All right, I'll look and try. Maybe you're right.\All right! I've tested it all and don't know if it's a mistake or some other reason, and I still can't translate "The twist"
Maybe this game can't be translated!
Oh thanks so much manThe program has problems with the initial unpacking. The solution is simple: download an older version of the translator (3.xx.xx) unpack the game with it, then start a new project with the new version of the program on the already unpacked game.
Currently, there is only one 100% working way to translate games to Unity. This is the utilityYou must be registered to see the links
(it has several variants, about three) It allows you to translate games WITHIN THE GAME. It translates and saves the text into a special file.
Translator++ is just an add-on for this utility, it helps you to edit obtained data.
That is - the only way to fully translate the game on Unity is to pass it completely. Selecting EVERY answer in the game, so that the utility saw it and remembered. After that, when you play the second time, when setting up the utility, it will give the remembered and translated text.
This is difficult to explain.
Variants with disassembly of the game into components, I do not consider, this requires a high-paying pipe of trained people.
Thanks man.Translator 4.6.29 2022
You must be registered to see the links
DeepLYou must be registered to see the links
[4.6.29] Fix: Remove tags fixed Update : Custom parser 0.3.8
Add : Custom parser - mechanism to prevents circular reference
Add : Option to revert data back to original.
Update : RMMV & RMMZ 2.6.2
Add : Variable name & Switches names are visible to the project now
Please write in more detail what is the error, for me dumb, I do not understand)hi everyone, i am translating this game into my language, but it has a pretty annoying error like this, does anyone know how to fix this, help me.
View attachment 1943469
Yes, it's definitely a question of changing the font.Do you see any punctuation marks above? they are larger in size than other letters. I think this is a font issue so I want to ask is there a way to change the font of the game? I only have the game files
there is a problem, that if i add a new file and rename it like the original file of the game, it will fail to enter the gameYes, it's definitely a question of changing the font.
The solution has already been discussed in this thread, for example here:
https://f95zone.to/threads/translator-ver-3-10-1.73092/page-16#post-8205869
Anyone?Has it ever happened to anyone? I got this after I inject
Error occured! Please see console window(F12) for more information
Error: ENOENT: no such file or directory, scandir 'C:\Users\user\Downloads\Translator++_4.4.29_x64_[9058ba42]\Translator++\www\php\cache\QZHAI74Vo3\data\data'
bad luck, try a different font.there is a problem, that if i add a new file and rename it like the original file of the game, it will fail to enter the game
Something very complicated, I do not think you can meet anyone here who can answer.Anyone?
Sometimes there are blue and red stripes at the beginning of the lines. What does that mean?
Honestly, this is exactly the case when my own experience decides, but here's a youtube:I actually feel lightheaded trying to figure out how to use this tool goddamn. Would someone be kind enough to maybe give me the basics? I'm trying to test it on Tsumagumi 3
Here some tipsHello, is there any way to figure out which text of the game when translated, damages the game? And in general it is not clear what text can make the game does not even run, and the text can be harmless, such as "next level", in some games red tags themselves are put, apparently to prevent the translation of important files, but the rest is to look for himself? Already translated 3 games this way (for myself), but still a lot of where the error pops up, and okay on startup at least wrote where the error, but in some games in general it is not clear what's wrong
Maybe on previous pages and told, but unfortunately I'm not sure how to look for something like this)
Thanks bro) Unfortunately, these lines do not have special characters, like "; / * ~", so I'm confused, and to check each line, I would have to do every time "inject/apply translate", right? (That would be too long for each line.) Or is it possible to translate in real time instead of applying the translation to a separate folder all the time? It's just that if you have to do the "inject" every time (and it takes about 10 minutes), it's all it would take many days(Here some tips
1-If the game have multi files you better back up those
2- you translate files each on it own then you put it to the game and run it that what we call testing
3-if by any means you had a bug you which file messed up
4-always keep the sympole ; / * ~ or anything like this on the original form because translator change it you need to check it but other word won't mess your game
5-the non run game mean you change the script file or the starup one (the one you shoudnt mess with)
Hope it help a little✍
which game you want to translate, just send me the name and i will help you mateThanks bro) Unfortunately, these lines do not have special characters, like "; / * ~", so I'm confused, and to check each line, I would have to do every time "inject/apply translate", right? (That would be too long for each line.) Or is it possible to translate in real time instead of applying the translation to a separate folder all the time? It's just that if you have to do the "inject" every time (and it takes about 10 minutes), it's all it would take many days(