- Jan 25, 2018
- 3
- 0
Okay I can live what 1the other problem, but does this program not have a return function for new lines? Using note and pasting it back in means it does but enter just brings me to the next text box.
madboy2009 , sorry to bother again.The "Error! File list not found in init file at :..." is a common error in translator++, it could be corrupted files, likely in the cache "C:\Users\***\Desktop\Translator++_2.9.29\www\php\cache" and I believe there is another "C:\Users\***\AppData\Local\translator++" which hold some data which may or may not cause the errors.
The main way I've gotten around the error in the past is to find a game which does load and copy to a new folder, then delete the data and game.ini file for that game and move the data and game.ini of the one failing to load into that one. then load the .exe of working one with transplanted data.
(note that the game should run the same engine e.g rpgmaker VX)
once you have loaded from the transplanted one you can export to the original one and it should work fine (the name of the window will be wrong if you forget to move game.ini too)
The squares mean that the character is not in the font pack that is being used, you may need to run the game in the language that it is intended for (usually Japanese, using Locale Emulator) or you may need to find the font pack (a .ttf file) and replace it with one that has the characters required supported. If you are trying to translate into another language that is not English you will near 100% of the time need to change the font fileView attachment 879057
anyone know, why when i translate with RPG Maker VX, there is some square like that ??
The only way I can think of Translator++ reading the wrong files is if the files are packed in the .exe (which is not too uncommon for MV), if this is the case it's easy to spot as the www file (usually) will not contain any data, only saves. older RPG makers also have the .rgss** files which are a similar concept. If you have a packed .exe (with MV) you can use the "Enigma VB Unpacker" which comes with Translator++, (it's a .exe that is at "*Your Path*\Translator++\3rdParty") or in the case of .rgss you use "RgssUnpacker". Though as you are Transplanting data, for .rgss just delete it and it will read from data folder, and for MV just use another base to transpose onto.madboy2009 , sorry to bother again.
I'm trying the same technique as shown above, but unlike the first time, where I already had an existing correct dump folder in the cache folder of the Translator++ project, this time, I don't have a dump folder, which populates the Translator++ interface with the information (e.g. the maps, text, and whatnot). If I load the game that correctly works (even though I've swapped the data folders - in the game directory and in cache), the existing "dump" file will populate the Translator++ interface with the wrong maps and whatnot. If I delete the dump folder itself, Translator++ will fail to load.
I'm realizing that, during the creation of a New Project, Translator++ creates the dump folder, and that's absolutely crucial to translating (without the correct dump files, you'd be translating the wrong files, or without them, you can't load your project at all).
How did you get around this problem?
ohh thanks my savior !!The squares mean that the character is not in the font pack that is being used, you may need to run the game in the language that it is intended for (usually Japanese, using Locale Emulator) or you may need to find the font pack (a .ttf file) and replace it with one that has the characters required supported. If you are trying to translate into another language that is not English you will near 100% of the time need to change the font file
Thank you for your help.redpaper mmm that should work, mind posting some pics?
Because you deleted original rgss I assume?
I was using 2.7 version - not work. Then I updated to 2.9 as the dev's advice - not work either.Wanted to test myself, but perhaps this version is bugged, can't even output a zip xD?
(Earlier ones worked fine)
View attachment 883611
Hi, LifeMakerHentaiTranslator ++ is a good tool, but many times it can give some errors. We use it only for the structure of the translation.
That says it need Visual C++ things.View attachment 885809
I don't understand, I already installed everything, but still gives an error, even moved the folder to different places.
Dude, I already downloaded this.That says it need Visual C++ things.
Maybe you can explain why this shit does not work correctly.That says it need Visual C++ things.