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Tool Translator++

5.00 star(s) 1 Vote

Ichihaya

New Member
Jul 22, 2022
1
0
Hello, anyone know this problem? so log say "all file successfully written" but status still "Processing", i already wait 1hour and still like this
 

Rizzo619

New Member
Sep 26, 2019
12
7

If you have MV, then the codes for changing the text size

\{Increases the text by 1 step.
\}Decreases the text by 1 step.
I have a game with two different versions. Older version is translated in english while the newer one is in japanese which also includes a dlc. How can i import the translated texts from the older one to the newer version. I only copy pasted the older map files till now, dont know how to copy the translated texts from common events and anything else if i missed. Can you help?
 
Nov 2, 2021
286
224
I only copy pasted the older map files till now, dont know how to copy the translated texts from common events and anything else if i missed. Can you help?
It's usually easy to export the translation to a version of the game made by the same developer. Minimal work. But if there are many files changed, the only thing I can advise is to open two windows of the translator and check manually, file by file, line by line. Yes, it is long, but with amount of work comes experience. :(
 
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Rizzo619

New Member
Sep 26, 2019
12
7
It's usually easy to export the translation to a version of the game made by the same developer. Minimal work. But if there are many files changed, the only thing I can advise is to open two windows of the translator and check manually, file by file, line by line. Yes, it is long, but with amount of work comes experience. :(
Thanks for the advice, you are right with more work comes experience.For the two game versions which are by same dev, I tried to directly copy all the translated maps.json files from older version to the newer version (which has more maps) It didnt work. Whats the correct way to add the translated map files to the newer version ?
 
Nov 2, 2021
286
224
I tried to directly copy all the translated maps.json files from older version to the newer version (which has more maps) It didnt work. Whats the correct way to add the translated map files to the newer version ?
If you're using a translator, and you should be, since you're posting in this thread, you should:
1. start a new project by selecting a new version of the game.
2. import your translated text from the translation project 'trans file' from the old version game.
3. Check that everything works well and continue translating.
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Last edited:

Rizzo619

New Member
Sep 26, 2019
12
7
If you're using a translator, and you should be, since you're posting in this thread, you should:
1. start a new project by selecting a new version of the game.
2. import your translated text from the translation project 'trans file' from the old version game.
3. Check that everything works well and continue translating.
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Thank you for showing it visually step by step but the mapsxxx.json files in the older version of the game has just the "Original text" column, the "initial" column is blank as the translator put the english lines directly over the original japanese lines. Is there any way to copy the columns to initial for all the maps
If you're using a translator, and you should be, since you're posting in this thread, you should:
1. start a new project by selecting a new version of the game.
2. import your translated text from the translation project 'trans file' from the old version game.
3. Check that everything works well and continue translating.
You don't have permission to view the spoiler content. Log in or register now.
Thank you for the step-by-step visual, gave a beginner like me direction on how to proceed. It took quite some time because the translated version only had one column, 'Original text,' and no 'Initial' column. When I imported the translation file into the newer version earlier, it was showing as blank. So i had to find a way to duplicate the columns for all the maps, then export and finally import them into the newer version. I guess there are easy ways to do it.
 
Nov 2, 2021
286
224
So i had to find a way to duplicate the columns for all the maps, then export and finally import them into the newer version. I guess there are easy ways to do it.
It's good that you found a solution. I would have been confused myself in such a case, it's like starting a translation from scratch.
 
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Naiv

Newbie
Dec 26, 2018
73
56
Hasn't used this for awhile after I've found MTool. But MTool nowadays runs really badly after 20 minutes of game time. Has there any improvement on Translator++? Main reason I swapped to MTool is because when using Translator++ the game could break because of the name differences for attacks and characters.
 

frelon71

Active Member
Nov 29, 2018
832
593
I have a question about translator++, I have the latest version, but even with the old one I had the same problem.

When I want to translate a rpgm game, it loads it but it never comes to the end because it runs, I tried to leave it for 4 hours and nothing, impossible to enter the games, is this normal? thank you
 
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Nov 2, 2021
286
224
I have a question about translator++, I have the latest version, but even with the old one I had the same problem.

When I want to translate a rpgm game, it loads it but it never comes to the end because it runs, I tried to leave it for 4 hours and nothing, impossible to enter the games, is this normal? thank you
Of course it's not normal. But what exactly went wrong, I don't know.
 
Jun 6, 2021
62
22
I am trying to open a wolfRPG game in T++, but it gets stuck at parsing. The loading bar at the bottom says 100%, but nothing else.
I am running T++ Ver.6.4.11
I am not certain if that is the latest version or not, but it will not let me update without without buying into the patreon. fuck patreon.
Anyway, I do know that the game was built using wolf v3.396, according to the T++ log.

Is there something else I am missing? or am I forced to wait for the finish button to appear? Should I try starting T++ in admin(can not recall if I have tried that)?
 
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