as recall galleries and tracking so it is easier to find every story and picture. It has voice acting and around 500 pieces of art in the build. I have also finished most of the basic art to match and exceed the html game so the game is entering its final stages of development. The game should rapidly expand over the next couple of months.

If anyone is interested in supporting the project this is a very important moment in development where there should be a lot of content and an opportunity to influence the game with your feedback.

I also did not realize how clear the preview images are on Patreon so I can't delay talking about style anymore. I will post a public blog with a detailed explanation shortly. The quick explanation is Transfigure's 3D art style has been shifted in favor of a hybrid style. I have created my own AI models trained on my 3D artwork in order to deliver a visual style that I feel is more unique and higher quality with better consistency than pure renders. This means more art, higher quality art, and more animations.

I need at least one more round of polish before I release this publicly but I am getting close. Thank you for your interest and patience!
 

Karl Speidel

Active Member
Sep 20, 2021
917
860
159
I've written 40 or 50 dev posts and released 7 or 8 game builds in that time plus many community posts. The html is technically partly abandoned but Transfigure is not. I post on this thread monthly. Anyone can say anything but the historical record and my record is clear in the background (both for good and ill). I haven't advertised or posted builds for over 2 years because the game has been in flux and I didn't want to talk about it until it is stable. Most devs hype their games - I think I am objectively the anti-hype since I have been in experimental hibernation for 2 years. I haven't even technically announced the game yet.

I do control the updates which is why I stopped until I have a build I can monetize. The business model of I do all the work and the 3rd party sites make all the money is not sustainable. I proved myself with very consistent updates for nearly 5 years straight while making almost no money - 90%+ would have quit, as evidenced by all my peers quitting except a few I can count on one hand. I make less than minimum wage doing this and I have invested over $10,000 of my own money, making me the game's #1 donor. This proves I am not motivated primarily by money and that I am committed to completing the project and that my dedication and work rates despite low income are in the top 5% of patreons easily. The initial project is also roughly complete since it was just supposed to be a VN with about a dozen endings. I made the "mistake" of choosing to make one of the most ambitious VNs on the net and dramatically expanded the scope so instead of easily finishing in a year or two, here I am still going. I made this decision because I have a creative vision in my mind that I believe will be very powerful if I can realize it.

An average game on this site is unrated. Transfigure has a very high review score rating despite lacking graphics which are the primary motivator for adult content. If we remove reviews of people who obviously didn't play the game, it has close to a 5/5 rating, putting it in the company of many ultra successful games at the top of the site.

An average VN has 1 ending and 1 novel's worth of content - about 30-50,000 words. Transfigure has 100 unique full-length endings with a ~1,000,000 word script, putting it in the top 1% of all projects on this site in terms of asset count, script size, number of characters, number of endings, dev hours invested etc. It is very high up in every objective measure and subjective measures like taste. The free html game contains about 14-20 free novels of content or $140-$200 retail. The script also makes the game massive even in comparison with studios with teams and budgets with well over 100-500x (or more) the resources I have. Transfigure's story is larger than Skyrim and probably cost 1-5% of what that story did.

Transfigure is unique and special because it contains a full circle of opposing spectrum content (meaning there are opposites for most things in the story, ie a sad story to balance a happy story, a romantic moment to contrast the brutal, a soft lesbian scene to balance a hard hetero scene in another area). Attaining all 100 endings will provide a story-rich experience that is very rarely if ever delivered in adult games because their focus is on visuals and not story. I want Transfigure to an example of the synergy between a book, a movie, and a video game that is the core of the VN genre.

I have not released Transfigure's full feature list but it will also include many rare systems on this site that almost no projects have including story tracking, advanced gallery and recall features, and voice acting. All of these things are objective and not me just tooting my own horn. Unlike many devs, I have listened very closely to the feedback of my community and used it to improve every aspect of the new game. It looks better. It reads better. It plays better. It is better.

In terms of story, I would go watch ending 100 as a movie right now if I could. Some of the stories are smut. Some are just novels and they explore sci fi themes that are becoming increasingly important in our society. Most adult content is meant to arouse. Transfigure is different because I want to make you laugh, cry, and cum. I want to give the player unique experiences, which I believe is a core component of gaming.
An interesting read but I gotta disagree with the fact that you are anti hype,all you said here does sound like boasting about yourself...which I find in bad taste in general,I get that you wanted to answer the comment and did so in full depth,maybe what some might call excessive,like it hit a nerve but I guess I will put this game on the list to try it out myself but I make no promises,cause Im trying to decouple from virtual world as much as possible and focus on the real world,games,activities,learning new things,traveling,started some dating some time ago and have alot of willing candidates,did dabble in bdsm and might find a woman for long term exploration of things,im quite tired of watching pixels do something or a movie,im writting and living on my own script. Will post a review once Im done testing this game.
Gotta say you are one weird son of a bitch in a good and bad way,never heard someone do what you are saying and if it is rue then good for you trailblazing on your own and being ambitious.
 
