Tool Translator++ Ver.3.10.1

5.00 star(s) 1 Vote

Lordfugi

Member
Aug 31, 2022
348
154
142
Translator++ that's because we're underdeveloped in the field of digitization because the program just doesn't have the power Google doesn't even get 300,000 txt files to translate, then it crashes and yes, the developer simply has no imagination, he simply no longer has a plan
 

bloxy77

New Member
Jun 8, 2020
11
4
38
Does anybody know what to do with "ReferenceError: Attachment is not defined". Im trying to translate Incubus Quest 1.12 (with nwjs)
 

I.S H

Member
Nov 29, 2020
147
288
114
Probably asked and answered, but I can't find it anywhere.

Got Translator++ and I'm trying to do the community a favor by translating a that was badly translated by someone from Japanese to English.

Every website, youtube video, and one RPG Maker developer said "Translator++" is the way to go.

I downloaded translator++ saw and read a few tutorials from the website and youtube videos, so I think I got the basics down.

I did 15 hours of work trasnlating the game, and I'm not even done with the game, so I said to my self, let's stop here, run a test and see how it goes.

Did the Inject translation into the game, and I'm getting almost no translations, and when I do see my translations in the game it's 1 out of 50 or 60 dialogues, and they are mixed with the old ones.

So what am I doing wrong?

There is no tutorial on this exactly, and once I figure it out, I'm definitely making a tutorial for this, because it's MUCH needed.
 

Shisaye

Engaged Member
Modder
Dec 29, 2017
3,463
6,148
676
Probably asked and answered, but I can't find it anywhere.

Got Translator++ and I'm trying to do the community a favor by translating a that was badly translated by someone from Japanese to English.

Every website, youtube video, and one RPG Maker developer said "Translator++" is the way to go.

I downloaded translator++ saw and read a few tutorials from the website and youtube videos, so I think I got the basics down.

I did 15 hours of work trasnlating the game, and I'm not even done with the game, so I said to my self, let's stop here, run a test and see how it goes.

Did the Inject translation into the game, and I'm getting almost no translations, and when I do see my translations in the game it's 1 out of 50 or 60 dialogues, and they are mixed with the old ones.

So what am I doing wrong?

There is no tutorial on this exactly, and once I figure it out, I'm definitely making a tutorial for this, because it's MUCH needed.
That depends on a lot of factors, but mostly on the engine of the game and the version of Translator++.
(For example old VX versions are bound to make problems and trying to translate Wolf RPG is generally a waste of time.)

This thread is pretty outdated, you can find newer Translator++ versions here.

Another common thing can be the game structure in general. Sometimes devs move things around for seemingly no reason and you have to move them back into the standard folders so Translator++ parses it. (But then back for the game to actually function.)
Also sometimes a big chunk of the dialogue is actually inside the, troops, scripts, and plugins, not where you would expect it.

I would strongly recommend not using the inject feature and instead exporting the project because that will show you exactly which files were actually modified.

Edit: Should the game data still be encrypted in a rgss3a (Ace), rgss2a (VX), or rgssad (Super old VX), then you can decrypt it to the individual files by using All Decrypter. That would make it easier to find stuff.
If it's MV it could also be encrypted into the executable, then you could use .
 
Last edited:

I.S H

Member
Nov 29, 2020
147
288
114
That depends on a lot of factors, but mostly on the engine of the game and the version of Translator++.
(For example old VX versions are bound to make problems and trying to translate Wolf RPG is generally a waste of time.)

This thread is pretty outdated, you can find newer Translator++ versions here.

Another common thing can be the game structure in general. Sometimes devs move things around for seemingly no reason and you have to move them back into the standard folders so Translator++ parses it. (But then back for the game to actually function.)
Also sometimes a big chunk of the dialogue is actually inside the, troops, scripts, and plugins, not where you would expect it.

I would strongly recommend not using the inject feature and instead exporting the project because that will show you exactly which files were actually modified.

Edit: Should the game data still be encrypted in a rgss3a (Ace) rgss2a (VX) or rgssad (Super old VX) you can decrypt it to the individual files by using All Decrypter. That would make it easier to find stuff.
First of all, thank you for the fast reply, I super appreciate that.

Second, the game is RPG Maker MV, and he has also implemented something I've never encountered before, NW.js

I'll keep tabs here in case you answer back, I never ignore anyone, but I'll also move the the new page you suggested me, thank you!
 

Shredy

Newbie
Aug 8, 2017
37
18
38
First of all, thank you for the fast reply, I super appreciate that.

Second, the game is RPG Maker MV, and he has also implemented something I've never encountered before, NW.js

I'll keep tabs here in case you answer back, I never ignore anyone, but I'll also move the the new page you suggested me, thank you!
You dont "inject" the translation, for RPG Maker you export it.
Then you unpack the original game and replace the files.
 

Jabbadibadi

New Member
Apr 18, 2021
6
16
104
Hey guys,
The game i translated keep getting image error. When i check the img folder it seems the picture files are still in japanese. do i need to rename it one by one or is there any faster way to do it?. Any guidance will be much appericiated thank you
 

Shisaye

Engaged Member
Modder
Dec 29, 2017
3,463
6,148
676
Just in case someone cares about it.
To nobodys surpsise since it's a public version and Dreamsavior doesn't give a flying fuck about those, 5.3.31b's custom script feature is broken.
if you try to do some mildly advanced Javascript stuff you just get a spinning processing wheel for a few minutes and then it closes itself.

Same script, on the same project, works perfectly fine on the cracked 4.9.28 version.
(But that version has issues with the screen tint effect option of VX Ace. Be aware of that.)
 

Arazin

Newbie
Jun 14, 2017
26
28
147
Maybe someone knows if there is some plugin (or something else) for auto-wrapping words for the size of the column
 
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