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RPGM [Translation Request] Succubus Rhapsodia [Dreamania]

pvtnator

Newbie
Sep 6, 2022
90
157
In other news, I'm pretty close to translating all the maps. In the end, it's not a very text heavy game in that way. A few parts have been difficult to translate with certainty, but there's time to polish things later.

Once I'm done with maps, it will already be in a very playable state. Then next would be enemy specific battle dialog, and of course there's a lot of misc stuff. I also need to verify that there aren't any bugs with combat. Some of the continuous talk interactions in combat aren't increasing mood right now, but I think they should... Some of the text replace functions the game logic applies can trip things up, need to check these strings if they need to be something specific for the game to work.

Most of generic combat dialog is also translated, but it depends a lot of what kind of actions are being used what the text is, and I generally translate that as I come across untranslated things or issues in current translations. Maybe at some point I will just go through all the ones I never came across.
 

pvtnator

Newbie
Sep 6, 2022
90
157
The entire story is kind of translated now! Also translated Ramil, Vermina and Chaosia battle dialog since they are important characters... More importantly, I made a pretty decent script for applying translations to dialog files. I should put some considerations into the different names you can have them call you. It doesn't work 1:1 Japanese to English, but in a limited scope, it should be possible to provide some options.

I think I've managed to sort out the bugs in the process, some of it was actually related to the character dialog files not matching some of the scripts. There's definitely some bugs with displaying text in certain scenarios though, but it's not too prevalent.

I should probably next try to actually translate the class/enemy names fully. I was having some problems with it before, but I think I understand it well enough now.

I think what I will do is set up an alt Github or Git hosting account, I wouldn't dare put this on my main profile considering that's supposed to represent my in professional contexts... lol. Then I could have all these translation files publicly available. I don't have a workflow for publishing "releases" right now, I guess I could just put all the data files in the mod folder and upload that. Not sure if there's any legal considerations here, distributing game data files or something like that. I suppose on F95 that's not a big deal either way... In any case, I'll upload something this week, because next week I'm gonna be away. However, as of now, I make no promises that you'll have a smooth experience if you just patch it and play... If somebody wants to play an early version, have the mindset that there may be issues, or better yet, provide help by providing bug reports or even pull requests for fixes
 

Galgramax

Newbie
Aug 7, 2018
79
63
The entire story is kind of translated now! Also translated Ramil, Vermina and Chaosia battle dialog since they are important characters... More importantly, I made a pretty decent script for applying translations to dialog files. I should put some considerations into the different names you can have them call you. It doesn't work 1:1 Japanese to English, but in a limited scope, it should be possible to provide some options.

I think I've managed to sort out the bugs in the process, some of it was actually related to the character dialog files not matching some of the scripts. There's definitely some bugs with displaying text in certain scenarios though, but it's not too prevalent.

I should probably next try to actually translate the class/enemy names fully. I was having some problems with it before, but I think I understand it well enough now.

I think what I will do is set up an alt Github or Git hosting account, I wouldn't dare put this on my main profile considering that's supposed to represent my in professional contexts... lol. Then I could have all these translation files publicly available. I don't have a workflow for publishing "releases" right now, I guess I could just put all the data files in the mod folder and upload that. Not sure if there's any legal considerations here, distributing game data files or something like that. I suppose on F95 that's not a big deal either way... In any case, I'll upload something this week, because next week I'm gonna be away. However, as of now, I make no promises that you'll have a smooth experience if you just patch it and play... If somebody wants to play an early version, have the mindset that there may be issues, or better yet, provide help by providing bug reports or even pull requests for fixes
An actual (mostly) complete translation of this game actually coming out? Without something going terribly wrong/the translators disappearing off the face of the planet? It's been almost eight years since the game first came out, and I never thought I'd see the day.
 

pvtnator

Newbie
Sep 6, 2022
90
157
Okay I put it up on Github. Here
Since my last update, I fixed more bugs and translated class names and a few other things.
Make note of the post above and the description on Github before just trying to plug and play.
Now, since I started the repo with my main account, it still shows up there... But it's ok, at least it doesn't show on my main profile...
 

EasternRoman

New Member
May 2, 2021
14
2
Hello, here to ask a question.
I have the 1.20 version of the game.
I have my locale set to japanese.
I have run the translation patch according to instructions.
However, when I try to run the .exe, there's only a black screen with nothing appearing. Can it be fixed?
 

pvtnator

Newbie
Sep 6, 2022
90
157
If it's a black screen but Windows cursor doesn't have the loading icon, generally it should be loading without problems, but it might take a while. Also if the window is not in focus, it won't do anything at all. Otherwise, I don't know what it could be. Maybe first ensure the original game runs, then only run after RPGMaker Trans patch (or try deleting the additions in the mod folder) and see if it runs, then try to run the scripts and see if it works
 
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EasternRoman

New Member
May 2, 2021
14
2
If it's a black screen but Windows cursor doesn't have the loading icon, generally it should be loading without problems, but it might take a while. Also if the window is not in focus, it won't do anything at all. Otherwise, I don't know what it could be. Maybe first ensure the original game runs, then only run after RPGMaker Trans patch (or try deleting the additions in the mod folder) and see if it runs, then try to run the scripts and see if it works
To clarify, the mod folder should be empty before running the patch, and should contain some files after running it, yes?

