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Tool Translator++ Ver.3.10.1

5.00 star(s) 1 Vote

Kornilov

Newbie
Aug 23, 2020
25
21
Can someone please share the latest build (v5.1.19)?
I have managed to get v4.9.28 to run (explanation in "Set Up"), from a download shared here (open the quote or the "Download" spoiler):

Translator++ 4.9.28

Due to the fact that the developer introduced an additional check. The latest version was not working. I immediately apologize for the inconvenience caused.

1. Added 2 additional archives to the cloud

translator++_x32.7z

translator++_x64.7z

You need to copy the contents of one of these archives, depending on the bit depth of your system, to your profile folder, along the path "C:\Users\Admin\AppData\Local\". If it asks for a replacement, agree. But it is desirable, first, to delete the old translator++ folder along the same path. In the end, you should end up with something like this:

"C:\Users\Admin\AppData\Local\translator++"

The profile folder is hidden by default. You need to enable the display of hidden files and folders. Below I will throw off a couple of links so that you can understand this matter.

P.S. Also, this time added a free Yandex translator. Please test. Hope this method works. Happy translations everyone! Sincerely, admin. (Роман).









Password for archives: Downloaded from Porno-Island
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This is obviously a workaround, and having to remember to activate/deactivate the firewall rule is a pain in the ass bothersome, but it certainly works.
Now we just need someone to share the latest (cracked) version like the above to get the latest bugfixes and addons updates.
So if anyone knows the source of the download and has a way to share it, please do so.
 
Last edited:

kukuru97

Newbie
May 31, 2019
96
153
Translator++ 4.9.28
Due to the fact that the developer introduced an additional check. The latest version was not working. I immediately apologize for the inconvenience caused.
1. Added 2 additional archives to the cloud
translator++_x32.7z
translator++_x64.7z
You need to copy the contents of one of these archives, depending on the bit depth of your system, to your profile folder, along the path "C:\Users\Admin\AppData\Local\". If it asks for a replacement, agree. But it is desirable, first, to delete the old translator++ folder along the same path. In the end, you should end up with something like this:
"C:\Users\Admin\AppData\Local\translator++"
The profile folder is hidden by default. You need to enable the display of hidden files and folders. Below I will throw off a couple of links so that you can understand this matter.
P.S. Also, this time added a free Yandex translator. Please test. Hope this method works. Happy translations everyone! Sincerely, admin. (Роман).




Password for archives: Downloaded from Porno-Island

thx for the update.

can someone help me for this error ?
and i can't open my previous project
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Lordfugi

Member
Aug 31, 2022
329
138
So I think that it was explained so badly that it is not understandable, make a video, I did it and it doesn't work
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ну я думаю, что это было объяснено так плохо, что это не понятно, я сделал это, и это не работает
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also ich finde dass es so schlecht erklärt würde das es nicht zu verstehen ist macht doch mal ein video ich habe es geh macht und es geht nicht
 

Whotfisthis

Well-Known Member
May 30, 2021
1,091
913
Just disable Dreamsavior.net domain name resolution and you won't need to disconnect
Sorry for the 2 week late reply but do you mind letting us know how
Tried googling but all I got were articles that my dumb brain can't handle

Hi, I'm not English so apologies if you have already replied earlier. I would like to translate some "detected engine/type enigma" games can someone explain me how or point me to a tutorial please?
If you want to translate such games next time, you should unpack it with EnigmaVBUnpacker first
https://f95zone.to/threads/enigma-vb-unpacker-v0-58.10201/
Should be faster and more simple
 

YU_XIAN

Active Member
Mar 13, 2018
511
74
I'd be happy if Translator++ could translate the content in the quest menu, maybe it can't be translated at the moment or I haven't found a way yet?
 
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Lordfugi

Member
Aug 31, 2022
329
138
Translator++ that's because we're underdeveloped in the field of digitization because the program just doesn't have the power Google doesn't even get 300,000 txt files to translate, then it crashes and yes, the developer simply has no imagination, he simply no longer has a plan
 

bloxy77

New Member
Jun 8, 2020
11
4
Does anybody know what to do with "ReferenceError: Attachment is not defined". Im trying to translate Incubus Quest 1.12 (with nwjs)
 

I.S H

Member
Nov 29, 2020
142
272
Probably asked and answered, but I can't find it anywhere.

