That doesn't sound good, how come you have to replace your laptop every 2 years, do you buy used or new? Loud fans resemble either to weak hardware with high CPU utilisation all the time, which could result in T++ not running or taking A LOT of time to start, you should try starting it and wait a day, or dried up thermal paste/dusty fans, you should always fix both when checking, also check if the fan spins freely. Cheap laptops often come with slow 2,5" HDDs that take forever to do anything, like half an hour to install CPU-Z. Next time look at least for a laptop with an SSD or even an M.2
Had this exact same error just now. I used the search tool and replaced all the "\cself[8]" with just \cself[8] and the error doesn't show up anymore, I don't think it should break the game but I haven't played it yet.Hello, I want to ask about translating wolf game..
I got problem everytime I tried to export the translation. I'm already use context.rb that made export error, I still got error while exporting. Any suggestion guys?
Thanks, guess we can only wait for an update or if there is a way to compress both BasicData and MapData folders back to BasicData.wolf and MapData.wolf i think that should do, not sure tho.Been fiddling with wolf rpg a little bit more and found that leaving all boxes unchecked when patch exporting seems to work. No error messages, successfully exporting to designated folder. Still having issues with some text not showing up translated, but I think that's just me not carefully checking everything's fine (not totally sure though, need further testing).
Edit: quick test with another game, same problem. So I guess it is an export problem, even if there's no message.
I don't know exactly the problem (As I don't have the game to test) but looking at it, it looks like an older rpg maker game, so if it is, it's likely that the problem is that it is reading the old, untranslated text from the game.rgss3a (/.rgss2a) file. If this is present in the game file (with the .exe) this is the case. If this is the case use this (rpg-maker-unpacker), unpack the .rgss*a file and then move the game files from extracted folder (where the unpacker is) to the .exe file (overriding and files found) then delete the .rgss*a file and then re-export the translation file and it should replace the files correctly, and then when run the game should properly read the translations.hi friends can help me I tried translating this gameYou must be registered to see the linksbut it didn't work can someone help me
The easiest way to fix this, is translating file by file, and after every file is completed, check if the game runs. And then check the file which caused the issue for lines that look more like code than speechI have an issue translating an RPG MV game. After finishing the translation and unpacking the .zip into the data folder, when I load a save I get an error screen saying
Type Error
Cannot read property of 'toLowerCase' of null
EDIT : It seems to work fine with a new game
EDIT2 : Nevermind, after the intro I get the same error.
Did you extract the data files before trying to translate ?hai I tried translating RPG VX Ace games but it didn't work, someone could help me
yesDid you extract the data files before trying to translate ?
hai I tried translating RPG VX Ace games but it didn't work, someone could help me
It depends which games you tried to translate, Translator++ does not work with all RPG VX Ace games.
I recommend finding scripts and right clicking and deleting the translations for it as RPG VX Ace games near universally have "special characters" in the scripts (like "\n" or "\[0]") which are replaced by variables when run, and machine translations (especially google Translate) love to change them and put spaces in them.what, so that's not for all RPG VX Ace games. I tried to translate this game
You must be registered to see the links
this link:You must be registered to see the links
can someone help me
It spits errors on at least half of the games I've tried to translate. (not encrypted, not anything) . Everything is decrypted and it gives errors. Here is one example:Also a note about
"It depends which games you tried to translate, Translator++ does not work with all RPG VX Ace games."
That I'm pretty sure this is false unless the game maker has modded the RPG VX Ace engine to add encryption or like many plugins for RPG MV, have custom text that is stored elsewhere, The main issue is as above special characters.
The problem appears to be the file format of your game, Your game should look like thisIt spits errors on at least half of the games I've tried to translate. (not encrypted, not anything) . Everything is decrypted and it gives errors. Here is one example:
View attachment 507874
Here is the whole text :
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