Thanks man, had to ctrl + E on WinRar and select Japanese -- to get it to work right....kek.Raw 2.0 (it's 30% off now, so buy it if you have the opportunity):
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Will resume work on the translation in July. The update came out just in time, since I'm gonna finish a translation for one other game today.
\赤髪の鬼神【製品版ver.2】\本体\www
folder. Replace all existing files if prompted. ?????? Why are you looking for videos of dlsite rpgm games. I have never heard of this in my lifeWhy i haven't seen any videos off this game???? (Not in youtube)
thanx for the upload. I will also work start to translate this very slowly.Raw 2.0 (it's 30% off now, so buy it if you have the opportunity):
You must be registered to see the links
Will resume work on the translation in July. The update came out just in time, since I'm gonna finish a translation for one other game today.
Are you slow or something? As I promised,thanx for the upload. I will also work start to translate this very slowly.
Nah bruh I just prefer my own translations. That's all. U carry on with your translation. And good luck!Are you slow or something? As I promised,
>Will resume work on the translation in July.
I'm back to working on the game again and already transfered my translation from 1.01 to 2.0. Go choose some other game out of thousands untranslated.
Same to you, dekinai-kun.Nah bruh I just prefer my own translations. That's all. U carry on with your translation. And good luck!
He still got long way to go, His translation is not good and I think He uses Translator++ MTL with heavy editing.Same to you, dekinai-kun.
Well hand translations are the best but they take a long time to do. I think a well edited MTL is good enough if done correctly. As for T++, I personally hate it . I use the Rpg engines (XP, VX, VX Ace, MV and MZ) to edit RPMG games. T++ just messes things up for me. Of course T++ is 3x-4x times faster for translations but if u get an error, u gonna spend all the time u saved to trouble shoot. So it's better not to use T++ unless u have a lot of experience with it.He still got long way to go, His translation is not good and I think He uses Translator++ MTL with heavy editing.
I hope you give him some advice and encouragement as a fellow degenerates.
dude, just translate other games. daedroth is on translating this one.Well hand translations are the best but they take a long time to do. I think a well edited MTL is good enough if done correctly. As for T++, I personally hate it . I use the Rpg engines (XP, VX, VX Ace, MV and MZ) to edit RPMG games. T++ just messes things up for me. Of course T++ is 3x-4x times faster for translations but if u get an error, u gonna spend all the time u saved to trouble shoot. So it's better not to use T++ unless u have a lot of experience with it.
just quick question, did you gonna share the game on here or in another site?Same to you, dekinai-kun.
Not sure I understand. You can grab the untranslated game here.just quick question, did you gonna share the game on here or in another site?
Did I understand correctly that the translation for RHD will be released this week?Not sure I understand. You can grab the untranslated game here.
Come next week, I'm gonna resume posting tl patches. In this thread and in a couple other places.
I'm afraid not. I meant it as incremental updates, with each patch having more stuff translated. In March, when I stopped working on RHD to finish the translation for this game, I had the first village fully in English and just finished translating the intro + some stuff in Agnes' mansion. That's where things were when I resumed working on this game a couple of weeks back.Did I understand correctly that the translation for RHD will be released this week?
Got it. Anyway thank you for your work! Will be waiting with hopes!I'm afraid not. I meant it as incremental updates, with each patch having more stuff translated. In March, when I stopped working on RHD to finish the translation for this game, I had the first village fully in English and just finished translating the intro + some stuff in Agnes' mansion. That's where things were when I resumed working on this game a couple of weeks back.