Tool Translator++

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Emerald_Gladiator

Active Member
Jun 9, 2017
998
1,993
I can proceed with the "replace", but it becomes a huge job if in a game there are 10 names and maybe 15-20 chapters in which to check all the individual names and letters.
There's a "Replace All" function in the same "Replace" window. Just be careful how you use it, as it does exactly as it says.
 

donor

Newbie
Jun 16, 2019
32
18
Hi, the problem is not the brackets but what's inside.
For example, in some games the character is called [john] and if I translate the various files from English to Italian the name is changed sometimes to [giovanni] and sometimes to [john] and so the game gives me a lot of errors .
I can proceed with the "replace", but it becomes a huge job if in a game there are 10 names and maybe 15-20 chapters in which to check all the individual names and letters.

What I would need is to understand where and how I can set on Translator++ that what is inside the square brackets in the translation remains as it is.
For example
ENG : "But what did you do [john]?"
ITA : " Ma cosa hai fatto [john]?" and not "Ma cosa hai fatto [giovanni]?"

Same thing for songs if there are music like "door.mp3" google translates everything and therefore "porta.mp3" (porta is the translation of door in Italian)
That's why I said to remove the brackets using replace all function and see if it works ( usually errors like those goes away when remove those brackets in my mtl translation anyway)
It won't give error that way but also show different names accoording to translation
 

qwertdewq

Newbie
Aug 2, 2018
34
10
Hi. Is there a way to force translator to put certain symbols exactly where they were before translation?
Currently trying to translate a game that uses commas as separators at the end of most lines but after translation some of them are missing and it puts commas in the middle of sentences on it's own as well. Is there any kind of solution or suggestion about it? I reeeealy don't want to check it all manually.
Sorry if it have been asked before but I don't even know how to word it better to search.
 

kkicho

Member
Feb 9, 2022
115
208
I have used this program dozens of times, it worked flawlessly, and suddenly one day it fucked up itself.
When loading a new project, it will stop at this screen and nothing can be done:

image2.png
Or it normally loads a new project, but no lines to translate appear under "Filter".

Deleting and downloading anew did not help. Any ideas?
 

luchettodj94

Well-Known Member
Dec 25, 2019
1,740
3,129
Hello somebody can help me undestand why I'm getting this stuff?
image.jpg image1.jpg
image2.jpg image3.jpg

I don't think I'm doing something wrong however the word wrap is reacting weirdly (tried apply also the filter like explained), to get a good results i had to higher the characters count (to 100) but unfortunately some lines will go over the border that is not something i want..
image2.jpg
 
Last edited:

Emerald_Gladiator

Active Member
Jun 9, 2017
998
1,993
why i can't export to a folder, pls help
That really could be anything; we need far more information. While it wouldn't cause that error, you don't seem to have anything checked, so even if you did export, it wouldn't output your translation properly. You're also using an EXTREMELY old version of T++, so I'd strongly recommend updating to the latest (free) version. That potentially may fix things, especially since older versions of T++ seem to throw that error way more commonly than newer versions.

In my experience, the "file not found" error is often caused by deleting or moving the "temp" file that T++ stores the data in, or the "cache" file from your T++ folder. If you've moved the T++ folder or your appdata folder, it can cause that problem due to T++ not being able to find that directory. If that's the case, you'll need to import your translation over to a new project, though since your T++ version is so old, I don't know if it has that functionality. Might need to copy line-by-line (or a "select all" "copy/paste" for each map) to a project from a newer version.
 

Black25

Newbie
Aug 8, 2022
50
19
That really could be anything; we need far more information. While it wouldn't cause that error, you don't seem to have anything checked, so even if you did export, it wouldn't output your translation properly. You're also using an EXTREMELY old version of T++, so I'd strongly recommend updating to the latest (free) version. That potentially may fix things, especially since older versions of T++ seem to throw that error way more commonly than newer versions.

In my experience, the "file not found" error is often caused by deleting or moving the "temp" file that T++ stores the data in, or the "cache" file from your T++ folder. If you've moved the T++ folder or your appdata folder, it can cause that problem due to T++ not being able to find that directory. If that's the case, you'll need to import your translation over to a new project, though since your T++ version is so old, I don't know if it has that functionality. Might need to copy line-by-line (or a "select all" "copy/paste" for each map) to a project from a newer version.
Thanks for your advice I will try downloading the latest version and see if it works
 

djweish

Member
Apr 1, 2018
218
568
Is there a way to prevent the Word Wrap feature in Translator++ from breaking up text codes? For example, the game I'm trying to translate will use the \C[n] code to change text colour midline. If that happens to get caught by the word wrap (something like:
Code:
You found a \C[
1]Red Book\C[0]!
Then obviously the codes break.
 

syuuki167

Member
May 29, 2020
192
86
You could replace all with nothing. But why would you need to translate them (or not) anyway?
Usually, I just leave those as is and it's fine.
it's more complicated then you think. I can't just ctrl + f and find value and replace all with nothing.
if I have EV001 and EV002 and EV00X how do I replace them all with nothing. I can just write EV00 but if replace nothing it still left with X at the end. and also it will do this with all files. not the current file that I'm working on.
 

Emerald_Gladiator

Active Member
Jun 9, 2017
998
1,993
it's more complicated then you think. I can't just ctrl + f and find value and replace all with nothing.
if I have EV001 and EV002 and EV00X how do I replace them all with nothing. I can just write EV00 but if replace nothing it still left with X at the end. and also it will do this with all files. not the current file that I'm working on.
Well, for one, I didn't say it's going to be easy. You'll need to go "EV001" --> Replace all <Nothing>, and then "EV002 ...", and so on. If you've got up to EV100 or something, then you'll need to do it a hundred times. But my suggestion is meant for if you've got a bunch of "EV001"s and just need to get rid of them. If you want to get rid of them only in a single map, you can restrict your Replace All conditions, btw.

But again, I would just leave them be. I don't think they make a difference whether they're translated or not (IIRC, they're just used to indicate events).
 

syuuki167

Member
May 29, 2020
192
86
But again, I would just leave them be. I don't think they make a difference whether they're translated or not (IIRC, they're just used to indicate events).
Actually better to delete those. I was thinking the same but the result is not what I expected. at first I thought they're all the same whether they're translated or not. but I found out of the game I work on. by keeping those EV00X translated the picture in game during cutscene of the girl just move the their frame to the top leaving only the leg showing. sry don't know how to describe because not really that great with my english. anyway, after I removed all of translated EV0XX the picture of the girl show during cutscene VN is back to normal.

anyway, al good. I just have to work hard on this one then. can't find a solution to make it easier.
 
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