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- Feb 27, 2018
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Ill try to make a machine translation when 1.6 is posted… might try to figure out how to connect gpt to translator+ and use it
You could try dumping a manual translation file using Mtool and feed it to gpt though idk how viable that is, there was a warning that manual translation using Mtool isn't recommended so there's thatIll try to make a machine translation when 1.6 is posted… might try to figure out how to connect gpt to translator+ and use it
Since you're providing a translation, I might as well contribute the other info I've learned when I was working on this.Extract and paste to folder
Machine translation 1.6 + rogeroo img translation for 1.3
Couldnt get and advanced translation software or use AI so there's some nonesense and other issues (like "Pie touch" which should be boobs) but it's better than nothing for anyone who wants to plug and play or cant get Mtool (and it's not as bad as some "poetry" translations)
Please forgive me in advance, I'm a bit off-topic in your comment, but I'm also talking about translation.Since you're providing a translation, I might as well contribute the other info I've learned when I was working on this.
Your case is understandable.Uzur123 I would like to use MTool, but it doesn't patch the game directly. And what I hate the most about it is it requires me to use the latest version whenever I use it. It's honestly annoying.
My use case for Translator++ is to create a proper translation. It's natural that I'd need to edit everything and even test each line in the game, so I don't mind that part. With that said, Translator++ is a bad tool anyway because it doesn't easily show me which texts are displayable. If the goal is a quick translation, then Mtool would indeed be better.
I'm not sure if I understand the question, but translator++ works by editing the game files directly to produce a translated version. You then use it to overwrite the files in the original game to apply the translation. You can try it with the one this guy made.The question arises: have you tried creating a partial translation file using a translator and seeing how it works with the game? Something like removing everything unnecessary and compiling only what you've translated. Or does the translator not have this functionality?
But if you specifically only mean compiling what I've personally translated, that's also possible with Translator++.I tried to make the changes you suggested, some of the stuff works better i think
In fact, this parameter has a value closer to "Sanity", but in theory such an indicator can easily fall not only into the Minus, but also into the irrational "imaginary" part.hey, slightly stupid question, but the rationality stat's value isnt just meant to be a "-" right? is there any way to fix this yet? Using the 1.6 version and translation posted yesterday
hey, slightly stupid question, but the rationality stat's value isnt just meant to be a "-" right? is there any way to fix this yet? Using the 1.6 version and translation posted yesterday
no, F1r chose the easiest difficulty for the heroine relationship (not necessarily the dungeon diving or alchemy aspects) by choosing that, it removes rationality and replaces it with a "~" or "-". This is done at the start of the game right before the tutorialIn fact, this parameter has a value closer to "Sanity", but in theory such an indicator can easily fall not only into the Minus, but also into the irrational "imaginary" part.
For any "madman" this parameter will not be equal to zero
I wouldn't be surprised if this parameter for the scenes of chapters 2 and 3 would need to be strongly negative.
I'm not familiar with working with the translator directly.I'm not sure if I understand the question, but translator++ works by editing the game files directly to produce a translated version. You then use it to overwrite the files in the original game to apply the translation. You can try it with the one this guy made.
Yes, but in reality, the fastest, instant mode sometimes doesn't work as quickly as it should (I've tried the fast-instant and time-consuming-gradual modes, but haven't tried the intermediate modes).no, F1r chose the easiest difficulty for the heroine relationship (not necessarily the dungeon diving or alchemy aspects) by choosing that, it removes rationality and replaces it with a "~" or "-". This is done at the start of the game right before the tutorial
ohhh shit, yeah no that makes sense, i didnt know thats what it meant, but thanks both for the answers!no, F1r chose the easiest difficulty for the heroine relationship (not necessarily the dungeon diving or alchemy aspects) by choosing that, it removes rationality and replaces it with a "~" or "-". This is done at the start of the game right before the tutorial
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I think there are some that are inconsistent, some descriptions and requirements are listed while others have none. That's mostly because of machine translation or some of the text is overflowing outside the text box and not wrapping or a combination of both, because I don't think I've personally run into any issue that you've described, maybe during dungeon diving when you harass muniette but that's dungeon diving, it's probably the buggiest part of the whole game. What scene are you having issues with?Yes, but in reality, the fastest, instant mode sometimes doesn't work as quickly as it should (I've tried the fast-instant and time-consuming-gradual modes, but haven't tried the intermediate modes).
The game has two types of scene triggers. The first trigger is skills available to the protagonist. They are unlocked during scenes in the city after fulfilling certain conditions. Then, they are supposed to be leveled up by fighting monsters. It's relatively simple and straightforward, and faster than spawning scenes in various houses around the city (although most of these skills aren't implemented in the game at all). So, when a skill is used the required number of times, a second trigger unlocks, and that's "Achievements." As if that weren't enough, there are three sub-levels for each achievement in the first chapter.
Skills are unlocked after watching scenes in the city, and Achievements are instantly maxed out in "instant" mode. As a result, you are not starting scenes with an indication of the lack of Achievements, that supposedly there are no different achievements of "second triggers", although there are no "first triggers" yet.
And I'm not even taking into account triggers for the order of the scenes themselves (including story progression). And I'm not even taking into account the presence of certain items in your inventory, which are checked during scenes, but there's no indication that they're actually needed. This applies to all game modes. There's a scene, everything seems to be completed, but the scene doesn't start... And it's completely unclear why...
I don't have any problems now, but I did have them in earlier versions of the game, like 0.95 or so. I chose to play quickly and instantly, and the heroine was constantly getting angry during scenes, losing that "Intimacy" factor, and the scene description only said "get a little closer." Even though the game's story itself wasn't really developed for such scenes yet.I think there are some that are inconsistent, some descriptions and requirements are listed while others have none. That's mostly because of machine translation or some of the text is overflowing outside the text box and not wrapping or a combination of both, because I don't think I've personally run into any issue that you've described, maybe during dungeon diving when you harass muniette but that's dungeon diving, it's probably the buggiest part of the whole game. What scene are you having issues with?