Nevermind, I deleted it and reinstalled it and it worked immediately. Still no idea why but i'm not complaining.
 
Last edited:

pvtnator

Newbie
Sep 6, 2022
90
157
To clarify, the mod folder should be empty before running the patch, and should contain some files after running it, yes?

Nevermind, I deleted it and reinstalled it and it worked immediately. Still no idea why but i'm not complaining.
You'll probably find some some files and folders there, but Mod_Data and Mod_Talk should be empty before running the scripts or installing other mods
 

753tj753

New Member
Mar 10, 2021
4
1
Okay I put it up on Github. Here
Since my last update, I fixed more bugs and translated class names and a few other things.
Make note of the post above and the description on Github before just trying to plug and play.
Now, since I started the repo with my main account, it still shows up there... But it's ok, at least it doesn't show on my main profile...
Looking great for now! I'm looking forward to your development :D But I do get the following error while in the second checkpoint area of the dark cave:

Code:
エラーの種類 :
    NameError
メッセージ :
    undefined local variable or method `heart' for #<Window_Announce:0xe7023e0>
マップ:
    ID:133
コモン呼び出し履歴:
    []
バックトレース :
    Window_Announce : 168行目 : in `announce_draw'
    Window_Announce : 140行目 : in `announce_start'
    Window_Announce : 86行目 : in `update'
    Scene_Map : 159行目 : in `update'
    Scene_Map : 31行目 : in `main'
    Scene_Map : 25行目 : in `loop'
    Scene_Map : 36行目 : in `main'
    Main : 16行目
--------------------------------
 

segamu18

New Member
May 10, 2020
6
0
this question may be silly but where i put the patch xD ?? because the letters disappear when I put the patch on
 

753tj753

New Member
Mar 10, 2021
4
1
this question may be silly but where i put the patch xD ??
Letters dissapearing / black screen is mostly because your system locale needs to be set to Japanese (locale emulator is not enough). Also run the exe as an administrator.

It's better to start from scratch because extracted file names from e.g. a zip file aren't coming out right if the locale isn't Japanese. Japanese deviates from unicode characters and scrambles the names
 

pvtnator

Newbie
Sep 6, 2022
90
157
Looking great for now! I'm looking forward to your development :D But I do get the following error while in the second checkpoint area of the dark cave:
Ah, looks like a simple bug. I'm away this week so unless I can easily spot it on my phone, I'll fix it later. Though maybe you could provide details on what was happening when the error occurred
 
Last edited:

753tj753

New Member
Mar 10, 2021
4
1
Ah, looks like a simple bug. I'm away this week so unless I can easily spot it on my phone, I'll fix it later. Though maybe you could provide details on what was happening when the error occurred
It happens while running/dashing around when enemies are around (not only in the dark cave). So my guess is that something happens with the number of steps the character made or some time related stuff.

Don't worry about timing, one week more or less doesn't matter at this point. I'm already glad someone picked this up again.
 

Laundryviking

Member
Jun 28, 2021
115
28
That mean the game cant be played past that point?

The whole main story is already translated,from what the desc in github says,yea?

Also,whats this "the plaints,hills n cages" mod ppl talked bout?
Ah, looks like a simple bug. I'm away this week so unless I can easily spot it on my phone, I'll fix it later. Though maybe you could provide details on what was happening when the error occurred
 
Last edited:

pvtnator

Newbie
Sep 6, 2022
90
157
That mean the game cant be played past that point?

The whole main story is already translated,from what the desc in github says,yea?

Also,whats this "the plaints,hills n cages" mod ppl talked bout?
I'm thinking the bug might be something silly like having an H in someone's name. But I can look into it when I get home in a few days. It doesn't seem anything specific to that area.

That mod is huge, it's like 4 times the content of the base game. I'll look into translating it once the base game is in a good state
 

pvtnator

Newbie
Sep 6, 2022
90
157
The error was indeed caused by having an H in someone's name, which normally get turned to hearts in the game. Of course, original Japanese writing wouldn't use these letters... But this seems like a straight up bug. The image for heart is just defined in this scope and that code would never execute in the original game, and the code doesn't work if the game reaches it. I just made it not check for H specifically and write it as normal
 

753tj753

New Member
Mar 10, 2021
4
1
The error was indeed caused by having an H in someone's name, which normally get turned to hearts in the game. Of course, original Japanese writing wouldn't use these letters... But this seems like a straight up bug. The image for heart is just defined in this scope and that code would never execute in the original game, and the code doesn't work if the game reaches it. I just made it not check for H specifically and write it as normal
I'm having no issues now, thanks :D I'll playtest some more
 
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Oskar1899

Newbie
Mar 27, 2019
32
31
Hey really love this, been following attempts at translations since 2016. After installing I got the english up and running but I'm not sure if I got the mapconrep and tranlatecharacters done properly. After attempting to run both, a quick window appeared then vanished for each of them. To confirm, its all in english except when entering a location it stays Japanese when showing the lcations name. I also having the first lesser succubus fight have japanese text floating around when she talks towards the MC. For context I have the latest version of python when preparing for this. Did I make a mistake somewhere?
 
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