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Karl Speidel

Active Member
Sep 20, 2021
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The vast majority of games here get abandoned within three months of initial release. TangoTF has been releasing this for years.
I dont know what you are refering to but each game has its own expiration date so to say,it is more than a few months and time doesnt really matter,its content,I did see devs abandon games after years aswell,too many in fact or just rush the ending.
 

TangoTF

Active Member
Game Developer
Aug 25, 2018
612
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An interesting read but I gotta disagree with the fact that you are anti hype,all you said here does sound like boasting about yourself...which I find in bad taste in general,I get that you wanted to answer the comment and did so in full depth,maybe what some might call excessive,like it hit a nerve but I guess I will put this game on the list to try it out myself but I make no promises,cause Im trying to decouple from virtual world as much as possible and focus on the real world,games,activities,learning new things,traveling,started some dating some time ago and have alot of willing candidates,did dabble in bdsm and might find a woman for long term exploration of things,im quite tired of watching pixels do something or a movie,im writting and living on my own script. Will post a review once Im done testing this game.
Gotta say you are one weird son of a bitch in a good and bad way,never heard someone do what you are saying and if it is rue then good for you trailblazing on your own and being ambitious.
Thanks for the post and reply. You implied I wasn't communicating actively in the first post, which is strong anti hype evidence. Devs that hype spend most of their energy on advertising and social media - I spend an hour here and there once or twice a month replying to reader questions. Most of my focus is on recreating Transfigure html into a visual novel.

You were also rightfully skeptical about such an ambitious game. Most of these fail. Transfigure may fail commercially too but it is not going to fail to be completed because it is almost done. It's just a matter of quality, asset count, and polish. I explained why I am still here and why I think the project is special enough to warrant sacrificing so much of my life. You can call that hype and I will just call it explaining my motivation and vision.

I am not trying to boast (although I am proud of my accomplishments and stats), I just wanted to answer your question and correct the record by pointing to objective facts that someone can use to inform their opinion. I will celebrate once I complete the game because almost no games this size get completed and it is a very rare technical and artistic achievement - I'd praise anyone that did anything even remotely similar. If they did it solo like me I'd follow them and try to learn everything I can because it usually takes a full studio or a well funded and experienced genius dev that is way smarter than me instead of a single person. I've had to learn a lot of new skills from scratch in order to make this game possible. I don't have much money so I brute force things with time and effort.

I've had high-paying technical jobs in the past and being an indie dev is probably 100x more difficult, easily has 100x the skill count in different fields (instead of just one or two specialized skills) for a single digit percentage of the pay. I obviously do this not for money but because I have an artistic vision I want to see realized. If I make a lot of money on Transfigure it will almost all go back into creating more games since I have a full catalogue I want to make. Is it really bragging to say I do this? Most normal people think I'm crazy for voluntarily choosing to do this kind of work.

One of the most common critiques of devs is that they are greedy hype machines (many are) but that makes zero sense when applied to me because I don't really advertise, rarely post, I only really work on my game and respond to reader questions like yours; I have ultra low cost tiers for Patreon etc. I've also invested my own money and sacrificed several high paying corporate jobs. You can clearly see the investments in equipment in the production. I make like $3 / hour pursuing my dreams so forgive me if I get annoyed when someone calls me greedy or lazy or implies that I am not working hard or fast enough. There are loads of subjective opinions a reader can have that I disagree with but are totally valid. You can call me arrogant and think the game sucks and you are entitled to that opinion. You can also have the opinion that Mount Everest is only one foot tall but this opinion is not correct and no one is bound to respect it by default because it is contradicted by obvious evidence that everyone can see via the giant mountain in the background. Transfigure html has over 700,000 words and I still get messages (and game reviews) saying they played it all in 5 minutes and the game has no content. As a dev, I have to build my vision until everyone else can see it too. The #1 criticism of Transfigure by a massive margin is that the game is not complete - so I am finishing the game.
 

TangoTF

Active Member
Game Developer
Aug 25, 2018
612
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The AI looks so bad. I'm actually so sad that the original got scrapped.
Thanks for trying it. If the original was economic I would have completed it first. I am also sad I could not afford food while making the html game but it is what it is. I got lots of praise and views but not many dollars. I tried my best for almost 5 years and got very skinny. If you have some specific constructive feedback about the art please send me a dm.

