In other news, I'm pretty close to translating all the maps. In the end, it's not a very text heavy game in that way. A few parts have been difficult to translate with certainty, but there's time to polish things later.
Once I'm done with maps, it will already be in a very playable state. Then next would be enemy specific battle dialog, and of course there's a lot of misc stuff. I also need to verify that there aren't any bugs with combat. Some of the continuous talk interactions in combat aren't increasing mood right now, but I think they should... Some of the text replace functions the game logic applies can trip things up, need to check these strings if they need to be something specific for the game to work.
Most of generic combat dialog is also translated, but it depends a lot of what kind of actions are being used what the text is, and I generally translate that as I come across untranslated things or issues in current translations. Maybe at some point I will just go through all the ones I never came across.
Once I'm done with maps, it will already be in a very playable state. Then next would be enemy specific battle dialog, and of course there's a lot of misc stuff. I also need to verify that there aren't any bugs with combat. Some of the continuous talk interactions in combat aren't increasing mood right now, but I think they should... Some of the text replace functions the game logic applies can trip things up, need to check these strings if they need to be something specific for the game to work.
Most of generic combat dialog is also translated, but it depends a lot of what kind of actions are being used what the text is, and I generally translate that as I come across untranslated things or issues in current translations. Maybe at some point I will just go through all the ones I never came across.