Tool Translator++

5.00 star(s) 1 Vote
Nov 2, 2021
281
223
Oh yeah, sorry, like I said, I'm still new, I forgot you can use other engines as well. Yeah, the game is made using RPGMV.
Unfortunately, I have not encountered this engine. I tried to google it, but only got confused. It is necessary to look at a concrete example. Try searching for values in plugins...
 

pepette

Active Member
Game Developer
Feb 20, 2018
947
2,321
Can someone give me a tip how I can resize the ingame text using Translator++?
So I can remedy this:
I can't find an option in Translator++ and am not sure what to do. I read in this thread you had to edit plugins.js, but that doesn't seem to have worked.
If not, is there at least a way to stop words from getting cut off like in the screenshot?
try adding \n where you want to change the line.
 
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Dragantis

Member
Jul 30, 2018
101
204
Anyone menages to translate ELF games like Kawarazaki-ke no Ichizoku 2 using this tool? I have no idea how to decrypt and unzip files from this game.
 

Darksshades

Member
Feb 7, 2020
132
472
Anyone menages to translate ELF games like Kawarazaki-ke no Ichizoku 2 using this tool? I have no idea how to decrypt and unzip files from this game.
Elf games are made using AI5WIN(PC-98 games) or AI6WIN engine depending on how old they are. As far as I know translator++ can't translate that as seeing as elf no longer exists I doubt they'll work on putting it there.

There is though a tool made specifically to extract/repack this engine's script that you can use made fairly recent.
You want to get the AI6Tool to work if ichizoku2( )

There is also this tool that can decrypt several novel engines, including silky/elf's. ( )
Its made to simplify to usage of tools, it'll extract the script text into excel .xlsx or a json file and reinsert them using that.
 
Last edited:

Damnboio

Newbie
Feb 4, 2020
38
47
Once I exported the WolfRPG translation into .dat files, I can't find any way of importing them back for editing. I forgot to make a transfile, so I'm stuck with just these .dat files and no way of editing them with translator++. Is there any way?
 

oleksandrigo

New Member
Apr 7, 2019
11
1
Someone had this bug that the project creation stops at Creating new Project.
Code:
Log started!
Processing : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append
Please wait! The Window will appear like it's hang up for a large game. It is normal.
Source directory is : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\Add.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\AddSys.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\Anime.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\BGM.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\BGS.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\BasicData.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\Body.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\CharaChip.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\CharaPose.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\Effect.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\EndRoll.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\Face.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\HEff.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\Kagura.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\LastBoss.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\MapChip.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\MapData.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\Picture.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\SE.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\Still.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\SystemGraphic.wolf
Copying : D:\Hhide\Games\ENG\WOLF\Chevalier Historie Append\Data\Voice.wolf
Extracting wolf file
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/Add.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/AddSys.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/Anime.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/BasicData.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/BGM.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/BGS.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/Body.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/CharaChip.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/CharaPose.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/Effect.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/EndRoll.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/Face.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/HEff.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/Kagura.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/LastBoss.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/MapChip.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/MapData.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/Picture.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/SE.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/Still.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/SystemGraphic.wolf
Extracting C:\Users\oleks\AppData\Local\Temp\0BkXDduW4w/Data/Voice.wolf
Preparation done!
Parsing wolf files
Parsing done!
Creating new Project.
 

TitmusPrime

Member
Apr 28, 2017
315
575
I get the image loading error because the translated game translates the filenames to call but not the actual file names, so I have japanese filenames but the game looks for their english names. Which file getting translated causes this?
 

Emerald_Gladiator

Active Member
Jun 9, 2017
998
1,991
I get the image loading error because the translated game translates the filenames to call but not the actual file names, so I have japanese filenames but the game looks for their english names. Which file getting translated causes this?
That's impossible to say because 1.) You're not giving us any information about the game or the error message, 2.) It could essentially be any or all of the image files in your game, which could be literal hundreds depending on the size of the game.

I'd strongly recommend not just using the 'batch translate' and 'export translation' features even if you just want an MTL unless you know what you're doing because problems like this can actually be made worse by inexperienced "translators". That being said, your problem should be a fairly easy fix. Later versions of T++ will automatically detect potentially problematic/game-breaking lines that you shouldn't be translating (oftentimes graphic or audio files) and tags them for you in red. When you export the translation, make sure to check the option to NOT translate the red-tagged lines. You can even perform this operation on your current game, which should fix it.

The other option is to look at which img file is listed in your image loading message and either undo the translation in T++ (ideal) or change the game file name to English.
 
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yamizx

Newbie
Nov 2, 2018
19
28
Does anyone able to upgrade to 4.10.30.C? I have my patreon account connected and update pack from his homepage, however both auto-update and manually update just doesn't work, TPP always at 4.8.31.
 

ssmith

Newbie
May 24, 2017
45
36
In some games there are some menus that cannot translate translator++, this is because they are not in the data folder.Mostly they are secondary dialogues and some additional menus, could you please me in which folder to find them?
 
5.00 star(s) 1 Vote