Got Translator++ and I'm trying to do the community a favor by translating a that was badly translated by someone from Japanese to English.

Every website, youtube video, and one RPG Maker developer said "Translator++" is the way to go.

I downloaded translator++ saw and read a few tutorials from the website and youtube videos, so I think I got the basics down.

I did 15 hours of work trasnlating the game, and I'm not even done with the game, so I said to my self, let's stop here, run a test and see how it goes.

Did the Inject translation into the game, and I'm getting almost no translations, and when I do see my translations in the game it's 1 out of 50 or 60 dialogues, and they are mixed with the old ones.

So what am I doing wrong?

There is no tutorial on this exactly, and once I figure it out, I'm definitely making a tutorial for this, because it's MUCH needed.
 

Shisaye

Engaged Member
Modder
Dec 29, 2017
3,209
5,574
Probably asked and answered, but I can't find it anywhere.

Got Translator++ and I'm trying to do the community a favor by translating a that was badly translated by someone from Japanese to English.

Every website, youtube video, and one RPG Maker developer said "Translator++" is the way to go.

I downloaded translator++ saw and read a few tutorials from the website and youtube videos, so I think I got the basics down.

I did 15 hours of work trasnlating the game, and I'm not even done with the game, so I said to my self, let's stop here, run a test and see how it goes.

Did the Inject translation into the game, and I'm getting almost no translations, and when I do see my translations in the game it's 1 out of 50 or 60 dialogues, and they are mixed with the old ones.

So what am I doing wrong?

There is no tutorial on this exactly, and once I figure it out, I'm definitely making a tutorial for this, because it's MUCH needed.
That depends on a lot of factors, but mostly on the engine of the game and the version of Translator++.
(For example old VX versions are bound to make problems and trying to translate Wolf RPG is generally a waste of time.)

This thread is pretty outdated, you can find newer Translator++ versions here.

Another common thing can be the game structure in general. Sometimes devs move things around for seemingly no reason and you have to move them back into the standard folders so Translator++ parses it. (But then back for the game to actually function.)
Also sometimes a big chunk of the dialogue is actually inside the, troops, scripts, and plugins, not where you would expect it.

I would strongly recommend not using the inject feature and instead exporting the project because that will show you exactly which files were actually modified.

Edit: Should the game data still be encrypted in a rgss3a (Ace), rgss2a (VX), or rgssad (Super old VX), then you can decrypt it to the individual files by using All Decrypter. That would make it easier to find stuff.
If it's MV it could also be encrypted into the executable, then you could use .
 
Last edited:

I.S H

Member
Nov 29, 2020
142
272
That depends on a lot of factors, but mostly on the engine of the game and the version of Translator++.
(For example old VX versions are bound to make problems and trying to translate Wolf RPG is generally a waste of time.)

This thread is pretty outdated, you can find newer Translator++ versions here.

Another common thing can be the game structure in general. Sometimes devs move things around for seemingly no reason and you have to move them back into the standard folders so Translator++ parses it. (But then back for the game to actually function.)
Also sometimes a big chunk of the dialogue is actually inside the, troops, scripts, and plugins, not where you would expect it.

I would strongly recommend not using the inject feature and instead exporting the project because that will show you exactly which files were actually modified.

Edit: Should the game data still be encrypted in a rgss3a (Ace) rgss2a (VX) or rgssad (Super old VX) you can decrypt it to the individual files by using All Decrypter. That would make it easier to find stuff.
First of all, thank you for the fast reply, I super appreciate that.

Second, the game is RPG Maker MV, and he has also implemented something I've never encountered before, NW.js

I'll keep tabs here in case you answer back, I never ignore anyone, but I'll also move the the new page you suggested me, thank you!
 

Shredy

Newbie
Aug 8, 2017
37
18
First of all, thank you for the fast reply, I super appreciate that.

Second, the game is RPG Maker MV, and he has also implemented something I've never encountered before, NW.js

I'll keep tabs here in case you answer back, I never ignore anyone, but I'll also move the the new page you suggested me, thank you!
You dont "inject" the translation, for RPG Maker you export it.
Then you unpack the original game and replace the files.
 

Jabbadibadi

New Member
Apr 18, 2021
5
13
Hey guys,
The game i translated keep getting image error. When i check the img folder it seems the picture files are still in japanese. do i need to rename it one by one or is there any faster way to do it?. Any guidance will be much appericiated thank you
 
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