I posted a lot of 3D art on this thread and the response was mixed. A lot of you really hate 3D art which is part of the reason I swapped. I also ran polls and looked at a lot of industry data and other adult stats to try to come to a consensus that made sense and benefited myself and the audience the most. No matter what, a whole bunch of people will be disappointed, so it's about pleasing as many readers as possible. The html also excluded people due to its style so this will bring in new people as well.

The choice is pretty simple. Do you prefer AI or 3D? It is a two-way choice between a decent amount of 3D art or a lot of AI art and animations. I think I picked the clear winner. There is no third option where I do the thing some of you want but I can't do for many reasons. It's not on the table and I do not make the decision. I need a complete commercial version I can sell on Steam. Once my studio is funded, I encourage everyone who cannot afford the game to download and play off f95 for free.

The html game is also not scrapped or abandoned - I just can't sell it and 3rd parties make way more than I do which makes no sense and discourages production. I do all the work and they take most of the money which is an equation I am trying to upset. So what I will likely do in the future is add more content but the endings will be redirected to the visual novel so it functions as advertising. If you want to see a lot of Transfigure's best content, conclusions to various stories, and discover the full story behind what happened to Taylor, you will need to play the full VN. The VN and html are both linked in that completing one makes finishing the other a lot easier. If Transfigure sells really well then I will probably release the full 1.0 html for free.

I will post a blog shortly and everyone can make up their own mind. The opinions literally range from "it's the worst, you suck Tango!" to "hottest thing I've ever seen" - so I would set expectations somewhere in the middle, lol. I'm more of a writer than an artist so I am confident the stories will deliver. As long as the art accentuates these stories, I think I will end up with a pretty compelling product even if the art is not everyone's cup of tea.

Here is a super ugly YP cosplay Taylor to really reinforce how bad the art and animation is. Joking aside, I am doing my best to make the game look as good as possible! As I add the new 1,500 graphics, the presentation should continue to improve.

View attachment transfigurecosplay.webm
 

witchersteve

Member
Jul 2, 2021
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Thanks for trying it. If the original was economic I would have completed it first. I am also sad I could not afford food while making the html game but it is what it is. I got lots of praise and views but not many dollars. I tried my best for almost 5 years and got very skinny. If you have some specific constructive feedback about the art please send me a dm.

I posted a lot of 3D art on this thread and the response was mixed. A lot of you really hate 3D art which is part of the reason I swapped. I also ran polls and looked at a lot of industry data and other adult stats to try to come to a consensus that made sense and benefited myself and the audience the most. No matter what, a whole bunch of people will be disappointed, so it's about pleasing as many readers as possible. The html also excluded people due to its style so this will bring in new people as well.

The choice is pretty simple. Do you prefer AI or 3D? It is a two-way choice between a decent amount of 3D art or a lot of AI art and animations. I think I picked the clear winner. There is no third option where I do the thing some of you want but I can't do for many reasons. It's not on the table and I do not make the decision. I need a complete commercial version I can sell on Steam. Once my studio is funded, I encourage everyone who cannot afford the game to download and play off f95 for free.

The html game is also not scrapped or abandoned - I just can't sell it and 3rd parties make way more than I do which makes no sense and discourages production. I do all the work and they take most of the money which is an equation I am trying to upset. So what I will likely do in the future is add more content but the endings will be redirected to the visual novel so it functions as advertising. If you want to see a lot of Transfigure's best content, conclusions to various stories, and discover the full story behind what happened to Taylor, you will need to play the full VN. The VN and html are both linked in that completing one makes finishing the other a lot easier. If Transfigure sells really well then I will probably release the full 1.0 html for free.

I will post a blog shortly and everyone can make up their own mind. The opinions literally range from "it's the worst, you suck Tango!" to "hottest thing I've ever seen" - so I would set expectations somewhere in the middle, lol. I'm more of a writer than an artist so I am confident the stories will deliver. As long as the art accentuates these stories, I think I will end up with a pretty compelling product even if the art is not everyone's cup of tea.

Here is a super ugly YP cosplay Taylor to really reinforce how bad the art and animation is. Joking aside, I am doing my best to make the game look as good as possible! As I add the new 1,500 graphics, the presentation should continue to improve.

View attachment 5375805
I truly admire your dedicated attitude and wish your game a bright future.
 
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xw1

Member
Sep 21, 2017
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Once again, I wanted to thank you for the game (and yes, I was a subscriber for a while). I really enjoyed the storytelling. Let's hope the reworked project doesn't lose its appeal and becomes a commercial success for you.
But damn, I still haven't gotten the "group activities" to continue! ))) It would also be nice to see a little more "forced" content, including the use of blackmail.
In any case, good luck with your creative endeavors!
 
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4.20 star(s) 36 Votes