Yes his other stuff Is great, that's the reason it's so popular. In fact I would rather he wen't back to alternating beetween the game other projects. And given how everything he seels at comiket allways sells out right away I would say people love his other projects.
I don't see why you are soo interested in seeing the grand finale of this game, the story it's not that interesting. Takeda is popular because his scenes are super hot not because his stories are great. If anything the premise his stories have been copied so much that they're kinda generic. So I see no point in extending the best part of his work.
What I'm interested in seeing is the game getting properly completed. What I really really like about this game is that it clearly shows that the girls change as they fall over time, with clear progression. The girls mid-fall are distinctly different from them at the beginning, and post-fall will be distinctly different from mid-fall.
Take a look at Nebel Gesterjager for a contrast--also made by an...Asian creator (not sure if they're Jap or Chinese), also a big NTR-focused project. You can clearly see the point where creator burnout started rearing its head because the in-between cuts off very abruptly: the girl shows some difference with a high ntr value, but she's mostly still very resistant to the bull's advances (afaik there's only ONE scene in which she's more traditionally 'fallen')...until the ntr value gets high enough and all of a sudden she's completely stolen (that is, the point you get the 'official' NTR scene and ending).
The whole thing just reeks of the game's progression loop not getting completed before the creator tidied up the last few scenes and endings and kicked it out. With BBP, I'd say the progression is mostly complete but Takeda clearly still has plans for it--and I don't want the 'has' to turn into 'had'.
You're taking western creator ethics and applying them to a japanese, I don't see that happening.
1) They're all human; and 2) artists.
For an Asian example, Nebel Gesterjager. For a Western example, Overwhored. Creator burnout is clear in both games, and while they're both big projects, neither of them are as big as what Takeda intends to make BBP.
They're at least better than the ones that never see completion because the creator gave up on the project but didn't want to give up on that sweet supporter money, I guess.
Funny that you would say this when I was responding to your own parroted line Mr. caveman.
My worries were renewed when Takeda started up a completely new project. If he was drawing a BBP spinoff or promotional comic or something to sell at comiket, I wouldn't be nearly as concerned.
Don't get me wrong, 'infinite spinoff' is a thing, but at least his sights are still clearly set and focused on his main project.