Tool Translator++

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Emerald_Gladiator

Well-Known Member
Jun 9, 2017
1,088
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why i can't export to a folder, pls help
That really could be anything; we need far more information. While it wouldn't cause that error, you don't seem to have anything checked, so even if you did export, it wouldn't output your translation properly. You're also using an EXTREMELY old version of T++, so I'd strongly recommend updating to the latest (free) version. That potentially may fix things, especially since older versions of T++ seem to throw that error way more commonly than newer versions.

In my experience, the "file not found" error is often caused by deleting or moving the "temp" file that T++ stores the data in, or the "cache" file from your T++ folder. If you've moved the T++ folder or your appdata folder, it can cause that problem due to T++ not being able to find that directory. If that's the case, you'll need to import your translation over to a new project, though since your T++ version is so old, I don't know if it has that functionality. Might need to copy line-by-line (or a "select all" "copy/paste" for each map) to a project from a newer version.
 

Black25

Newbie
Aug 8, 2022
67
25
95
That really could be anything; we need far more information. While it wouldn't cause that error, you don't seem to have anything checked, so even if you did export, it wouldn't output your translation properly. You're also using an EXTREMELY old version of T++, so I'd strongly recommend updating to the latest (free) version. That potentially may fix things, especially since older versions of T++ seem to throw that error way more commonly than newer versions.

In my experience, the "file not found" error is often caused by deleting or moving the "temp" file that T++ stores the data in, or the "cache" file from your T++ folder. If you've moved the T++ folder or your appdata folder, it can cause that problem due to T++ not being able to find that directory. If that's the case, you'll need to import your translation over to a new project, though since your T++ version is so old, I don't know if it has that functionality. Might need to copy line-by-line (or a "select all" "copy/paste" for each map) to a project from a newer version.
Thanks for your advice I will try downloading the latest version and see if it works
 

djweish

Member
Apr 1, 2018
270
694
258
Is there a way to prevent the Word Wrap feature in Translator++ from breaking up text codes? For example, the game I'm trying to translate will use the \C[n] code to change text colour midline. If that happens to get caught by the word wrap (something like:
Code:
You found a \C[
1]Red Book\C[0]!
Then obviously the codes break.
 

syuuki167

Member
May 29, 2020
226
107
142
You could replace all with nothing. But why would you need to translate them (or not) anyway?
Usually, I just leave those as is and it's fine.
it's more complicated then you think. I can't just ctrl + f and find value and replace all with nothing.
if I have EV001 and EV002 and EV00X how do I replace them all with nothing. I can just write EV00 but if replace nothing it still left with X at the end. and also it will do this with all files. not the current file that I'm working on.
 

Emerald_Gladiator

Well-Known Member
Jun 9, 2017
1,088
2,302
466
it's more complicated then you think. I can't just ctrl + f and find value and replace all with nothing.
if I have EV001 and EV002 and EV00X how do I replace them all with nothing. I can just write EV00 but if replace nothing it still left with X at the end. and also it will do this with all files. not the current file that I'm working on.
Well, for one, I didn't say it's going to be easy. You'll need to go "EV001" --> Replace all <Nothing>, and then "EV002 ...", and so on. If you've got up to EV100 or something, then you'll need to do it a hundred times. But my suggestion is meant for if you've got a bunch of "EV001"s and just need to get rid of them. If you want to get rid of them only in a single map, you can restrict your Replace All conditions, btw.

But again, I would just leave them be. I don't think they make a difference whether they're translated or not (IIRC, they're just used to indicate events).
 

syuuki167

Member
May 29, 2020
226
107
142
But again, I would just leave them be. I don't think they make a difference whether they're translated or not (IIRC, they're just used to indicate events).
Actually better to delete those. I was thinking the same but the result is not what I expected. at first I thought they're all the same whether they're translated or not. but I found out of the game I work on. by keeping those EV00X translated the picture in game during cutscene of the girl just move the their frame to the top leaving only the leg showing. sry don't know how to describe because not really that great with my english. anyway, after I removed all of translated EV0XX the picture of the girl show during cutscene VN is back to normal.

anyway, al good. I just have to work hard on this one then. can't find a solution to make it easier.
 

Ichihaya

New Member
Jul 22, 2022
1
0
68
Hello, anyone know this problem? so log say "all file successfully written" but status still "Processing", i already wait 1hour and still like this
 

Rizzo619

New Member
Sep 26, 2019
14
13
102

If you have MV, then the codes for changing the text size

\{Increases the text by 1 step.
\}Decreases the text by 1 step.
I have a game with two different versions. Older version is translated in english while the newer one is in japanese which also includes a dlc. How can i import the translated texts from the older one to the newer version. I only copy pasted the older map files till now, dont know how to copy the translated texts from common events and anything else if i missed. Can you help?
 
Nov 2, 2021
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I only copy pasted the older map files till now, dont know how to copy the translated texts from common events and anything else if i missed. Can you help?
It's usually easy to export the translation to a version of the game made by the same developer. Minimal work. But if there are many files changed, the only thing I can advise is to open two windows of the translator and check manually, file by file, line by line. Yes, it is long, but with amount of work comes experience. :(
 
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Rizzo619

New Member
Sep 26, 2019
14
13
102
It's usually easy to export the translation to a version of the game made by the same developer. Minimal work. But if there are many files changed, the only thing I can advise is to open two windows of the translator and check manually, file by file, line by line. Yes, it is long, but with amount of work comes experience. :(
Thanks for the advice, you are right with more work comes experience.For the two game versions which are by same dev, I tried to directly copy all the translated maps.json files from older version to the newer version (which has more maps) It didnt work. Whats the correct way to add the translated map files to the newer version ?
 
Nov 2, 2021
437
337
196
I tried to directly copy all the translated maps.json files from older version to the newer version (which has more maps) It didnt work. Whats the correct way to add the translated map files to the newer version ?
If you're using a translator, and you should be, since you're posting in this thread, you should:
1. start a new project by selecting a new version of the game.
2. import your translated text from the translation project 'trans file' from the old version game.
3. Check that everything works well and continue translating.
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